NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_CameraChangeController.cs

63 lines
1.2 KiB
C#

using cfg.UIMainPanelMusic;
using Framework;
using System;
using TMPro;
using UnityEngine;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
public class UI_CameraChangeController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Image Image_BG;
public TMP_Text Text_Title;
public Button Button_Close;
public Button Button_Change1;
public Image Image_Check;
public Image Image_Full;
public Button Button_Change2;
public Button Button_Change3;
public Button Button_Comfirm;
public TMP_Text Text_Comfirm;
///Auto Gen End///
// Use this for initialization
public override void OnAwake()
{
//bind UI GameObj
UI_CameraChangeBinder.GetComponents(this);
}
//invoke when open window
protected override void OnOpenWindow(object data = null)
{
RefreshThreeIcons();
}
public void RefreshThreeIcons()
{
for (int i = 0; i < 3; i++)
{
//RefreshSingleIcons(TableManager.Instance.Tables.);
}
}
private void RefreshSingleIcons(DataMainPanelCameraChange cfg,GameObject obj)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnCloseWindow()
{
}
}