84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
using UnityEngine;
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namespace GameWrapper.Pay
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{
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public class WXPayHandle : MonoBehaviour
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{
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private static WXPayHandle _instance;
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public static WXPayHandle Instance
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{
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get
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{
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if (_instance == null)
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{
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var go = new GameObject("WXPayHandle");
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_instance = go.AddComponent<WXPayHandle>();
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DontDestroyOnLoad(go);
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}
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return _instance;
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}
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}
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private void Awake()
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{
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if (_instance == null)
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{
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_instance = this;
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Initialize();
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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void OnApplicationPause(bool pauseStatus)
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{
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PaymentServiceLocator.WxPaymentService.OnApplicationPause(pauseStatus);
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}
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/// <summary>
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/// 初始化支付服务
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/// </summary>
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public void Initialize()
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{
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PaymentServiceLocator.WxPaymentService.Initialize();
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}
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/// <summary>
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/// 检查微信是否已初始化
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/// </summary>
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public bool IsWxInitialized()
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{
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return PaymentServiceLocator.WxPaymentService.IsAppInitialized();
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}
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/// <summary>
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/// 开始支付
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/// </summary>
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public void BuyGoods(string currencyID, int count, int param = 0)
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{
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PaymentServiceLocator.WxPaymentService.BuyGoods(currencyID, count, param);
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}
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/// <summary>
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/// 支付回调 由java层调用
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/// </summary>
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public async void OnPaymentCallback(string result)
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{
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PaymentServiceLocator.WxPaymentService.OnPaymentCallback(result);
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}
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/// <summary>
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/// 是否在支付流程中
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/// </summary>
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public bool IsPaying()
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{
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return PaymentServiceLocator.WxPaymentService.IsPaying();
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}
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}
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} |