NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_NoticeController.cs

60 lines
1.4 KiB
C#

using TMPro;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
public class UI_NoticeController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Image Image_NoticeBG;
public Button Button_Close;
public Button Button_LeftPressed;
public Button Button_RightPressed;
public Image Image_NoticeTextBG;
public Image Image_ActivityPic;
public TMP_Text Text_ActivityName;
public TMP_Text Text_ActivityInfo;
public Button Button_PressedDown;
public Button Button_UnPressed;
public Button Button_PressedDown02;
public Button Button_UnPressed02;
public Button Button_PressedDown03;
public Button Button_UnPressed03;
public Button Button_PressedDown04;
public Button Button_UnPressed04;
public Button Button_PressedDown05;
public Button Button_UnPressed05;
public Button Button_PressedDown06;
public Button Button_UnPressed06;
public Button Button_PressedDown07;
public Button Button_UnPressed07;
public Button Button_PressedDown08;
public Button Button_UnPressed08;
///Auto Gen End///
// Use this for initialization
public override void OnInit()
{
UI_NoticeBinder.GetComponents(this);
BindButton(Button_Close, ClosePanel);
}
private void ClosePanel()
{
CloseWindow();
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
}