33 lines
812 B
C#
33 lines
812 B
C#
using UnityEngine;
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namespace Gameplay.Buff
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{
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public class BuffClearSBuff : BaseBuff
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{
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protected override void _OnTrigger()
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{
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base._OnTrigger();
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var clearId = Mathf.RoundToInt(configData.FloatParams[0]);
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var totalBuff = owner.buffManager.totalBuffList;
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for (int i = 0; i < totalBuff.Count; i++)
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{
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var buff = totalBuff[i];
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if (buff == this)
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{
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continue;
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}
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if (buff.needRemove)
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{
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continue;
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}
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if (buff.configData.ID == clearId)
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{
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owner.buffManager.AddNeedRemoveBuff(buff);
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}
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}
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}
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}
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}
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