NLDClient-yudde/ProjectNLD/Assets/Config/Data/stringcfg_stringconfig.json

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[
{
"ID": 10001,
"Key": "common_ok",
"Value": "确认",
"Value_En": "common_ok"
},
{
"ID": 10002,
"Key": "common_cancel",
"Value": "取消",
"Value_En": "common_cancel"
},
{
"ID": 101,
"Key": "job_1",
"Value": "指挥",
"Value_En": ""
},
{
"ID": 102,
"Key": "job_2",
"Value": "支援",
"Value_En": ""
},
{
"ID": 103,
"Key": "job_3",
"Value": "特射",
"Value_En": ""
},
{
"ID": 104,
"Key": "job_4",
"Value": "侦察",
"Value_En": ""
},
{
"ID": 105,
"Key": "job_5",
"Value": "压制",
"Value_En": ""
},
{
"ID": 111,
"Key": "faction_1",
"Value": "联合领管理委员会",
"Value_En": ""
},
{
"ID": 112,
"Key": "faction_2",
"Value": "联合领平民",
"Value_En": ""
},
{
"ID": 113,
"Key": "faction_3",
"Value": "露维拉共和国议会派",
"Value_En": ""
},
{
"ID": 114,
"Key": "faction_4",
"Value": "露维拉共和国激进派",
"Value_En": ""
},
{
"ID": 115,
"Key": "faction_5",
"Value": "瓦伦提亚王国强硬派",
"Value_En": ""
},
{
"ID": 116,
"Key": "faction_6",
"Value": "瓦伦提亚王国温和派",
"Value_En": ""
},
{
"ID": 117,
"Key": "faction_7",
"Value": "自由联合阵线",
"Value_En": ""
},
{
"ID": 118,
"Key": "faction_8",
"Value": "反抗军",
"Value_En": ""
},
{
"ID": 119,
"Key": "faction_9",
"Value": "多国部队",
"Value_En": ""
},
{
"ID": 120,
"Key": "faction_10",
"Value": "施马尔卡尔登",
"Value_En": ""
},
{
"ID": 121,
"Key": "faction_11",
"Value": "滨海共和国",
"Value_En": ""
},
{
"ID": 122,
"Key": "faction_12",
"Value": "弗拉基米尔",
"Value_En": ""
},
{
"ID": 123,
"Key": "faction_13",
"Value": "汉萨",
"Value_En": ""
},
{
"ID": 141,
"Key": "army_1",
"Value": "警卫局第八小队",
"Value_En": ""
},
{
"ID": 142,
"Key": "army_2",
"Value": "警卫局登陆场警卫机动队",
"Value_En": ""
},
{
"ID": 143,
"Key": "army_3",
"Value": "军事承包商先锋服务集团",
"Value_En": ""
},
{
"ID": 144,
"Key": "army_4",
"Value": "共和国卫队第一亲卫团",
"Value_En": ""
},
{
"ID": 145,
"Key": "army_5",
"Value": "共和国卫队第一列兵团",
"Value_En": ""
},
{
"ID": 146,
"Key": "army_6",
"Value": "扎拉布民兵",
"Value_En": ""
},
{
"ID": 10008,
"Key": "job_6",
"Value": "职业6",
"Value_En": "job_6"
},
{
"ID": 10009,
"Key": "job_7",
"Value": "职业7",
"Value_En": "job_7"
},
{
"ID": 10010,
"Key": "troop_1",
"Value": "部队1",
"Value_En": "troop_1"
},
{
"ID": 10011,
"Key": "troop_2",
"Value": "部队2",
"Value_En": "troop_2"
},
{
"ID": 10012,
"Key": "troop_3",
"Value": "部队3",
"Value_En": "troop_3"
},
{
"ID": 10013,
"Key": "troop_4",
"Value": "部队4",
"Value_En": "troop_4"
},
{
"ID": 10014,
"Key": "time_min_sec",
"Value": "{0}分{1}秒",
"Value_En": "time_min_sec"
},
{
"ID": 10015,
"Key": "time_sec",
"Value": "{0}秒",
"Value_En": "time_sec"
},
{
"ID": 10016,
"Key": "time_hour_min_sec",
"Value": "{0}小时{1}分{2}秒",
"Value_En": "time_hour_min_sec"
},
{
"ID": 10017,
"Key": "time_min",
"Value": "{0}分钟",
"Value_En": "time_min"
},
{
"ID": 10018,
"Key": "time_hour",
"Value": "{0}小时",
"Value_En": "time_hour"
},
{
"ID": 10019,
"Key": "time_hour_min",
"Value": "{0}小时{1}分钟",
"Value_En": "time_hour_min"
},
{
"ID": 10021,
"Key": "common_goal",
"Value": "目标",
"Value_En": "common_goal"
},
{
"ID": 10022,
"Key": "level_task_challenge",
"Value": "任务挑战",
"Value_En": "level_task_challenge"
},
{
"ID": 10023,
"Key": "login_enter",
"Value": "进入游戏",
"Value_En": "login_enter"
},
{
"ID": 10024,
"Key": "login_title",
"Value": "登录界面——测试",
"Value_En": "login_title"
},
{
"ID": 10025,
"Key": "back",
"Value": "返回",
"Value_En": "back"
},
{
"ID": 10026,
"Key": "BulletCapacity",
"Value": "弹夹容量",
"Value_En": "BulletCapacity"
},
{
"ID": 10027,
"Key": "Reload",
"Value": "换弹时间",
"Value_En": "Reload"
},
{
"ID": 10028,
"Key": "DRVehicle",
"Value": "载具伤害系数",
"Value_En": "DRVehicle"
},
{
"ID": 10029,
"Key": "CritDamageRate",
"Value": "暴击伤害系数",
"Value_En": "CritDamageRate"
},
{
"ID": 10030,
"Key": "DRPerson",
"Value": "对人伤害系数",
"Value_En": "DRPerson"
},
{
"ID": 10031,
"Key": "CritRate",
"Value": "暴击率",
"Value_En": "CritRate"
},
{
"ID": 10037,
"Key": "bounds_desc1",
"Value": "两个触发移动速度+2%",
"Value_En": "bounds_desc1"
},
{
"ID": 10038,
"Key": "bounds_desc2",
"Value": "三个触发移动速度+50%",
"Value_En": "bounds_desc2"
},
{
"ID": 10039,
"Key": "bounds_desc3",
"Value": "三个触发移动速度+100%",
"Value_En": "bounds_desc3"
},
{
"ID": 10040,
"Key": "bounds_name1",
"Value": "测试羁绊1",
"Value_En": "bounds_name1"
},
{
"ID": 10041,
"Key": "bounds_name2",
"Value": "测试羁绊2",
"Value_En": "bounds_name2"
},
{
"ID": 10042,
"Key": "bounds_name3",
"Value": "测试羁绊3",
"Value_En": "bounds_name3"
},
{
"ID": 10043,
"Key": "buff_name1",
"Value": "基础伤害",
"Value_En": "buff_name1"
},
{
"ID": 10044,
"Key": "buff_name2",
"Value": "士气伤害",
"Value_En": "buff_name2"
},
{
"ID": 10045,
"Key": "buff_name3",
"Value": "士气自动回复",
"Value_En": "buff_name3"
},
{
"ID": 10046,
"Key": "buff_name4",
"Value": "被压制减速",
"Value_En": "buff_name4"
},
{
"ID": 10047,
"Key": "buff_name5",
"Value": "逃跑时加速",
"Value_En": "buff_name5"
},
{
"ID": 10048,
"Key": "buff_name6",
"Value": "增加士气",
"Value_En": "buff_name6"
},
{
"ID": 10049,
"Key": "buff_name7",
"Value": "增加护甲值",
"Value_En": "buff_name7"
},
{
"ID": 10050,
"Key": "buff_name8",
"Value": "子弹伤害1",
"Value_En": "buff_name8"
},
{
"ID": 10051,
"Key": "buff_name9",
"Value": "特效buff",
"Value_En": "buff_name9"
},
{
"ID": 10052,
"Key": "buff_name10",
"Value": "特效buff",
"Value_En": "buff_name10"
},
{
"ID": 10053,
"Key": "buff_name11",
"Value": "测试羁绊加速",
"Value_En": "buff_name11"
},
{
"ID": 10054,
"Key": "buff_name12",
"Value": "测试羁绊加速",
"Value_En": "buff_name12"
},
{
"ID": 10055,
"Key": "buff_name13",
"Value": "测试羁绊加速",
"Value_En": "buff_name13"
},
{
"ID": 10056,
"Key": "awaking_name1",
"Value": "学徒",
"Value_En": "awaking_name1"
},
{
"ID": 10057,
"Key": "awaking_name2",
"Value": "专家",
"Value_En": "awaking_name2"
},
{
"ID": 10058,
"Key": "awaking_name3",
"Value": "教授",
"Value_En": "awaking_name3"
},
{
"ID": 10059,
"Key": "awaking_name4",
"Value": "大师1",
"Value_En": "awaking_name4"
},
{
"ID": 10060,
"Key": "awaking_name5",
"Value": "大师2",
"Value_En": "awaking_name5"
},
{
"ID": 10061,
"Key": "awaking_name6",
"Value": "大师3",
"Value_En": "awaking_name6"
},
{
"ID": 10072,
"Key": "weapon_1",
"Value": "SVT-41",
"Value_En": "weapon_1"
},
{
"ID": 10073,
"Key": "weapon_2",
"Value": "机械弩",
"Value_En": "weapon_2"
},
{
"ID": 10074,
"Key": "weapon_3",
"Value": "KSVK",
"Value_En": "weapon_3"
},
{
"ID": 10075,
"Key": "weapon_4",
"Value": "AKS-75UB",
"Value_En": "weapon_4"
},
{
"ID": 10076,
"Key": "weapon_5",
"Value": "MP10",
"Value_En": "weapon_5"
},
{
"ID": 10077,
"Key": "weapon_6",
"Value": "拴动步枪",
"Value_En": "weapon_6"
},
{
"ID": 10078,
"Key": "weapon_7",
"Value": "SVD",
"Value_En": "weapon_7"
},
{
"ID": 10079,
"Key": "Date_year_month_day",
"Value": "{0}年{1}月{2}日",
"Value_En": ""
},
{
"ID": 10080,
"Key": "Burstfire",
"Value": "点射模式",
"Value_En": ""
},
{
"ID": 10081,
"Key": "Rapidfire",
"Value": "连射模式",
"Value_En": ""
},
{
"ID": 100001,
"Key": "character_name100001",
"Value": "埃琳娜",
"Value_En": "character_name100001"
},
{
"ID": 100002,
"Key": "character_name100002",
"Value": "卡琳",
"Value_En": "character_name100002"
},
{
"ID": 100003,
"Key": "character_name100003",
"Value": "克劳迪娅",
"Value_En": "character_name100003"
},
{
"ID": 100004,
"Key": "character_name100004",
"Value": "莉莎",
"Value_En": "character_name100004"
},
{
"ID": 100005,
"Key": "character_name100005",
"Value": "米娅",
"Value_En": "character_name100005"
},
{
"ID": 100006,
"Key": "character_name100006",
"Value": "尤利乌斯",
"Value_En": "character_name100006"
},
{
"ID": 100007,
"Key": "character_name100007",
"Value": "芙利丝",
"Value_En": "character_name100007"
},
{
"ID": 100008,
"Key": "character_name100008",
"Value": "艾丽卡",
"Value_En": "character_name100008"
},
{
"ID": 100009,
"Key": "character_name100009",
"Value": "汉娜",
"Value_En": "character_name100009"
},
{
"ID": 100010,
"Key": "character_name100010",
"Value": "西尔维亚",
"Value_En": "character_name100010"
},
{
"ID": 100011,
"Key": "character_name100011",
"Value": "卡露拉",
"Value_En": "character_name100011"
},
{
"ID": 100012,
"Key": "character_name100012",
"Value": "露比",
"Value_En": "character_name100012"
},
{
"ID": 100013,
"Key": "character_name100013",
"Value": "米米",
"Value_En": "character_name100013"
},
{
"ID": 100014,
"Key": "character_name100014",
"Value": "提可",
"Value_En": "character_name100014"
},
{
"ID": 100015,
"Key": "character_name100015",
"Value": "蒂娜",
"Value_En": "character_name100015"
},
{
"ID": 100025,
"Key": "character_name100025",
"Value": "安吉拉",
"Value_En": "character_name100025"
},
{
"ID": 100026,
"Key": "character_name100026",
"Value": "切尔西",
"Value_En": "character_name100026"
},
{
"ID": 100031,
"Key": "character_name100031",
"Value": "瓦娜莱特",
"Value_En": "character_name100031"
},
{
"ID": 100032,
"Key": "character_name100032",
"Value": "阿兰西",
"Value_En": "character_name100032"
},
{
"ID": 100033,
"Key": "character_name100033",
"Value": "弦乐",
"Value_En": "character_name100033"
},
{
"ID": 100035,
"Key": "character_name100035",
"Value": "巴里",
"Value_En": "character_name100035"
},
{
"ID": 100082,
"Key": "character_name100082",
"Value": "达佳娜",
"Value_En": "character_name100082"
},
{
"ID": 100088,
"Key": "character_name100088",
"Value": "尤利娅",
"Value_En": "character_name100088"
},
{
"ID": 20001,
"Key": "fight_occupy",
"Value": "占领",
"Value_En": "fight_occupy"
},
{
"ID": 20002,
"Key": "fight_fallback",
"Value": "撤退",
"Value_En": "fight_fallback"
},
{
"ID": 20003,
"Key": "fight_detroy",
"Value": "摧毁",
"Value_En": "fight_detroy"
},
{
"ID": 20004,
"Key": "fight_all_alive",
"Value": "无伤亡通过关卡!",
"Value_En": "fight_all_alive"
},
{
"ID": 20005,
"Key": "fight_use_job",
"Value": "使用{0}个{1}通关",
"Value_En": "fight_use_job"
},
{
"ID": 20006,
"Key": "fight_use_troop",
"Value": "使用{0}个{1}通关",
"Value_En": "fight_use_troop"
},
{
"ID": 20007,
"Key": "fight_use_rarity",
"Value": "使用{0}个{1}稀有度通关",
"Value_En": "fight_use_rarity"
},
{
"ID": 20008,
"Key": "fight_use_least_time",
"Value": "在{0}内完成关卡",
"Value_En": "fight_use_least_time"
},
{
"ID": 20009,
"Key": "battle_in",
"Value": "作战进行中",
"Value_En": "battle_in"
},
{
"ID": 20010,
"Key": "battle_ready",
"Value": "作战准备中",
"Value_En": "battle_ready"
},
{
"ID": 20011,
"Key": "battle_pause",
"Value": "作战已暂停",
"Value_En": "battle_pause"
},
{
"ID": 20012,
"Key": "fight_start",
"Value": "作战开始",
"Value_En": "fight_start"
},
{
"ID": 20013,
"Key": "fight_leave",
"Value": "撤离",
"Value_En": "fight_leave"
},
{
"ID": 20014,
"Key": "fight_back",
"Value": "返回战斗",
"Value_En": "fight_back"
},
{
"ID": 30001,
"Key": "cultivate_fireRange",
"Value": "射程",
"Value_En": "cultivate_fireRange"
},
{
"ID": 30002,
"Key": "cultivate_Property",
"Value": "个人属性",
"Value_En": "cultivate_Property"
},
{
"ID": 30003,
"Key": "cultivate_Morale",
"Value": "士气值",
"Value_En": "cultivate_Morale"
},
{
"ID": 30004,
"Key": "cultivate_Hp",
"Value": "生命值",
"Value_En": "cultivate_Hp"
},
{
"ID": 30005,
"Key": "cultivate_Defense",
"Value": "防御力",
"Value_En": "cultivate_Defense"
},
{
"ID": 30006,
"Key": "cultivate_Armor",
"Value": "护甲值",
"Value_En": "cultivate_Armor"
},
{
"ID": 30007,
"Key": "cultivate_Attack",
"Value": "攻击力",
"Value_En": "cultivate_Attack"
},
{
"ID": 30008,
"Key": "cultivate_Speed",
"Value": "移动速度",
"Value_En": "cultivate_Speed"
},
{
"ID": 30009,
"Key": "cultivate_favorability",
"Value": "好感度",
"Value_En": "cultivate_favorability"
},
{
"ID": 30010,
"Key": "cultivate_background",
"Value": "背景信息",
"Value_En": "cultivate_background"
},
{
"ID": 30011,
"Key": "cultivate_Profession",
"Value": "职业",
"Value_En": "cultivate_Profession"
},
{
"ID": 30012,
"Key": "cultivate_Group",
"Value": "所属势力",
"Value_En": "cultivate_Group"
},
{
"ID": 30013,
"Key": "cultivate_Army",
"Value": "所属部队",
"Value_En": "cultivate_Army"
},
{
"ID": 30014,
"Key": "cultivate_AllFraction",
"Value": "所有势力",
"Value_En": "cultivate_AllFraction"
},
{
"ID": 30015,
"Key": "cultivate_AllJob",
"Value": "所有职业",
"Value_En": "cultivate_AllJob"
},
{
"ID": 30016,
"Key": "culitivate_AwakeLevel",
"Value": "进修等级",
"Value_En": "culitivate_AwakeLevel"
},
{
"ID": 30017,
"Key": "culitivate_BreakLevel",
"Value": "考核等级",
"Value_En": "culitivate_BreakLevel"
},
{
"ID": 30018,
"Key": "culitivate_likely",
"Value": "好感度",
"Value_En": "culitivate_likely"
},
{
"ID": 30019,
"Key": "cultivate_useweapon",
"Value": "使用武器",
"Value_En": "cultivate_useweapon"
},
{
"ID": 30020,
"Key": "cultivate_shootMode",
"Value": "射击模式",
"Value_En": "cultivate_shootMode"
},
{
"ID": 30021,
"Key": "cultivate_shootSpeed",
"Value": "射速",
"Value_En": "cultivate_shootSpeed"
},
{
"ID": 30022,
"Key": "cultivate_SuppressRate",
"Value": "压制值",
"Value_En": "cultivate_SuppressRate"
},
{
"ID": 30023,
"Key": "culitivate_BreakLevel0",
"Value": "普通",
"Value_En": "culitivate_BreakLevel0"
},
{
"ID": 30024,
"Key": "culitivate_BreakLevel1",
"Value": "普通",
"Value_En": "culitivate_BreakLevel1"
},
{
"ID": 30025,
"Key": "culitivate_BreakLevel2",
"Value": "资深",
"Value_En": "culitivate_BreakLevel2"
},
{
"ID": 30026,
"Key": "culitivate_BreakLevel3",
"Value": "普通",
"Value_En": "culitivate_BreakLevel3"
},
{
"ID": 30027,
"Key": "culitivate_BreakLevel4",
"Value": "资深",
"Value_En": "culitivate_BreakLevel4"
},
{
"ID": 30028,
"Key": "culitivate_BreakLevel5",
"Value": "普通",
"Value_En": "culitivate_BreakLevel5"
},
{
"ID": 30029,
"Key": "culitivate_BreakLevel6",
"Value": "普通",
"Value_En": "culitivate_BreakLevel6"
},
{
"ID": 30030,
"Key": "cultivate_LevelUpMAX",
"Value": "已到达最高等级",
"Value_En": "cultivate_LevelUpMAX"
},
{
"ID": 30031,
"Key": "cultivate_LevelUpMIN",
"Value": "已到达最低等级",
"Value_En": "cultivate_LevelUpMIN"
},
{
"ID": 30032,
"Key": "cultivate_notHaveFractionJob",
"Value": "您没有该阵营职业的角色",
"Value_En": "cultivate_notHaveFractionJob"
},
{
"ID": 30033,
"Key": "cultivate_BackBtn",
"Value": "返回",
"Value_En": "cultivate_BackBtn"
},
{
"ID": 30034,
"Key": "cultivate_Button_Rarity",
"Value": "稀有度",
"Value_En": "cultivate_Button_Rarity"
},
{
"ID": 30035,
"Key": "cultivate_Button_Level",
"Value": "等级",
"Value_En": "cultivate_Button_Level"
},
{
"ID": 30036,
"Key": "cultivate_Second",
"Value": "秒",
"Value_En": "cultivate_Second"
},
{
"ID": 30037,
"Key": "cultivate_UltraSkill",
"Value": "主动技能",
"Value_En": "cultivate_UltraSkill"
},
{
"ID": 30038,
"Key": "cultivate_UltraSkillMax",
"Value": "您的技能{0}已经升级到满级",
"Value_En": "cultivate_UltraSkillMax"
},
{
"ID": 30039,
"Key": "cultivate_PassiveSkill",
"Value": "被动技能",
"Value_En": "cultivate_PassiveSkill"
},
{
"ID": 30040,
"Key": "cultivate_BreakPassiveSkillMax",
"Value": "您的职业技能已经升级到满级",
"Value_En": "cultivate_BreakPassiveSkillMax"
},
{
"ID": 30041,
"Key": "cultivate_AwakePassiveSkill",
"Value": "您的固有技能已经升级到满级",
"Value_En": "cultivate_AwakePassiveSkill"
},
{
"ID": 30042,
"Key": "cultivate_Detail",
"Value": "详细能力",
"Value_En": "cultivate_Detail"
},
{
"ID": 30043,
"Key": "cultivate_expDontFull",
"Value": "您的经验点数不够",
"Value_En": "cultivate_expDontFull"
},
{
"ID": 30044,
"Key": "cultivate_BreakMaterialNotFull",
"Value": "您的职业技能升级材料不够",
"Value_En": "cultivate_BreakMaterialNotFull"
},
{
"ID": 30045,
"Key": "cultivate_AwakeMaterialNotFull",
"Value": "您的固有技能升级材料不够",
"Value_En": "cultivate_AwakeMaterialNotFull"
},
{
"ID": 30046,
"Key": "cultivate_UpAwakeLevelTips",
"Value": "提升进修等级解锁下一级效果",
"Value_En": "cultivate_UpAwakeLevelTips"
},
{
"ID": 30047,
"Key": "cultivate_UpBreakLevelTips",
"Value": "提升突破等级解锁下一级效果",
"Value_En": "cultivate_UpBreakLevelTips"
},
{
"ID": 30048,
"Key": "vehicleCultivate_level",
"Value": "强化等级",
"Value_En": "vehicleCultivate_level"
},
{
"ID": 30049,
"Key": "vehicleCultivate_PersonNum",
"Value": "载人数",
"Value_En": "vehicleCultivate_PersonNum"
},
{
"ID": 30050,
"Key": "vehicleCultivate_Terrian",
"Value": "地形适应",
"Value_En": "vehicleCultivate_Terrian"
},
{
"ID": 30051,
"Key": "vehicleCultivate_Plain",
"Value": "平原",
"Value_En": "vehicleCultivate_Plain"
},
{
"ID": 30052,
"Key": "vehicleCultivate_Snow",
"Value": "雪地",
"Value_En": "vehicleCultivate_Snow"
},
{
"ID": 30053,
"Key": "vehicleCultivate_Mountain",
"Value": "山地",
"Value_En": "vehicleCultivate_Mountain"
},
{
"ID": 30054,
"Key": "vehicleCultivate_Forest",
"Value": "林地",
"Value_En": "vehicleCultivate_Forest"
},
{
"ID": 30055,
"Key": "vehicleCultivate_Capacity",
"Value": "弹夹容量",
"Value_En": "vehicleCultivate_Capacity"
},
{
"ID": 30056,
"Key": "cultivate_VehicleProperty",
"Value": "载具属性",
"Value_En": "cultivate_VehicleProperty"
},
{
"ID": 30057,
"Key": "cultivate_VehicleTerrian",
"Value": "地形适应",
"Value_En": "cultivate_VehicleTerrian"
},
{
"ID": 30058,
"Key": "vehicleCultivate_TeHua",
"Value": "特化",
"Value_En": "vehicleCultivate_TeHua"
},
{
"ID": 30059,
"Key": "vehicleCultivate_NotAdapt",
"Value": "不适应",
"Value_En": "vehicleCultivate_TeHua"
},
{
"ID": 30060,
"Key": "vehicleCultivate_Adapt",
"Value": "适应",
"Value_En": "vehicleCultivate_Adapt"
},
{
"ID": 30061,
"Key": "vehicleCultivate_enhanceUnlock",
"Value": "强化解锁",
"Value_En": "vehicleCultivate_enhanceUnlock"
},
{
"ID": 30062,
"Key": "vehicleCultivate_levelstr",
"Value": "强化等级{0}",
"Value_En": "vehicleCultivate_levelstr"
},
{
"ID": 30063,
"Key": "vehicleCultivate_skillLv",
"Value": "技能等级",
"Value_En": "vehicleCultivate_skillLv"
},
{
"ID": 30064,
"Key": "vehicleCultivate_hpLevelminTip",
"Value": "生命值已到最低",
"Value_En": "vehicleCultivate_hpLevelminTip"
},
{
"ID": 30065,
"Key": "vehicleCultivate_hpLevelmaxTip",
"Value": "生命值已到最高",
"Value_En": "vehicleCultivate_hpLevelmaxTip"
},
{
"ID": 30066,
"Key": "vehicleCultivate_AttackLevelminTip",
"Value": "攻击力已到最低",
"Value_En": "vehicleCultivate_AttackLevelminTip"
},
{
"ID": 30067,
"Key": "vehicleCultivate_AttackLevelmaxTip",
"Value": "攻击力已到最高",
"Value_En": "vehicleCultivate_AttackLevelmaxTip"
},
{
"ID": 30068,
"Key": "vehicleCultivate_DefenseLevelmaxTip",
"Value": "防御力已到最低",
"Value_En": "vehicleCultivate_DefenseLevelmaxTip"
},
{
"ID": 30069,
"Key": "vehicleCultivate_DefenseLevelminTip",
"Value": "防御力已到最高",
"Value_En": "vehicleCultivate_DefenseLevelminTip"
},
{
"ID": 30070,
"Key": "vehicleCultivate_AllTerrain",
"Value": "所有地形",
"Value_En": "vehicleCultivate_AllTerrain"
},
{
"ID": 30071,
"Key": "vehicleCultivate_AllType",
"Value": "所有类型",
"Value_En": "vehicleCultivate_AllType"
},
{
"ID": 30072,
"Key": "vehicleCultivate_Grass",
"Value": "草原",
"Value_En": "vehicleCultivate_Grass"
},
{
"ID": 30073,
"Key": "vehicleCultivate_Mud",
"Value": "泥地",
"Value_En": "vehicleCultivate_Mud"
},
{
"ID": 30074,
"Key": "vehicleCultivate_Gobi",
"Value": "戈壁",
"Value_En": "vehicleCultivate_Gobi"
},
{
"ID": 30075,
"Key": "vehicleCultivate_Desert",
"Value": "沙漠",
"Value_En": "vehicleCultivate_Desert"
},
{
"ID": 30076,
"Key": "vehicleCultivate_HighLand",
"Value": "高原",
"Value_En": "vehicleCultivate_HighLand"
},
{
"ID": 30077,
"Key": "cultivate_SkillLevelUpMaterialNotFull",
"Value": "你的技能升级材料不够",
"Value_En": "cultivate_SkillLevelUpMaterialNotFull"
},
{
"ID": 30078,
"Key": "cultivate_favorability_subFunction_01",
"Value": "语音记录",
"Value_En": "cultivate_favorability_subFunction_01"
},
{
"ID": 30079,
"Key": "cultivate_favorability_subFunction_02",
"Value": "个人剧情",
"Value_En": "cultivate_favorability_subFunction_02"
},
{
"ID": 30080,
"Key": "cultivate_favorability_subFunction_03",
"Value": "秘密信息",
"Value_En": "cultivate_favorability_subFunction_03"
},
{
"ID": 30081,
"Key": "team_edit_default0",
"Value": "默认队伍",
"Value_En": "Default Team"
},
{
"ID": 30082,
"Key": "team_edit_default1",
"Value": "小队1",
"Value_En": "Team01"
},
{
"ID": 30083,
"Key": "team_edit_default2",
"Value": "小队2",
"Value_En": "Team02"
},
{
"ID": 30084,
"Key": "team_edit_default3",
"Value": "小队3",
"Value_En": "Team03"
},
{
"ID": 30085,
"Key": "team_edit_default4",
"Value": "小队4",
"Value_En": "Team04"
},
{
"ID": 30086,
"Key": "team_edit_default5",
"Value": "小队5",
"Value_En": "Team05"
},
{
"ID": 30087,
"Key": "team_edit_default6",
"Value": "小队6",
"Value_En": "Team06"
},
{
"ID": 30088,
"Key": "team_edit_default7",
"Value": "小队7",
"Value_En": "Team07"
},
{
"ID": 30089,
"Key": "team_edit_default8",
"Value": "小队8",
"Value_En": "Team08"
},
{
"ID": 30090,
"Key": "team_edit_default9",
"Value": "小队9",
"Value_En": "Team09"
},
{
"ID": 30091,
"Key": "cultivate_ZhiHuiGuan_SumLevel",
"Value": "总强化",
"Value_En": ""
},
{
"ID": 30092,
"Key": "cultivate_ZhiHuiGuan_ZhiHuiXi",
"Value": "指挥系",
"Value_En": ""
},
{
"ID": 30093,
"Key": "cultivate_ZhiHuiGuan_JinGongXi",
"Value": "进攻系",
"Value_En": ""
},
{
"ID": 30094,
"Key": "cultivate_ZhiHuiGuan_ZhiYuanXi",
"Value": "支援系",
"Value_En": ""
},
{
"ID": 30095,
"Key": "cultivate_ZhiHuiGuan_ConfirmLvUp",
"Value": "确认升级",
"Value_En": ""
},
{
"ID": 30096,
"Key": "cultivate_ZhiHuiGuan_MaxLevelTips",
"Value": "当前技能已升级到最高",
"Value_En": ""
},
{
"ID": 30097,
"Key": "cultivate_ZhiHuiGuan_NotUnLock",
"Value": "该技能未解锁",
"Value_En": ""
},
{
"ID": 30098,
"Key": "cultivate_ZhiHuiGuan_NotUnLockLevel",
"Value": "需要总强化等级{0}级",
"Value_En": ""
},
{
"ID": 30099,
"Key": "cultivate_ZhiHuiGuan_NotUnLockPrevious",
"Value": "需要技能【{0}】{1}级",
"Value_En": ""
},
{
"ID": 30100,
"Key": "cultivate_ZhiHuiGuan_unlockBanner",
"Value": "强化等级{0}解锁",
"Value_En": ""
},
{
"ID": 30099,
"Key": "cultivate_ZhiHuiGuan_NotUnLockPreviousTwoParam",
"Value": "需要技能【{0}】{1}级,【{2}】{3}级",
"Value_En": ""
},
{
"ID": 40001,
"Key": "skill_desc1",
"Value": "技能描述1",
"Value_En": "skill_desc1"
},
{
"ID": 40002,
"Key": "skill_desc2",
"Value": "技能描述2",
"Value_En": "skill_desc2"
},
{
"ID": 40003,
"Key": "skill_desc3",
"Value": "技能描述3",
"Value_En": "skill_desc3"
},
{
"ID": 40004,
"Key": "skill_desc4",
"Value": "技能描述4",
"Value_En": "skill_desc4"
},
{
"ID": 40005,
"Key": "skill_desc5",
"Value": "技能描述5",
"Value_En": "skill_desc5"
},
{
"ID": 40006,
"Key": "skill_in_cd",
"Value": "技能冷却中",
"Value_En": "skill_in_cd"
},
{
"ID": 40007,
"Key": "skill_cant_put",
"Value": "当前状态下无法释放技能",
"Value_En": "skill_cant_put"
},
{
"ID": 40008,
"Key": "skill_1",
"Value": "信赖",
"Value_En": "skill_1"
},
{
"ID": 40009,
"Key": "skill_2",
"Value": "临时帐篷",
"Value_En": "skill_2"
},
{
"ID": 40010,
"Key": "skill_3",
"Value": "冷酷之心",
"Value_En": "skill_3"
},
{
"ID": 40011,
"Key": "skill_4",
"Value": "精准制导",
"Value_En": "skill_4"
},
{
"ID": 40012,
"Key": "skill_5",
"Value": "工兵基础",
"Value_En": "skill_5"
},
{
"ID": 40013,
"Key": "skill_1000110",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000120",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000130",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000140",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000150",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000111",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000121",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000131",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000141",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000151",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000112",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000122",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000132",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000142",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000152",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000113",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000123",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000133",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000143",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000153",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000114",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000124",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000134",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000144",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000154",
"Value": "信赖",
"Value_En": "信赖"
},
{
"ID": 40013,
"Key": "skill_1000210",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000220",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000230",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000240",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000250",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000211",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000221",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000231",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000241",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000251",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000212",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000222",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000232",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000242",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000252",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000213",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000223",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000233",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000243",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000253",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000214",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000224",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000234",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000244",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000254",
"Value": "临时帐篷",
"Value_En": "临时帐篷"
},
{
"ID": 40013,
"Key": "skill_1000310",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000320",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000330",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000340",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000350",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000311",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000321",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000331",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000341",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000351",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000312",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000322",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000332",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000342",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000352",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000313",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000323",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000333",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000343",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000353",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000314",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000324",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000334",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000344",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000354",
"Value": "冷酷之心",
"Value_En": "冷酷之心"
},
{
"ID": 40013,
"Key": "skill_1000410",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000420",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000430",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000440",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000450",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000411",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000421",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000431",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000441",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000451",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000412",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000422",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000432",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000442",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000452",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000413",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000423",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000433",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000443",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000453",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000414",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000424",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000434",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000444",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000454",
"Value": "精准指导",
"Value_En": "精准指导"
},
{
"ID": 40013,
"Key": "skill_1000510",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000520",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000530",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000540",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000550",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000511",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000521",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000531",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000541",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000551",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000512",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000522",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000532",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000542",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000552",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000513",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000523",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000533",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000543",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000553",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000514",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000524",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000534",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000544",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1000554",
"Value": "工兵基础",
"Value_En": "工兵基础"
},
{
"ID": 40013,
"Key": "skill_1001110",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001120",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001130",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001140",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001150",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001111",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001121",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001131",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001141",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001151",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001112",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001122",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001132",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001142",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001152",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001113",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001123",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001133",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001143",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001153",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001114",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001124",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001134",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001144",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001154",
"Value": "队长的激励",
"Value_En": "队长的激励"
},
{
"ID": 40013,
"Key": "skill_1001210",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001220",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001230",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001240",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001250",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001211",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001221",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001231",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001241",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001251",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001212",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001222",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001232",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001242",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001252",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001213",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001223",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001233",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001243",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001253",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001214",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001224",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001234",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001244",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001254",
"Value": "三连射击",
"Value_En": "三连射击"
},
{
"ID": 40013,
"Key": "skill_1001310",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001320",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001330",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001340",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001350",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001311",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001321",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001331",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001341",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001351",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001312",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001322",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001332",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001342",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001352",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001313",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001323",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001333",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001343",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001353",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001314",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001324",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001334",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001344",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001354",
"Value": "开饭",
"Value_En": "开饭"
},
{
"ID": 40013,
"Key": "skill_1001410",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001420",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001430",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001440",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001450",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001411",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001421",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001431",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001441",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001451",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001412",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001422",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001432",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001442",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001452",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001413",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001423",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001433",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001443",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001453",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001414",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001424",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001434",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001444",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001454",
"Value": "人形高达",
"Value_En": "人形高达"
},
{
"ID": 40013,
"Key": "skill_1001510",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001520",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001530",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001540",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001550",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001511",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001521",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001531",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001541",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001551",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001512",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001522",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001532",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001542",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001552",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001513",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001523",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001533",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001543",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001553",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001514",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001524",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001534",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001544",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1001554",
"Value": "最优解",
"Value_En": "最优解"
},
{
"ID": 40013,
"Key": "skill_1002510",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002520",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002530",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002540",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002550",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002511",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002521",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002531",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002541",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002551",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002512",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002522",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002532",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002542",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002552",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002513",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002523",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002533",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002543",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002553",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002514",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002524",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002534",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002544",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002554",
"Value": "圣洁之光",
"Value_En": "圣洁之光"
},
{
"ID": 40013,
"Key": "skill_1002610",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002620",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002630",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002640",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002650",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002611",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002621",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002631",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002641",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002651",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002612",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002622",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002632",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002642",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002652",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002613",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002623",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002633",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002643",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002653",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002614",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002624",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002634",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002644",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1002654",
"Value": "临时激励",
"Value_En": "临时激励"
},
{
"ID": 40013,
"Key": "skill_1003110",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003120",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003130",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003140",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003150",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003111",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003121",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003131",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003141",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003151",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003112",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003122",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003132",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003142",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003152",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003113",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003123",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003133",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003143",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003153",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003114",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003124",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003134",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003144",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003154",
"Value": "心灵之歌",
"Value_En": "心灵之歌"
},
{
"ID": 40013,
"Key": "skill_1003210",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003220",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003230",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003240",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003250",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003211",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003221",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003231",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003241",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003251",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003212",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003222",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003232",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003242",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003252",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003213",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003223",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003233",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003243",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003253",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003214",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003224",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003234",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003244",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003254",
"Value": "信赖之诗",
"Value_En": "信赖之诗"
},
{
"ID": 40013,
"Key": "skill_1003310",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003320",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003330",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003340",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003350",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003311",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003321",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003331",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003341",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003351",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003312",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003322",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003332",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003342",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003352",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003313",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003323",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003333",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003343",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003353",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003314",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003324",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003334",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003344",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003354",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003510",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003520",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003530",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003540",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003550",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003511",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003521",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003531",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003541",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003551",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003512",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003522",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003532",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003542",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003552",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003513",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003523",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003533",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003543",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003553",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003514",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003524",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003534",
"Value": "流水之势",
"Value_En": "流水之势"
},
{
"ID": 40013,
"Key": "skill_1003544",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1003554",
"Value": "扰乱之音",
"Value_En": "扰乱之音"
},
{
"ID": 40013,
"Key": "skill_1008210",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008220",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008230",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008240",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008250",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008211",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008221",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008231",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008241",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008251",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008212",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008222",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008232",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008242",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008252",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008213",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008223",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008233",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008243",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008253",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008214",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008224",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008234",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008244",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008254",
"Value": "无忧无虑",
"Value_En": "无忧无虑"
},
{
"ID": 40013,
"Key": "skill_1008810",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008820",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008830",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008840",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008850",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008811",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008821",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008831",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008841",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008851",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008812",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008822",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008832",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008842",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008852",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008813",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008823",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008833",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008843",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008853",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008814",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008824",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008834",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008844",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_1008854",
"Value": "火力覆盖",
"Value_En": "火力覆盖"
},
{
"ID": 40013,
"Key": "skill_desc_1000110",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000120",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000130",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000140",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000150",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000111",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000121",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000131",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000141",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000151",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000112",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000122",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000132",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000142",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000152",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000113",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000123",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000133",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000143",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000153",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000114",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000124",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000134",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000144",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000154",
"Value": "周围2圈内的所有友方单位恢复一定士气。",
"Value_En": "周围2圈内的所有友方单位恢复一定士气。"
},
{
"ID": 40013,
"Key": "skill_desc_1000210",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每2秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每2秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000220",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每3秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每3秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000230",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每4秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每4秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000240",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每5秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每5秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000250",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每6秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每6秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000211",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每7秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每7秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000221",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每8秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每8秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000231",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每9秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每9秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000241",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每10秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每10秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000251",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每11秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每11秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000212",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每12秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每12秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000222",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每13秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每13秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000232",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每14秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每14秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000242",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每15秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每15秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000252",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每16秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每16秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000213",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每17秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每17秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000223",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每18秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每18秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000233",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每19秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每19秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000243",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每20秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每20秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000253",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每21秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每21秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000214",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每22秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每22秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000224",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每23秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每23秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000234",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每24秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每24秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000244",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每25秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每25秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000254",
"Value": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每26秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值",
"Value_En": "在指定位置建立一个无人帐篷(固定生命,建立后该格子变为不可通过),每26秒为周围一圈的友方单位恢复一定卡琳攻击力的护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1000310",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000320",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000330",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000340",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000350",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000311",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000321",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000331",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000341",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000351",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000312",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000322",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000332",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000342",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000352",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000313",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000323",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000333",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000343",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000353",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000314",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000324",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000334",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000344",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000354",
"Value": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升",
"Value_En": "将自身的杀戮情绪转化为子弹,对目标造成一定克劳迪娅攻击的伤害,若目标为人型单位,此伤害额外获得一定提升"
},
{
"ID": 40013,
"Key": "skill_desc_1000410",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000420",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000430",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000440",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000450",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000411",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000421",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000431",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000441",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000451",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000412",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000422",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000432",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000442",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000452",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000413",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000423",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000433",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000443",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000453",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000414",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000424",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000434",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000444",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000454",
"Value": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害",
"Value_En": "向目标位置发射一颗火箭弹,对目标位置离周周1圈敌人成一定莉莎攻击的伤害,若目标为非生命体(载具,建筑)则额外受到伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1000510",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000520",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000530",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000540",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000550",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000511",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000521",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000531",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000541",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000551",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000512",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000522",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000532",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000542",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000552",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000513",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000523",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000533",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000543",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000553",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000514",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000524",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000534",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000544",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1000554",
"Value": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)",
"Value_En": "在指定位置布置一枚反步兵地雷,若有单位路过位置,则对目标造成一定米娅攻击的伤害(该伤害对载具减半)"
},
{
"ID": 40013,
"Key": "skill_desc_1001110",
"Value": "使自身2距离范围内的所有友方单位获得5秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得5秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001120",
"Value": "使自身2距离范围内的所有友方单位获得6秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得6秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001130",
"Value": "使自身2距离范围内的所有友方单位获得7秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得7秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001140",
"Value": "使自身2距离范围内的所有友方单位获得8秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得8秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001150",
"Value": "使自身2距离范围内的所有友方单位获得9秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得9秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001111",
"Value": "使自身2距离范围内的所有友方单位获得10秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得10秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001121",
"Value": "使自身2距离范围内的所有友方单位获得11秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得11秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001131",
"Value": "使自身2距离范围内的所有友方单位获得12秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得12秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001141",
"Value": "使自身2距离范围内的所有友方单位获得13秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得13秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001151",
"Value": "使自身2距离范围内的所有友方单位获得14秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得14秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001112",
"Value": "使自身2距离范围内的所有友方单位获得15秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得15秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001122",
"Value": "使自身2距离范围内的所有友方单位获得16秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得16秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001132",
"Value": "使自身2距离范围内的所有友方单位获得17秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得17秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001142",
"Value": "使自身2距离范围内的所有友方单位获得18秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得18秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001152",
"Value": "使自身2距离范围内的所有友方单位获得19秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得19秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001113",
"Value": "使自身2距离范围内的所有友方单位获得20秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得20秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001123",
"Value": "使自身2距离范围内的所有友方单位获得21秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得21秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001133",
"Value": "使自身2距离范围内的所有友方单位获得22秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得22秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001143",
"Value": "使自身2距离范围内的所有友方单位获得23秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得23秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001153",
"Value": "使自身2距离范围内的所有友方单位获得24秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得24秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001114",
"Value": "使自身2距离范围内的所有友方单位获得25秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得25秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001124",
"Value": "使自身2距离范围内的所有友方单位获得26秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得26秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001134",
"Value": "使自身2距离范围内的所有友方单位获得27秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得27秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001144",
"Value": "使自身2距离范围内的所有友方单位获得28秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得28秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001154",
"Value": "使自身2距离范围内的所有友方单位获得29秒的【激励】效果",
"Value_En": "使自身2距离范围内的所有友方单位获得29秒的【激励】效果"
},
{
"ID": 40013,
"Key": "skill_desc_1001210",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001220",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001230",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001240",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001250",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001211",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001221",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001231",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001241",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001251",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001212",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001222",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001232",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001242",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001252",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001213",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001223",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001233",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001243",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001253",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001214",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001224",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001234",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001244",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001254",
"Value": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害",
"Value_En": "连续对范围的最多3个目标进行点射(优先平分),额外造成一定露比攻击力的伤害"
},
{
"ID": 40013,
"Key": "skill_desc_1001310",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001320",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001330",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001340",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001350",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001311",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001321",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001331",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001341",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001351",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001312",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001322",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001332",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001342",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001352",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001313",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001323",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001333",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001343",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001353",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001314",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001324",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001334",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001344",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001354",
"Value": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值",
"Value_En": "为2距离内的2个随机友方单位恢复一定米米攻击力点护甲值"
},
{
"ID": 40013,
"Key": "skill_desc_1001410",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001420",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001430",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001440",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001450",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001411",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001421",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001431",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001441",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001451",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001412",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001422",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001432",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001442",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001452",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001413",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001423",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001433",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001443",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001453",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001414",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001424",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001434",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001444",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001454",
"Value": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。",
"Value_En": "提可此阶段可以边移动边攻击,同时此时的提可拥有额外一定提可生命的护甲值,该护甲值优先消耗,在护甲消耗空前,提可不会因为士气过低而撤退。"
},
{
"ID": 40013,
"Key": "skill_desc_1001510",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001520",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001530",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001540",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001550",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001511",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001521",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001531",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001541",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001551",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001512",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001522",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001532",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001542",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001552",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001513",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001523",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001533",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001543",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001553",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001514",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001524",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001534",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001544",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1001554",
"Value": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】",
"Value_En": "在接下来的10秒内蒂娜自身获得【急行】【迅捷】"
},
{
"ID": 40013,
"Key": "skill_desc_1002510",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002520",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002530",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002540",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002550",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002511",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002521",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002531",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002541",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002551",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002512",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002522",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002532",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002542",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002552",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002513",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002523",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002533",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002543",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002553",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002514",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002524",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002534",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002544",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002554",
"Value": "为指定目标恢复一定士气,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定士气,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1002610",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002620",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002630",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002640",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002650",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002611",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002621",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002631",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002641",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002651",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002612",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002622",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002632",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002642",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002652",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002613",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002623",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002633",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002643",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002653",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002614",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002624",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002634",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002644",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1002654",
"Value": "为指定位置距离1范围内的友方单位恢复一定士气",
"Value_En": "为指定位置距离1范围内的友方单位恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003110",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003120",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003130",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003140",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003150",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003111",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003121",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003131",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003141",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003151",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003112",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003122",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003132",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003142",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003152",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003113",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003123",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003133",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003143",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003153",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003114",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003124",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003134",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003144",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003154",
"Value": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒",
"Value_En": "自身范围2内的所有友军获得持续获得【迅捷】【火力凶猛】,技能持续5秒"
},
{
"ID": 40013,
"Key": "skill_desc_1003210",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003220",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003230",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003240",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003250",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003211",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003221",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003231",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003241",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003251",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003212",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003222",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003232",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003242",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003252",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003213",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003223",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003233",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003243",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003253",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003214",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003224",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003234",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003244",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003254",
"Value": "指定目标恢复一定士气",
"Value_En": "指定目标恢复一定士气"
},
{
"ID": 40013,
"Key": "skill_desc_1003310",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003320",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003330",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003340",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003350",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003311",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003321",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003331",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003341",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003351",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003312",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003322",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003332",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003342",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003352",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003313",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003323",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003333",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003343",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003353",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003314",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003324",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003334",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003344",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003354",
"Value": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)",
"Value_En": "弦乐开始原地弹奏,对目标持续进行扰乱,是目标每秒受到一定弦子攻击力的伤害\n并使目标陷入【混乱】,持续5秒(若目标对混乱免疫,则伤害有效但BUFF无效)"
},
{
"ID": 40013,
"Key": "skill_desc_1003510",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003520",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003530",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003540",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003550",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003511",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003521",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003531",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003541",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003551",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003512",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003522",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003532",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003542",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003552",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003513",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003523",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003533",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003543",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003553",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003514",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003524",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003534",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003544",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1003554",
"Value": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制",
"Value_En": "立刻补满所有子弹,在下一次换弹之前,每次攻击额外造成一定巴里攻击力的士气压制"
},
{
"ID": 40013,
"Key": "skill_desc_1008210",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008220",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008230",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008240",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008250",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008211",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008221",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008231",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008241",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008251",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008212",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008222",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008232",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008242",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008252",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008213",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008223",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008233",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008243",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008253",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008214",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008224",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008234",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008244",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008254",
"Value": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态",
"Value_En": "为指定目标恢复一定达佳娜攻击的护甲值,并驱散目标身上一个减益状态"
},
{
"ID": 40013,
"Key": "skill_desc_1008810",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008820",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008830",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008840",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008850",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008811",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008821",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008831",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008841",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008851",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008812",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008822",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008832",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008842",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008852",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008813",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008823",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008833",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008843",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008853",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008814",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008824",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008834",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008844",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 40013,
"Key": "skill_desc_1008854",
"Value": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。",
"Value_En": "在目标位置架设一个微型引导区间,每秒对区间周围距离2范围内造成一定杰奎琳攻击的伤害。"
},
{
"ID": 50001,
"Key": "LevelSelect_MainLevel",
"Value": "主线关卡",
"Value_En": "LevelSelect_MainLevel"
},
{
"ID": 50002,
"Key": "LevelSelect_BranchLevel",
"Value": "支线关卡",
"Value_En": "LevelSelect_BranchLevel"
},
{
"ID": 50003,
"Key": "LevelSelect_DungeonLevel",
"Value": "副本关卡",
"Value_En": "LevelSelect_DungeonLevel"
},
{
"ID": 50004,
"Key": "LevelSelect_Button_Read",
"Value": "阅读",
"Value_En": "LevelSelect_Button_Read"
},
{
"ID": 50005,
"Key": "LevelSelect_Button_Easy",
"Value": "简单",
"Value_En": "LevelSelect_Button_Easy"
},
{
"ID": 50006,
"Key": "LevelSelect_Button_Hard",
"Value": "困难",
"Value_En": "LevelSelect_Button_Hard"
},
{
"ID": 50007,
"Key": "LevelSelect_ChapterSelect",
"Value": "章节选择",
"Value_En": "LevelSelect_ChapterSelect"
},
{
"ID": 50008,
"Key": "LevelSelect_Mode",
"Value": "模式",
"Value_En": "LevelSelect_Mode"
},
{
"ID": 50009,
"Key": "LevelSelect_LevelProcess",
"Value": "进度",
"Value_En": "LevelSelect_LevelProcess"
},
{
"ID": 50010,
"Key": "LevelSelect_LastLevel",
"Value": "上次泊车",
"Value_En": "LevelSelect_LastLevel"
},
{
"ID": 50011,
"Key": "BeforeFight_Setting",
"Value": "编辑",
"Value_En": "BeforeFight_Setting"
},
{
"ID": 50012,
"Key": "BeforeFight_FightStart",
"Value": "作战开始",
"Value_En": "BeforeFight_FightStart"
},
{
"ID": 50013,
"Key": "BeforeFight_Sweep",
"Value": "扫荡",
"Value_En": "BeforeFight_Sweep"
},
{
"ID": 50014,
"Key": "BeforeFight_DayFight",
"Value": "日间作战",
"Value_En": ""
},
{
"ID": 50015,
"Key": "BeforeFight_NightFight",
"Value": "夜间作战",
"Value_En": ""
},
{
"ID": 50016,
"Key": "BeforeFight_GetReward",
"Value": "获得奖励",
"Value_En": ""
},
{
"ID": 50017,
"Key": "BeforeFight_FirstPass",
"Value": "首次通关",
"Value_En": ""
},
{
"ID": 50018,
"Key": "BeforeFight_AlreadGet",
"Value": "已获取",
"Value_En": ""
},
{
"ID": 50019,
"Key": "BeforeFight_SaoDang",
"Value": "扫荡",
"Value_En": ""
},
{
"ID": 50020,
"Key": "BeforeFight_StartSaoDang",
"Value": "开始扫荡",
"Value_En": ""
},
{
"ID": 50021,
"Key": "BeforeFight_StartFight",
"Value": "开始战斗",
"Value_En": ""
},
{
"ID": 50022,
"Key": "BeforeFight_NoReward",
"Value": "该关卡暂无奖励",
"Value_En": ""
},
{
"ID": 50101,
"Key": "ChapterName01",
"Value": "第一章",
"Value_En": "ChapterName01"
},
{
"ID": 50102,
"Key": "ChapterDesc01",
"Value": "第一章描述",
"Value_En": "ChapterDesc01"
},
{
"ID": 50103,
"Key": "ChapterName02",
"Value": "第二章",
"Value_En": "ChapterName02"
},
{
"ID": 50104,
"Key": "ChapterDesc02",
"Value": "第二章描述",
"Value_En": "ChapterDesc02"
},
{
"ID": 50105,
"Key": "ChapterName03",
"Value": "第三章",
"Value_En": "ChapterName03"
},
{
"ID": 50106,
"Key": "ChapterDesc03",
"Value": "第三章描述",
"Value_En": "ChapterDesc03"
},
{
"ID": 50107,
"Key": "ChapterName04",
"Value": "第四章",
"Value_En": "ChapterName04"
},
{
"ID": 50108,
"Key": "ChapterDesc04",
"Value": "第四章描述",
"Value_En": "ChapterDesc04"
},
{
"ID": 5101001,
"Key": "LevelName101001",
"Value": "关卡1-1",
"Value_En": "LevelName101001"
},
{
"ID": 5101002,
"Key": "LevelDesc101001",
"Value": "关卡1-1描述",
"Value_En": "LevelDesc101001"
},
{
"ID": 5101003,
"Key": "LevelName101002",
"Value": "关卡1-2",
"Value_En": "LevelName101002"
},
{
"ID": 5101004,
"Key": "LevelDesc101002",
"Value": "关卡1-2描述",
"Value_En": "LevelDesc101002"
},
{
"ID": 5101005,
"Key": "LevelName101003",
"Value": "关卡1-3",
"Value_En": "LevelName101003"
},
{
"ID": 5101006,
"Key": "LevelDesc101003",
"Value": "关卡1-3描述",
"Value_En": "LevelDesc101003"
},
{
"ID": 5101007,
"Key": "LevelName101004",
"Value": "关卡1-4",
"Value_En": "LevelName101004"
},
{
"ID": 5101008,
"Key": "LevelDesc101004",
"Value": "关卡1-4描述",
"Value_En": "LevelDesc101004"
},
{
"ID": 5101009,
"Key": "LevelName101005",
"Value": "关卡1-5",
"Value_En": "LevelName101005"
},
{
"ID": 5101010,
"Key": "LevelDesc101005",
"Value": "关卡1-5描述",
"Value_En": "LevelDesc101005"
},
{
"ID": 5101011,
"Key": "LevelName101006",
"Value": "关卡1-6",
"Value_En": "LevelName101006"
},
{
"ID": 5101012,
"Key": "LevelDesc101006",
"Value": "关卡1-6描述",
"Value_En": "LevelDesc101006"
},
{
"ID": 5101013,
"Key": "LevelName101007",
"Value": "关卡1-7",
"Value_En": "LevelName101007"
},
{
"ID": 5101014,
"Key": "LevelDesc101007",
"Value": "关卡1-7描述",
"Value_En": "LevelDesc101007"
},
{
"ID": 5101015,
"Key": "LevelName101008",
"Value": "关卡1-8",
"Value_En": "LevelName101008"
},
{
"ID": 5101016,
"Key": "LevelDesc101008",
"Value": "关卡1-8描述",
"Value_En": "LevelDesc101008"
},
{
"ID": 5101017,
"Key": "LevelName101009",
"Value": "关卡1-9",
"Value_En": "LevelName101009"
},
{
"ID": 5101018,
"Key": "LevelDesc101009",
"Value": "关卡1-9描述",
"Value_En": "LevelDesc101009"
},
{
"ID": 5101019,
"Key": "LevelName101010",
"Value": "关卡1-10",
"Value_En": "LevelName101010"
},
{
"ID": 5101020,
"Key": "LevelDesc101010",
"Value": "关卡1-10描述",
"Value_En": "LevelDesc101010"
},
{
"ID": 5101021,
"Key": "LevelName101011",
"Value": "关卡1-11",
"Value_En": "LevelName101011"
},
{
"ID": 5101022,
"Key": "LevelDesc101011",
"Value": "关卡1-11描述",
"Value_En": "LevelDesc101011"
},
{
"ID": 5101023,
"Key": "LevelName101012",
"Value": "关卡1-12",
"Value_En": "LevelName101012"
},
{
"ID": 5101024,
"Key": "LevelDesc101012",
"Value": "关卡1-12描述",
"Value_En": "LevelDesc101012"
},
{
"ID": 5101025,
"Key": "LevelName101013",
"Value": "关卡1-13",
"Value_En": "LevelName101013"
},
{
"ID": 5101026,
"Key": "LevelDesc101013",
"Value": "关卡1-13描述",
"Value_En": "LevelDesc101013"
},
{
"ID": 5101027,
"Key": "LevelName101014",
"Value": "关卡1-14",
"Value_En": "LevelName101014"
},
{
"ID": 5101028,
"Key": "LevelDesc101014",
"Value": "关卡1-14描述",
"Value_En": "LevelDesc101014"
},
{
"ID": 5101029,
"Key": "LevelName101015",
"Value": "关卡1-15",
"Value_En": "LevelName101015"
},
{
"ID": 5101030,
"Key": "LevelDesc101015",
"Value": "关卡1-15描述",
"Value_En": "LevelDesc101015"
},
{
"ID": 5101031,
"Key": "LevelName101016",
"Value": "关卡1-16",
"Value_En": "LevelName101016"
},
{
"ID": 5101032,
"Key": "LevelDesc101016",
"Value": "关卡1-16描述",
"Value_En": "LevelDesc101016"
},
{
"ID": 5301001,
"Key": "LevelName301001",
"Value": "剧情1-1",
"Value_En": "LevelName301001"
},
{
"ID": 5301002,
"Key": "LevelDesc301001",
"Value": "剧情1-1描述",
"Value_En": "LevelDesc301001"
},
{
"ID": 5901001,
"Key": "LevelName99999",
"Value": "PVP关卡",
"Value_En": "LevelName99999"
},
{
"ID": 5901002,
"Key": "LevelDesc99999",
"Value": "PVP关卡描述",
"Value_En": "LevelDesc99999"
},
{
"ID": 51101,
"Key": "LevelName101",
"Value": "测试关卡1",
"Value_En": "LevelName101"
},
{
"ID": 51102,
"Key": "LevelDesc101",
"Value": "测试关卡1描述",
"Value_En": "LevelDesc101"
},
{
"ID": 51103,
"Key": "LevelName102",
"Value": "测试关卡2",
"Value_En": "LevelName102"
},
{
"ID": 51104,
"Key": "LevelDesc102",
"Value": "测试关卡2描述",
"Value_En": "LevelDesc102"
},
{
"ID": 51105,
"Key": "LevelName103",
"Value": "测试关卡3",
"Value_En": "LevelName103"
},
{
"ID": 51106,
"Key": "LevelDesc103",
"Value": "测试关卡3描述",
"Value_En": "LevelDesc103"
},
{
"ID": 51107,
"Key": "LevelName104",
"Value": "测试关卡4",
"Value_En": "LevelName104"
},
{
"ID": 51108,
"Key": "LevelDesc104",
"Value": "测试关卡4描述",
"Value_En": "LevelDesc104"
},
{
"ID": 51109,
"Key": "LevelName105",
"Value": "测试关卡5",
"Value_En": "LevelName105"
},
{
"ID": 51110,
"Key": "LevelDesc105",
"Value": "测试关卡5描述",
"Value_En": "LevelDesc105"
},
{
"ID": 51111,
"Key": "LevelName106",
"Value": "测试关卡6",
"Value_En": "LevelName106"
},
{
"ID": 51112,
"Key": "LevelDesc106",
"Value": "测试关卡6描述",
"Value_En": "LevelDesc106"
},
{
"ID": 51113,
"Key": "LevelName107",
"Value": "测试关卡7",
"Value_En": "LevelName107"
},
{
"ID": 51114,
"Key": "LevelDesc107",
"Value": "测试关卡7描述",
"Value_En": "LevelDesc107"
},
{
"ID": 51115,
"Key": "LevelName108",
"Value": "测试关卡8",
"Value_En": "LevelName108"
},
{
"ID": 51116,
"Key": "LevelDesc108",
"Value": "测试关卡8描述",
"Value_En": "LevelDesc108"
},
{
"ID": 51117,
"Key": "LevelName109",
"Value": "测试关卡9",
"Value_En": "LevelName109"
},
{
"ID": 51118,
"Key": "LevelDesc109",
"Value": "测试关卡9描述",
"Value_En": "LevelDesc109"
},
{
"ID": 51119,
"Key": "LevelName110",
"Value": "测试关卡10",
"Value_En": "LevelName110"
},
{
"ID": 51120,
"Key": "LevelDesc110",
"Value": "测试关卡10描述",
"Value_En": "LevelDesc110"
},
{
"ID": 51121,
"Key": "LevelName111",
"Value": "测试关卡11",
"Value_En": "LevelName111"
},
{
"ID": 51122,
"Key": "LevelDesc111",
"Value": "测试关卡11描述",
"Value_En": "LevelDesc111"
},
{
"ID": 51123,
"Key": "LevelName112",
"Value": "测试关卡12",
"Value_En": "LevelName112"
},
{
"ID": 51124,
"Key": "LevelDesc112",
"Value": "测试关卡12描述",
"Value_En": "LevelDesc112"
},
{
"ID": 51125,
"Key": "LevelName113",
"Value": "测试关卡13",
"Value_En": "LevelName113"
},
{
"ID": 51126,
"Key": "LevelDesc113",
"Value": "测试关卡13描述",
"Value_En": "LevelDesc113"
},
{
"ID": 51127,
"Key": "LevelName999",
"Value": "测试关卡m2",
"Value_En": "LevelName999"
},
{
"ID": 51128,
"Key": "LevelDesc999",
"Value": "测试关卡描述",
"Value_En": "LevelDesc999"
},
{
"ID": 60001,
"Key": "OpResult10000",
"Value": "物品配置错误",
"Value_En": "物品配置错误"
},
{
"ID": 60002,
"Key": "OpResult10003",
"Value": "该物品无法使用",
"Value_En": "该物品无法使用"
},
{
"ID": 60003,
"Key": "OpResult20001",
"Value": "角色等级已满",
"Value_En": ""
},
{
"ID": 60004,
"Key": "OpResult20004",
"Value": "升级经验点数不够",
"Value_En": ""
},
{
"ID": 60005,
"Key": "OpResult20007",
"Value": "消耗物品不够",
"Value_En": ""
},
{
"ID": 60006,
"Key": "OpResult100006",
"Value": "兑换码兑换次数已达上限",
"Value_En": ""
},
{
"ID": 60007,
"Key": "OpResult100008",
"Value": "该礼包不在兑换时间内",
"Value_En": ""
},
{
"ID": 60008,
"Key": "OpResult100009",
"Value": "该礼包暂未开放",
"Value_En": ""
},
{
"ID": 60009,
"Key": "OpResult100012",
"Value": "礼包库存不足",
"Value_En": ""
},
{
"ID": 60010,
"Key": "OpResult100014",
"Value": " 操作的人太多了,服务器正在拼命处理中",
"Value_En": ""
},
{
"ID": 60011,
"Key": "OpResult100017",
"Value": "已超出礼包最大兑换次数",
"Value_En": ""
},
{
"ID": 60012,
"Key": "OpResult100011",
"Value": "点击太快了,手速慢一点",
"Value_En": ""
},
{
"ID": 60013,
"Key": "errorIdDesc",
"Value": "错误码:{0}",
"Value_En": ""
},
{
"ID": 70001,
"Key": "uiInterface_fightCharacter",
"Value": "战斗员",
"Value_En": ""
},
{
"ID": 70002,
"Key": "uiInterface_vehicle",
"Value": "载具",
"Value_En": ""
},
{
"ID": 70003,
"Key": "uiInterface_camp",
"Value": "营地",
"Value_En": ""
},
{
"ID": 70004,
"Key": "uiInterface_store",
"Value": "商店",
"Value_En": ""
},
{
"ID": 70005,
"Key": "uiInterface_DrawCard",
"Value": "抽卡",
"Value_En": ""
},
{
"ID": 70006,
"Key": "uiInterface_chooseLevel",
"Value": "关卡",
"Value_En": ""
},
{
"ID": 70007,
"Key": "uiInterface_PVP",
"Value": "对战",
"Value_En": ""
},
{
"ID": 70008,
"Key": "uiInterface_team",
"Value": "编队",
"Value_En": ""
},
{
"ID": 70009,
"Key": "uilogin_agreeTips",
"Value": "我已详细阅读并同意《许可服务协议》、《隐私 政策》和《儿童信息及隐私保护政策》",
"Value_En": ""
},
{
"ID": 70010,
"Key": "uilogin_agreeTitle",
"Value": "用户协议及隐私保护",
"Value_En": ""
},
{
"ID": 70011,
"Key": "uilogin_agree",
"Value": "同意",
"Value_En": ""
},
{
"ID": 70012,
"Key": "uilogin_noAgree",
"Value": "不同意",
"Value_En": ""
},
{
"ID": 70013,
"Key": "uiInterface_cameraChange",
"Value": "镜头切换",
"Value_En": ""
},
{
"ID": 70014,
"Key": "uiInterface_select",
"Value": "选择",
"Value_En": ""
},
{
"ID": 70015,
"Key": "uiInterface_sure",
"Value": "确定",
"Value_En": ""
},
{
"ID": 80001,
"Key": "mail_sender",
"Value": "发件人:",
"Value_En": ""
},
{
"ID": 80002,
"Key": "mail_validTime_day",
"Value": "有效期{0}天",
"Value_En": ""
},
{
"ID": 80003,
"Key": "mail_validTime_hour",
"Value": "有效期{0}小时",
"Value_En": ""
},
{
"ID": 80004,
"Key": "mail_validTime_minute",
"Value": "不足一小时",
"Value_En": ""
},
{
"ID": 80005,
"Key": "mail_mailCount",
"Value": "邮件数量:{0}/{1}",
"Value_En": ""
},
{
"ID": 80006,
"Key": "mail_allLingQu",
"Value": "全部领取",
"Value_En": ""
},
{
"ID": 80007,
"Key": "mail_delReaded",
"Value": "删除已读",
"Value_En": ""
},
{
"ID": 80008,
"Key": "mail_ShouJianXiang",
"Value": "收件箱",
"Value_En": ""
},
{
"ID": 80009,
"Key": "mail_notReadedCount",
"Value": "{0}封未读",
"Value_En": ""
},
{
"ID": 80010,
"Key": "mail_lingQu",
"Value": "领取",
"Value_En": ""
},
{
"ID": 80011,
"Key": "mail_noNew",
"Value": "暂无新邮件",
"Value_En": ""
},
{
"ID": 80012,
"Key": "mail_mall_allGetTip",
"Value": "全部邮件已领取",
"Value_En": ""
},
{
"ID": 80013,
"Key": "mail_lingQued",
"Value": "该邮件附件已领取",
"Value_En": ""
},
{
"ID": 80014,
"Key": "mail_test",
"Value": "发件人",
"Value_En": ""
},
{
"ID": 80015,
"Key": "mail_test1",
"Value": "正文",
"Value_En": ""
},
{
"ID": 80016,
"Key": "mail_test2",
"Value": "邮件主题",
"Value_En": ""
},
{
"ID": 80017,
"Key": "mail_System_sender",
"Value": "系统管理员",
"Value_En": ""
},
{
"ID": 80018,
"Key": "mail_System_title",
"Value": "未领取任务奖励",
"Value_En": ""
},
{
"ID": 80019,
"Key": "mail_System_text_01",
"Value": "这是你忘记领取的每日任务奖励,请查收~",
"Value_En": ""
},
{
"ID": 80020,
"Key": "mail_System_text_02",
"Value": "这是你忘记领取的每周任务奖励,请查收~",
"Value_En": ""
},
{
"ID": 80020,
"Key": "mail_del",
"Value": "删除",
"Value_En": ""
},
{
"ID": 90017,
"Key": "shop_RefreshRemainTime",
"Value": "距离商店更新{0}",
"Value_En": ""
},
{
"ID": 90018,
"Key": "shop_NoRemain",
"Value": "已售罄",
"Value_En": ""
},
{
"ID": 90019,
"Key": "shop_NoRemainTips",
"Value": "该商品已售罄",
"Value_En": ""
},
{
"ID": 90020,
"Key": "shop_haveNum",
"Value": "持有数{0}",
"Value_En": ""
},
{
"ID": 90021,
"Key": "shop_canBuyTime",
"Value": "可购买次数",
"Value_En": ""
},
{
"ID": 90022,
"Key": "shop_remain",
"Value": "剩余{0}天",
"Value_En": ""
},
{
"ID": 90023,
"Key": "shop_BuyConfirm",
"Value": "购买确认",
"Value_En": ""
},
{
"ID": 90024,
"Key": "shop_BuyInfo",
"Value": "购买信息",
"Value_En": ""
},
{
"ID": 90025,
"Key": "shop_BuyCount",
"Value": "购买次数",
"Value_En": ""
},
{
"ID": 90026,
"Key": "shop_min",
"Value": "最少",
"Value_En": ""
},
{
"ID": 90027,
"Key": "shop_max",
"Value": "最多",
"Value_En": ""
},
{
"ID": 90028,
"Key": "shop_price",
"Value": "售价",
"Value_En": ""
},
{
"ID": 90029,
"Key": "shop_sumPrice",
"Value": "总价",
"Value_En": ""
},
{
"ID": 90030,
"Key": "shop_haveNum1",
"Value": "持有{0}",
"Value_En": ""
},
{
"ID": 90031,
"Key": "shop_testGift",
"Value": "测试礼包",
"Value_En": ""
},
{
"ID": 90032,
"Key": "shop_noMoney",
"Value": "所拥有的货币不足",
"Value_En": ""
},
{
"ID": 90033,
"Key": "shop_maxBuyTime",
"Value": "已达到最大购买次数",
"Value_En": ""
},
{
"ID": 90034,
"Key": "shop_remainNum",
"Value": "剩余{0}",
"Value_En": ""
},
{
"ID": 90035,
"Key": "shop_minBuyTime",
"Value": "已达到最小购买次数",
"Value_En": ""
},
{
"ID": 90036,
"Key": "shop_maxBuyTimed",
"Value": "最多可购:{0}",
"Value_En": ""
},
{
"ID": 90037,
"Key": "shop_inputNotValid",
"Value": "请输入{0}到{1}之间的数",
"Value_En": ""
},
{
"ID": 90038,
"Key": "shop_buyDiamond",
"Value": "购买钻石",
"Value_En": ""
},
{
"ID": 91001,
"Key": "shop_name1",
"Value": "基础商店",
"Value_En": ""
},
{
"ID": 91002,
"Key": "shop_name2",
"Value": "载具商店",
"Value_En": ""
},
{
"ID": 91003,
"Key": "shop_name3",
"Value": "兑换商店",
"Value_En": ""
},
{
"ID": 91004,
"Key": "shop_name4",
"Value": "觉醒商店",
"Value_En": ""
},
{
"ID": 91005,
"Key": "shop_name5",
"Value": "礼包商店",
"Value_En": ""
},
{
"ID": 92001,
"Key": "shop_GoodsName_91001001",
"Value": "小型经验包",
"Value_En": ""
},
{
"ID": 92002,
"Key": "shop_GoodsName_91001002",
"Value": "中型经验包",
"Value_En": ""
},
{
"ID": 92003,
"Key": "shop_GoodsName_91001003",
"Value": "大型经验包",
"Value_En": ""
},
{
"ID": 92004,
"Key": "shop_GoodsName_91001004",
"Value": "体力补充包",
"Value_En": ""
},
{
"ID": 92005,
"Key": "shop_GoodsName_92001001",
"Value": "载具改修材料1",
"Value_En": ""
},
{
"ID": 92006,
"Key": "shop_GoodsName_92001002",
"Value": "载具改修材料2",
"Value_En": ""
},
{
"ID": 92007,
"Key": "shop_GoodsName_93001001",
"Value": "大型金币包",
"Value_En": ""
},
{
"ID": 92008,
"Key": "shop_GoodsName_93001002",
"Value": "埃琳娜碎片",
"Value_En": ""
},
{
"ID": 92009,
"Key": "shop_GoodsName_93001003",
"Value": "突破材料1-1",
"Value_En": ""
},
{
"ID": 92010,
"Key": "shop_GoodsName_93002001",
"Value": "卡琳碎片",
"Value_En": ""
},
{
"ID": 92011,
"Key": "shop_GoodsName_93002002",
"Value": "卡琳碎片",
"Value_En": ""
},
{
"ID": 92012,
"Key": "shop_GoodsName_93002003",
"Value": "卡琳碎片",
"Value_En": ""
},
{
"ID": 92013,
"Key": "shop_GoodsName_93002004",
"Value": "克劳迪娅碎片",
"Value_En": ""
},
{
"ID": 92014,
"Key": "shop_GoodsName_93002005",
"Value": "克劳迪娅碎片",
"Value_En": ""
},
{
"ID": 92015,
"Key": "shop_GoodsName_93002006",
"Value": "克劳迪娅碎片",
"Value_En": ""
},
{
"ID": 92016,
"Key": "shop_GoodsName_93002007",
"Value": "莉莎碎片",
"Value_En": ""
},
{
"ID": 92017,
"Key": "shop_GoodsName_93002008",
"Value": "莉莎碎片",
"Value_En": ""
},
{
"ID": 92018,
"Key": "shop_GoodsName_93002009",
"Value": "莉莎碎片",
"Value_En": ""
},
{
"ID": 92019,
"Key": "shop_GoodsName_99001001",
"Value": "钻石礼包1",
"Value_En": ""
},
{
"ID": 92020,
"Key": "shop_GoodsName_99001002",
"Value": "钻石礼包2",
"Value_En": ""
},
{
"ID": 92021,
"Key": "shop_GoodsName_99001003",
"Value": "钻石礼包3",
"Value_En": ""
},
{
"ID": 92022,
"Key": "shop_GoodsName_99001004",
"Value": "钻石礼包4",
"Value_En": ""
},
{
"ID": 92023,
"Key": "shop_GoodsName_99001005",
"Value": "钻石礼包5",
"Value_En": ""
},
{
"ID": 100001,
"Key": "task_Desc1",
"Value": "登录游戏1次",
"Value_En": ""
},
{
"ID": 100002,
"Key": "task_Desc2",
"Value": "消耗50点体力",
"Value_En": ""
},
{
"ID": 100003,
"Key": "task_Desc3",
"Value": "消耗100点体力",
"Value_En": ""
},
{
"ID": 100004,
"Key": "task_Desc4",
"Value": "营地与任意角色互动1次",
"Value_En": ""
},
{
"ID": 100005,
"Key": "task_Desc5",
"Value": "通关10次主线关卡",
"Value_En": ""
},
{
"ID": 100006,
"Key": "task_Desc6",
"Value": "通关3次困难难度主线关卡",
"Value_En": ""
},
{
"ID": 100007,
"Key": "task_Desc7",
"Value": "通关5次副本关卡",
"Value_En": ""
},
{
"ID": 100008,
"Key": "task_Desc8",
"Value": "抽卡1次",
"Value_En": ""
},
{
"ID": 100009,
"Key": "task_Desc9",
"Value": "完成6次每日任务",
"Value_En": ""
},
{
"ID": 100010,
"Key": "task_Desc10",
"Value": "累计登录游戏5次",
"Value_En": ""
},
{
"ID": 100011,
"Key": "task_Desc11",
"Value": "消耗200点体力",
"Value_En": ""
},
{
"ID": 100012,
"Key": "task_Desc12",
"Value": "消耗500点体力",
"Value_En": ""
},
{
"ID": 100013,
"Key": "task_Desc13",
"Value": "抽卡10次",
"Value_En": ""
},
{
"ID": 100014,
"Key": "task_Desc14",
"Value": "通关50次主线关卡",
"Value_En": ""
},
{
"ID": 100015,
"Key": "task_Desc15",
"Value": "通关15次困难难度主线关卡",
"Value_En": ""
},
{
"ID": 100016,
"Key": "task_Desc16",
"Value": "通关25次副本关卡",
"Value_En": ""
},
{
"ID": 100017,
"Key": "task_Desc17",
"Value": "营地与任意角色累计互动5次",
"Value_En": ""
},
{
"ID": 100018,
"Key": "task_Desc18",
"Value": "完成6次每周任务",
"Value_En": ""
},
{
"ID": 100019,
"Key": "task_Desc19",
"Value": "玩家账号等级达到5级",
"Value_En": ""
},
{
"ID": 100020,
"Key": "task_Desc20",
"Value": "玩家账号等级达到10级",
"Value_En": ""
},
{
"ID": 100021,
"Key": "task_Desc21",
"Value": "玩家账号等级达到15级",
"Value_En": ""
},
{
"ID": 100022,
"Key": "task_Desc22",
"Value": "玩家账号等级达到20级",
"Value_En": ""
},
{
"ID": 100023,
"Key": "task_Desc23",
"Value": "通关主线关卡101",
"Value_En": ""
},
{
"ID": 100024,
"Key": "task_Desc24",
"Value": "通关主线关卡102",
"Value_En": ""
},
{
"ID": 100025,
"Key": "task_Desc25",
"Value": "通关主线关卡103",
"Value_En": ""
},
{
"ID": 100026,
"Key": "task_Desc26",
"Value": "通关困难难度主线关卡101",
"Value_En": ""
},
{
"ID": 100027,
"Key": "task_Desc27",
"Value": "通关困难难度主线关卡102",
"Value_En": ""
},
{
"ID": 100028,
"Key": "task_Desc28",
"Value": "通关困难难度主线关卡103",
"Value_En": ""
},
{
"ID": 100029,
"Key": "task_Desc29",
"Value": "在所有关卡中获得50颗评价星星",
"Value_En": ""
},
{
"ID": 100030,
"Key": "task_Desc30",
"Value": "在所有关卡中获得100颗评价星星",
"Value_En": ""
},
{
"ID": 100031,
"Key": "task_Desc31",
"Value": "在所有关卡中获得150颗评价星星",
"Value_En": ""
},
{
"ID": 100032,
"Key": "task_Desc32",
"Value": "收集10个角色",
"Value_En": ""
},
{
"ID": 100033,
"Key": "task_Desc33",
"Value": "收集15个角色",
"Value_En": ""
},
{
"ID": 100034,
"Key": "task_Desc34",
"Value": "收集20个角色",
"Value_En": ""
},
{
"ID": 100035,
"Key": "task_Desc35",
"Value": "最高等级角色达到10级",
"Value_En": ""
},
{
"ID": 100036,
"Key": "task_Desc36",
"Value": "最高等级角色达到20级",
"Value_En": ""
},
{
"ID": 100037,
"Key": "task_Desc37",
"Value": "最高等级角色达到30级",
"Value_En": ""
},
{
"ID": 100038,
"Key": "task_Desc38",
"Value": "拥有5名10级以上的角色",
"Value_En": ""
},
{
"ID": 100039,
"Key": "task_Desc39",
"Value": "拥有6名20级以上的角色",
"Value_En": ""
},
{
"ID": 100040,
"Key": "task_Desc40",
"Value": "拥有7名30级以上的角色",
"Value_En": ""
},
{
"ID": 100041,
"Key": "task_Desc41",
"Value": "升级100次",
"Value_En": ""
},
{
"ID": 100042,
"Key": "task_Desc42",
"Value": "升级200次",
"Value_En": ""
},
{
"ID": 100043,
"Key": "task_Desc43",
"Value": "升级300次",
"Value_En": ""
},
{
"ID": 100044,
"Key": "task_Desc44",
"Value": "突破5次",
"Value_En": ""
},
{
"ID": 100045,
"Key": "task_Desc45",
"Value": "突破10次",
"Value_En": ""
},
{
"ID": 100046,
"Key": "task_Desc46",
"Value": "突破20次",
"Value_En": ""
},
{
"ID": 100047,
"Key": "task_Desc47",
"Value": "拥有5名突破1次的角色",
"Value_En": ""
},
{
"ID": 100048,
"Key": "task_Desc48",
"Value": "拥有5名突破2次的角色",
"Value_En": ""
},
{
"ID": 100049,
"Key": "task_Desc49",
"Value": "拥有5名突破3次的角色",
"Value_En": ""
},
{
"ID": 100050,
"Key": "task_Desc50",
"Value": "觉醒1次",
"Value_En": ""
},
{
"ID": 100051,
"Key": "task_Desc51",
"Value": "觉醒3次",
"Value_En": ""
},
{
"ID": 100052,
"Key": "task_Desc52",
"Value": "觉醒5次",
"Value_En": ""
},
{
"ID": 100053,
"Key": "task_Desc53",
"Value": "拥有5名3星的角色",
"Value_En": ""
},
{
"ID": 100054,
"Key": "task_Desc54",
"Value": "拥有10名3星的角色",
"Value_En": ""
},
{
"ID": 100055,
"Key": "task_Desc55",
"Value": "拥有5名5星的角色",
"Value_En": ""
},
{
"ID": 100056,
"Key": "task_Desc56",
"Value": "拥有1名好感度10级的角色",
"Value_En": ""
},
{
"ID": 100057,
"Key": "task_Desc57",
"Value": "拥有3名好感度10级的角色",
"Value_En": ""
},
{
"ID": 100058,
"Key": "task_Desc58",
"Value": "拥有5名好感度10级的角色",
"Value_En": ""
},
{
"ID": 100059,
"Key": "task_Desc59",
"Value": "升级角色主动技能5次",
"Value_En": ""
},
{
"ID": 100060,
"Key": "task_Desc60",
"Value": "升级角色主动技能10次",
"Value_En": ""
},
{
"ID": 100061,
"Key": "task_Desc61",
"Value": "升级角色主动技能15次",
"Value_En": ""
},
{
"ID": 100062,
"Key": "task_Desc62",
"Value": "拥有5名主动技能达到3级的角色",
"Value_En": ""
},
{
"ID": 100063,
"Key": "task_Desc63",
"Value": "拥有5名主动技能达到5级的角色",
"Value_En": ""
},
{
"ID": 100064,
"Key": "task_Desc64",
"Value": "拥有10名主动技能达到5级的角色",
"Value_En": ""
},
{
"ID": 100065,
"Key": "task_Desc65",
"Value": "载具改修10次",
"Value_En": ""
},
{
"ID": 100066,
"Key": "task_Desc66",
"Value": "载具改修20次",
"Value_En": ""
},
{
"ID": 100067,
"Key": "task_Desc67",
"Value": "载具改修30次",
"Value_En": ""
},
{
"ID": 100068,
"Key": "task_Desc68",
"Value": "累计获得1,000,000金币",
"Value_En": ""
},
{
"ID": 100069,
"Key": "task_Desc69",
"Value": "累计获得5,000,000金币",
"Value_En": ""
},
{
"ID": 100070,
"Key": "task_Desc70",
"Value": "累计获得10,000,000金币",
"Value_En": ""
},
{
"ID": 100071,
"Key": "task_Desc71",
"Value": "累计消耗1,000,000金币",
"Value_En": ""
},
{
"ID": 100072,
"Key": "task_Desc72",
"Value": "累计消耗5,000,000金币",
"Value_En": ""
},
{
"ID": 100073,
"Key": "task_Desc73",
"Value": "累计消耗10,000,000金币",
"Value_En": ""
},
{
"ID": 100074,
"Key": "task_Desc74",
"Value": "累计消耗1,000体力",
"Value_En": ""
},
{
"ID": 100075,
"Key": "task_Desc75",
"Value": "累计消耗2,000体力",
"Value_En": ""
},
{
"ID": 100076,
"Key": "task_Desc76",
"Value": "累计消耗3,000体力",
"Value_En": ""
},
{
"ID": 100077,
"Key": "task_Desc77",
"Value": "累计登录10天",
"Value_En": ""
},
{
"ID": 100078,
"Key": "task_Desc78",
"Value": "累计登录50天",
"Value_En": ""
},
{
"ID": 100079,
"Key": "task_Desc79",
"Value": "累计登录100天",
"Value_En": ""
},
{
"ID": 100080,
"Key": "task_Desc80",
"Value": "累计抽卡10次",
"Value_En": ""
},
{
"ID": 100081,
"Key": "task_Desc81",
"Value": "累计抽卡50次",
"Value_En": ""
},
{
"ID": 100082,
"Key": "task_Desc82",
"Value": "累计抽卡100次",
"Value_En": ""
},
{
"ID": 110001,
"Key": "condition_desc_Character",
"Value": "拥有角色{0}",
"Value_En": ""
},
{
"ID": 110002,
"Key": "condition_desc_LevelStar",
"Value": "以{1}星级通关{0}",
"Value_En": ""
},
{
"ID": 110003,
"Key": "condition_desc_LevelPass",
"Value": "通过关卡{0}",
"Value_En": ""
},
{
"ID": 110004,
"Key": "condition_desc_CombatKillAllEnemy",
"Value": "杀死所有敌人",
"Value_En": ""
},
{
"ID": 110005,
"Key": "condition_desc_CombatOccupy",
"Value": "占领地方阵地",
"Value_En": ""
},
{
"ID": 110006,
"Key": "condition_desc_CombatFallBack",
"Value": "撤离",
"Value_En": ""
},
{
"ID": 110007,
"Key": "condition_desc_CombatAllAlliesDead",
"Value": "所有友军死亡",
"Value_En": ""
},
{
"ID": 110008,
"Key": "condition_desc_CombatAllAlliesAlive",
"Value": "所有友军存活",
"Value_En": ""
},
{
"ID": 110009,
"Key": "condition_desc_CombatLeastFaction",
"Value": "至少出战{1}名{0}战队成员",
"Value_En": ""
},
{
"ID": 110010,
"Key": "condition_desc_CombatLeastJob",
"Value": "至少出战{1}名{0}职业成员",
"Value_En": ""
},
{
"ID": 110011,
"Key": "condition_desc_CombatLeastRarity",
"Value": "至少出战{1}名{0}稀有度成员",
"Value_En": ""
},
{
"ID": 110012,
"Key": "condition_desc_CombatLeastTime",
"Value": "在{0}秒内完成战斗",
"Value_En": ""
},
{
"ID": 120001,
"Key": "ItemName_gold",
"Value": "金币",
"Value_En": ""
},
{
"ID": 120002,
"Key": "ItemName_diamond",
"Value": "钻石",
"Value_En": ""
},
{
"ID": 120003,
"Key": "ItemName_chaExp",
"Value": "英雄经验点数",
"Value_En": ""
},
{
"ID": 120004,
"Key": "ItemName_stamina",
"Value": "体力",
"Value_En": ""
},
{
"ID": 120005,
"Key": "ItemName_pvp_stamina",
"Value": "pvp体力",
"Value_En": ""
},
{
"ID": 121001,
"Key": "ItemName_character_01",
"Value": "埃琳娜",
"Value_En": ""
},
{
"ID": 121002,
"Key": "ItemName_character_02",
"Value": "卡琳",
"Value_En": ""
},
{
"ID": 121003,
"Key": "ItemName_character_03",
"Value": "克劳迪娅",
"Value_En": ""
},
{
"ID": 121004,
"Key": "ItemName_character_04",
"Value": "莉莎",
"Value_En": ""
},
{
"ID": 121005,
"Key": "ItemName_character_05",
"Value": "米娅",
"Value_En": ""
},
{
"ID": 121006,
"Key": "ItemName_character_06",
"Value": "卡露拉",
"Value_En": ""
},
{
"ID": 121007,
"Key": "ItemName_character_07",
"Value": "露比",
"Value_En": ""
},
{
"ID": 121008,
"Key": "ItemName_character_08",
"Value": "米米",
"Value_En": ""
},
{
"ID": 121009,
"Key": "ItemName_character_09",
"Value": "提可",
"Value_En": ""
},
{
"ID": 121010,
"Key": "ItemName_character_10",
"Value": "蒂娜",
"Value_En": ""
},
{
"ID": 121011,
"Key": "ItemName_character_11",
"Value": "安吉拉",
"Value_En": ""
},
{
"ID": 121012,
"Key": "ItemName_character_12",
"Value": "切尔西",
"Value_En": ""
},
{
"ID": 121013,
"Key": "ItemName_character_13",
"Value": "瓦娜莱特",
"Value_En": ""
},
{
"ID": 121014,
"Key": "ItemName_character_14",
"Value": "阿兰西",
"Value_En": ""
},
{
"ID": 121015,
"Key": "ItemName_character_15",
"Value": "弦乐",
"Value_En": ""
},
{
"ID": 122001,
"Key": "ItemName_piece_01",
"Value": "埃琳娜碎片",
"Value_En": ""
},
{
"ID": 122002,
"Key": "ItemName_piece_02",
"Value": "卡琳碎片",
"Value_En": ""
},
{
"ID": 122003,
"Key": "ItemName_piece_03",
"Value": "克劳迪娅碎片",
"Value_En": ""
},
{
"ID": 122004,
"Key": "ItemName_piece_04",
"Value": "莉莎碎片",
"Value_En": ""
},
{
"ID": 122005,
"Key": "ItemName_piece_05",
"Value": "米娅碎片",
"Value_En": ""
},
{
"ID": 122006,
"Key": "ItemName_piece_06",
"Value": "卡露拉碎片",
"Value_En": ""
},
{
"ID": 122007,
"Key": "ItemName_piece_07",
"Value": "露比碎片",
"Value_En": ""
},
{
"ID": 122008,
"Key": "ItemName_piece_08",
"Value": "米米碎片",
"Value_En": ""
},
{
"ID": 122009,
"Key": "ItemName_piece_09",
"Value": "提可碎片",
"Value_En": ""
},
{
"ID": 122010,
"Key": "ItemName_piece_10",
"Value": "蒂娜碎片",
"Value_En": ""
},
{
"ID": 122011,
"Key": "ItemName_piece_11",
"Value": "安吉拉碎片",
"Value_En": ""
},
{
"ID": 122012,
"Key": "ItemName_piece_12",
"Value": "切尔西碎片",
"Value_En": ""
},
{
"ID": 122013,
"Key": "ItemName_piece_13",
"Value": "瓦娜莱特碎片",
"Value_En": ""
},
{
"ID": 122014,
"Key": "ItemName_piece_14",
"Value": "阿兰西碎片",
"Value_En": ""
},
{
"ID": 122015,
"Key": "ItemName_piece_15",
"Value": "弦乐碎片",
"Value_En": ""
},
{
"ID": 123001,
"Key": "ItemName_bk_101",
"Value": "突破材料1-1",
"Value_En": ""
},
{
"ID": 123002,
"Key": "ItemName_bk_102",
"Value": "突破材料1-2",
"Value_En": ""
},
{
"ID": 123003,
"Key": "ItemName_bk_103",
"Value": "突破材料1-3",
"Value_En": ""
},
{
"ID": 124001,
"Key": "ItemName_skillup_101",
"Value": "技能升级材料1-1",
"Value_En": ""
},
{
"ID": 124002,
"Key": "ItemName_skillup_102",
"Value": "技能升级材料1-2",
"Value_En": ""
},
{
"ID": 125001,
"Key": "ItemName_vehicle_01",
"Value": "btr运输型",
"Value_En": ""
},
{
"ID": 125002,
"Key": "ItemName_vehicle_02",
"Value": "btr运输型111",
"Value_En": ""
},
{
"ID": 125003,
"Key": "ItemName_vehicleUp_01",
"Value": "载具升级材料1",
"Value_En": ""
},
{
"ID": 125004,
"Key": "ItemName_vehicleUp_02",
"Value": "载具升级材料2",
"Value_En": ""
},
{
"ID": 130001,
"Key": "vehicle_name_01",
"Value": "测试载具1",
"Value_En": "vehicle_name_01"
},
{
"ID": 130002,
"Key": "vehicle_name_02",
"Value": "测试载具2",
"Value_En": "vehicle_name_02"
},
{
"ID": 130003,
"Key": "vehicle_name_03",
"Value": "测试载具3",
"Value_En": "vehicle_name_03"
},
{
"ID": 130004,
"Key": "vehicle_name_04",
"Value": "测试载具4",
"Value_En": "vehicle_name_04"
},
{
"ID": 130005,
"Key": "vehicle_name_05",
"Value": "测试载具5",
"Value_En": "vehicle_name_05"
},
{
"ID": 130006,
"Key": "vehicle_name_06",
"Value": "测试载具6",
"Value_En": "vehicle_name_06"
},
{
"ID": 130007,
"Key": "vehicle_name_07",
"Value": "测试载具7",
"Value_En": "vehicle_name_07"
},
{
"ID": 130008,
"Key": "vehicle_name_08",
"Value": "测试载具8",
"Value_En": "vehicle_name_08"
},
{
"ID": 130009,
"Key": "vehicle_name_09",
"Value": "测试载具9",
"Value_En": "vehicle_name_09"
},
{
"ID": 140001,
"Key": "set_title",
"Value": "设置",
"Value_En": "set_title"
},
{
"ID": 140002,
"Key": "set_screen",
"Value": "画面设置",
"Value_En": "set_screen"
},
{
"ID": 140003,
"Key": "set_imageQulity",
"Value": "画质",
"Value_En": "set_imageQulity"
},
{
"ID": 140004,
"Key": "set_frame",
"Value": "帧率",
"Value_En": "set_frame"
},
{
"ID": 140005,
"Key": "set_low",
"Value": "低画质",
"Value_En": "set_low"
},
{
"ID": 140006,
"Key": "set_high",
"Value": "高画质",
"Value_En": "set_high"
},
{
"ID": 140007,
"Key": "set_sound",
"Value": "音效设置",
"Value_En": "set_sound"
},
{
"ID": 140008,
"Key": "set_bgm",
"Value": "背景音乐",
"Value_En": "set_bgm"
},
{
"ID": 140009,
"Key": "set_effect",
"Value": "效果音乐",
"Value_En": "set_effect"
},
{
"ID": 140010,
"Key": "set_talk",
"Value": "语音",
"Value_En": "set_talk"
},
{
"ID": 140011,
"Key": "set_showMap",
"Value": "战斗中是否显示战场格子",
"Value_En": "set_showMap"
},
{
"ID": 140012,
"Key": "set_open",
"Value": "开启",
"Value_En": "set_open"
},
{
"ID": 140013,
"Key": "set_close",
"Value": "关闭",
"Value_En": "set_close"
},
{
"ID": 140014,
"Key": "set_default",
"Value": "恢复默认",
"Value_En": "set_default"
},
{
"ID": 140015,
"Key": "set_save",
"Value": "保存设置",
"Value_En": "set_save"
},
{
"ID": 140016,
"Key": "set_frame_60",
"Value": "60帧",
"Value_En": "set_frame_60"
},
{
"ID": 140017,
"Key": "set_frame_30",
"Value": "30帧",
"Value_En": "set_frame_30"
}
]