195 lines
6.9 KiB
C#
195 lines
6.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using Gameplay.Buff;
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using Gameplay.Common;
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using Gameplay.Common.Attri;
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using Gameplay.Level;
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using Gameplay.Unit;
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using UnityEditor;
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using UnityEngine;
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namespace FightDebug
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{
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public class FightDebugWindow : EditorWindow
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{
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[MenuItem("Tools/FightDebugWindow _F11")]
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public static void ShowWindow()
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{
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var win = GetWindow<FightDebugWindow>("FightDebugWindow");
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win.Show();
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}
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private Vector2 _dragScrollPos;
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private void OnGUI()
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{
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if (LevelManager.Instance == null
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|| LevelManager.Instance.CurrentLevel == null
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|| !LevelManager.Instance.CurrentLevel.isInBattle)
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{
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GUILayout.Label("需要开始战斗后才能使用");
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return;
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}
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var units = GameUnitManager.instance.infightUnits;
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_dragScrollPos = GUILayout.BeginScrollView(_dragScrollPos);
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GUILayout.BeginHorizontal();
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for (int i = 0; i < units.count; i++)
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{
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var unit = units.GetByIndex(i);
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GUILayout.BeginVertical();
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_DisplayUnit(unit);
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GUILayout.EndVertical();
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}
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GUILayout.EndHorizontal();
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GUILayout.EndScrollView();
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}
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private void _DisplayUnit(GameUnit unit)
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{
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GUILayout.Label("unit id:" + unit.GetID());
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// 获取对象的类型
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var type = unit.GetType();
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// 获取对象的所有字段
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var fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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for (int i = 0; i < fields.Length; i++)
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{
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var field = fields[i];
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// 获取MyAttribute特性
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var attribute = (FightDebugAttribute)Attribute.GetCustomAttribute(field, typeof(FightDebugAttribute));
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if (attribute == null)
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{
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continue;
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}
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var displayName = attribute.displayName ?? field.Name;
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GUILayout.Label(displayName);
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_DisplayFiled(field, unit, 1);
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}
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// 单独展示bufflist
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var buffList = unit.buffManager.totalBuffList;
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for (int i = 0; i < buffList.Count; i++)
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{
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var buff = buffList[i];
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_DisplayBuff(buff);
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}
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}
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private void _DisplayBuff(BaseBuff buff)
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{
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GUILayout.Label("buff id:" + buff.configData.ID);
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GUILayout.Label("buff 名字:" + buff.configData.Name);
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}
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private void _DisplayStructField(FieldInfo field,
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object obj,
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int indent = 0)
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{
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var notShow = (HideFightDebugAttribute)Attribute.GetCustomAttribute(field, typeof(HideFightDebugAttribute));
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if (notShow != null)
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{
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return;
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}
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GUILayout.BeginHorizontal();
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var value = field.GetValue(obj);
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GUILayout.Space(indent * 10);
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var attribute = (FightDebugAttribute)Attribute.GetCustomAttribute(field, typeof(FightDebugAttribute));
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var displayName = attribute is { displayName: not null } ? attribute.displayName : field.Name;
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GUILayout.Label(displayName);
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GUILayout.Space(10);
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GUILayout.Label(value.ToString());
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GUILayout.EndHorizontal();
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}
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private void _DisplayList(object obj, int indent)
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{
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var listItemType = obj.GetType();
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if (listItemType.IsClass)
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{
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var listItemFields = listItemType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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for (var i = 0; i < listItemFields.Length; ++i)
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{
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var subField = listItemFields[i];
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if (subField.FieldType.IsClass)
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{
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var attribute = (FightDebugAttribute)Attribute.GetCustomAttribute(subField, typeof(FightDebugAttribute));
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if (attribute == null)
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{
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continue;
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}
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var displayName = attribute.displayName ?? subField.Name;
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GUILayout.Label(displayName);
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_DisplayFiled(subField, obj, indent + 1);
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}
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else
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{
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// 值类型
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_DisplayStructField(subField, obj, indent + 1);
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}
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}
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}
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else
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{
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GUILayout.Label(obj + "");
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}
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}
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private void _DisplayFiled(FieldInfo field,
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object obj,
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int indent = 0)
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{
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var value = field.GetValue(obj);
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if (field.FieldType.IsClass)
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{
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var fields = field.FieldType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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for (int i = 0; i < fields.Length; i++)
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{
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var subField = fields[i];
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if (subField.FieldType.IsClass)
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{
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var attribute = (FightDebugAttribute)Attribute.GetCustomAttribute(subField, typeof(FightDebugAttribute));
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if (attribute == null)
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{
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continue;
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}
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var displayName = attribute.displayName ?? subField.Name;
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GUILayout.Label(displayName);
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// list单独做展示
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if (subField.FieldType.IsGenericType && subField.FieldType.GetGenericTypeDefinition() == typeof(List<>))
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{
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// 获取字段的值
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var list = (IList)subField.GetValue(value);
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for (int j = 0; j < list.Count; j++)
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{
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var subValue = list[j];
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_DisplayList(subValue, indent + 1);
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}
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}
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else
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{
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_DisplayFiled(subField, value, indent + 1);
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}
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}
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else
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{
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// 值类型
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_DisplayStructField(subField, value, indent + 1);
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}
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}
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}
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else
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{
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_DisplayStructField(field, value, indent);
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}
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}
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}
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}
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