30 lines
880 B
C#
30 lines
880 B
C#
using Framework;
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using Gameplay.Utils;
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using UnityEditor;
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using UnityEngine;
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namespace CharacterBuilder
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{
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public class CharacterExTools
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{
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public static string PrintNoSPlayers()
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{
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var resultStr = "";
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var allPlayers = EditorTableManager.instance.tables.CharacterAttri.DataList;
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for (int i = 0; i < allPlayers.Count; i++)
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{
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var player = allPlayers[i];
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var skinData = EditorTableManager.instance.tables.SkinCfg.Get(Constants.DEFULT_SKINID, player.RoleID);
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var path = PathEx.GetCharacterDisplayModelPath(skinData.NameID);
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if (AssetDatabase.LoadAssetAtPath<GameObject>(path) == null)
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{
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resultStr += player.RoleID + ",";
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}
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}
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return resultStr;
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}
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}
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}
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