NLDClient-yudde/ProjectNLD/Assets/Editor/FightDebug/FightDebugWindow.cs

195 lines
6.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using Gameplay.Buff;
using Gameplay.Common;
using Gameplay.Common.Attri;
using Gameplay.Level;
using Gameplay.Unit;
using UnityEditor;
using UnityEngine;
namespace FightDebug
{
public class FightDebugWindow : EditorWindow
{
[MenuItem("Tools/FightDebugWindow _F11")]
public static void ShowWindow()
{
var win = GetWindow<FightDebugWindow>("FightDebugWindow");
win.Show();
}
private Vector2 _dragScrollPos;
private void OnGUI()
{
if (LevelManager.Instance == null
|| LevelManager.Instance.CurrentLevel == null
|| !LevelManager.Instance.CurrentLevel.isInBattle)
{
GUILayout.Label("需要开始战斗后才能使用");
return;
}
var units = GameUnitManager.instance.infightUnits;
_dragScrollPos = GUILayout.BeginScrollView(_dragScrollPos);
GUILayout.BeginHorizontal();
for (int i = 0; i < units.count; i++)
{
var unit = units.GetByIndex(i);
GUILayout.BeginVertical();
_DisplayUnit(unit);
GUILayout.EndVertical();
}
GUILayout.EndHorizontal();
GUILayout.EndScrollView();
}
private void _DisplayUnit(GameUnit unit)
{
GUILayout.Label("unit id:" + unit.GetID());
// 获取对象的类型
var type = unit.GetType();
// 获取对象的所有字段
var fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
for (int i = 0; i < fields.Length; i++)
{
var field = fields[i];
// 获取MyAttribute特性
var attribute = (FightDebugAttribute)Attribute.GetCustomAttribute(field, typeof(FightDebugAttribute));
if (attribute == null)
{
continue;
}
var displayName = attribute.displayName ?? field.Name;
GUILayout.Label(displayName);
_DisplayFiled(field, unit, 1);
}
// 单独展示bufflist
var buffList = unit.buffManager.totalBuffList;
for (int i = 0; i < buffList.Count; i++)
{
var buff = buffList[i];
_DisplayBuff(buff);
}
}
private void _DisplayBuff(BaseBuff buff)
{
GUILayout.Label("buff id:" + buff.configData.ID);
GUILayout.Label("buff 名字:" + buff.configData.Name);
}
private void _DisplayStructField(FieldInfo field,
object obj,
int indent = 0)
{
var notShow = (HideFightDebugAttribute)Attribute.GetCustomAttribute(field, typeof(HideFightDebugAttribute));
if (notShow != null)
{
return;
}
GUILayout.BeginHorizontal();
var value = field.GetValue(obj);
GUILayout.Space(indent * 10);
var attribute = (FightDebugAttribute)Attribute.GetCustomAttribute(field, typeof(FightDebugAttribute));
var displayName = attribute is { displayName: not null } ? attribute.displayName : field.Name;
GUILayout.Label(displayName);
GUILayout.Space(10);
GUILayout.Label(value.ToString());
GUILayout.EndHorizontal();
}
private void _DisplayList(object obj, int indent)
{
var listItemType = obj.GetType();
if (listItemType.IsClass)
{
var listItemFields = listItemType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
for (var i = 0; i < listItemFields.Length; ++i)
{
var subField = listItemFields[i];
if (subField.FieldType.IsClass)
{
var attribute = (FightDebugAttribute)Attribute.GetCustomAttribute(subField, typeof(FightDebugAttribute));
if (attribute == null)
{
continue;
}
var displayName = attribute.displayName ?? subField.Name;
GUILayout.Label(displayName);
_DisplayFiled(subField, obj, indent + 1);
}
else
{
// 值类型
_DisplayStructField(subField, obj, indent + 1);
}
}
}
else
{
GUILayout.Label(obj + "");
}
}
private void _DisplayFiled(FieldInfo field,
object obj,
int indent = 0)
{
var value = field.GetValue(obj);
if (field.FieldType.IsClass)
{
var fields = field.FieldType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
for (int i = 0; i < fields.Length; i++)
{
var subField = fields[i];
if (subField.FieldType.IsClass)
{
var attribute = (FightDebugAttribute)Attribute.GetCustomAttribute(subField, typeof(FightDebugAttribute));
if (attribute == null)
{
continue;
}
var displayName = attribute.displayName ?? subField.Name;
GUILayout.Label(displayName);
// list单独做展示
if (subField.FieldType.IsGenericType && subField.FieldType.GetGenericTypeDefinition() == typeof(List<>))
{
// 获取字段的值
var list = (IList)subField.GetValue(value);
for (int j = 0; j < list.Count; j++)
{
var subValue = list[j];
_DisplayList(subValue, indent + 1);
}
}
else
{
_DisplayFiled(subField, value, indent + 1);
}
}
else
{
// 值类型
_DisplayStructField(subField, value, indent + 1);
}
}
}
else
{
_DisplayStructField(field, value, indent);
}
}
}
}