25 lines
613 B
C#
25 lines
613 B
C#
using Gameplay.Effect;
|
|
using UnityEngine;
|
|
|
|
namespace Gameplay.Buff
|
|
{
|
|
|
|
public class CreateEffectBuff: BaseBuff
|
|
{
|
|
|
|
protected override void _OnTrigger()
|
|
{
|
|
base._OnTrigger();
|
|
|
|
var effectIds = configData.FloatParams;
|
|
for (var i = 0; i < effectIds.Count; ++i)
|
|
{
|
|
var effectId = Mathf.RoundToInt(effectIds[i]);
|
|
var trans = owner.Node.GameObject.transform;
|
|
EffectManager.instance.PlayEffectById(effectId, trans.position, trans.rotation, trans).owner = this.creator;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|