723 lines
20 KiB
C#
723 lines
20 KiB
C#
using cfg.GuideCfg;
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using Framework;
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using Gameplay.Level;
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using NLDPB;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Gameplay.Guide
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{
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/// <summary>
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/// 新手引导步骤完成基类
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/// </summary>
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public abstract class GuideCompleteBase
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{
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/// <summary>
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/// 引导完成回调
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/// </summary>
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private readonly Action completeAction;
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/// <summary>
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/// 引导完成类型
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/// </summary>
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public E_GuideCompleteType CompleteType
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{
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get; private set;
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}
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public GuideCompleteBase(DataGuideCfg cfg, Action complete)
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{
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CompleteType = cfg.GuideCompleteType;
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completeAction = complete;
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}
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/// <summary>
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/// 添加监听
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/// </summary>
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public abstract void AddListener();
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/// <summary>
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/// 移除监听
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/// </summary>
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public abstract void RemoveListener();
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public virtual void Complete()
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{
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completeAction?.Invoke();
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}
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}
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/// <summary>
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/// 播放视频完成
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/// </summary>
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internal sealed class PlayVideoComplete : GuideCompleteBase
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{
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/// <summary>
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/// 视频路径
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/// </summary>
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private readonly string videoPath;
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public PlayVideoComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导类型:{cfg.GuideCompleteType}参数错误");
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videoPath = cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.PlayVideoComplete, (Action<string>)OnPlayVideoComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.PlayVideoComplete, (Action<string>)OnPlayVideoComplete);
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}
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/// <summary>
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/// 播放视频完成回调
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/// </summary>
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/// <param name="path"></param>
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private void OnPlayVideoComplete(string path)
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{
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if (path != videoPath)
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return;
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Complete();
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}
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}
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#region UI
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/// <summary>
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/// 打开UI完成
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/// </summary>
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internal sealed class OpenUIComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public OpenUIComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导类型:{cfg.GuideCompleteType}参数错误");
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uiName = cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action<string>)OnComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action<string>)OnComplete);
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}
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private void OnComplete(string uiName)
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{
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if (this.uiName != uiName)
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return;
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Complete();
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}
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}
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/// <summary>
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/// 关闭UI完成
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/// </summary>
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internal sealed class CloseUIComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public CloseUIComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导类型:{cfg.GuideCompleteType}参数错误");
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uiName = cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnComplete);
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}
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private void OnComplete(string uiName)
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{
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if (this.uiName != uiName)
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return;
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Complete();
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}
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}
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/// <summary>
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/// 打开UI并且UI动画播放完成
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/// </summary>
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internal sealed class OpenUIAndAnimComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public OpenUIAndAnimComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导类型:{cfg.GuideCompleteType}参数错误");
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uiName = cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIOpenAndAnim, (Action<string>)OnComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIOpenAndAnim, (Action<string>)OnComplete);
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}
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private void OnComplete(string uiName)
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{
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if (this.uiName != uiName)
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return;
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Complete();
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}
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}
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#endregion
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#region 关卡战斗
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/// <summary>
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/// 进入战斗关卡完成
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/// </summary>
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internal sealed class EnterFightLevelComplete : GuideCompleteBase
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{
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private bool isChangeLevelState;
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private bool isLoadingExecutor;
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public EnterFightLevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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isChangeLevelState = false;
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isLoadingExecutor = false;
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.Guide_ChangeLevelState, OnChangeLevelState);
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EventManager.Instance.Register(EventManager.EventName.GuideLoadingExecutor, OnLoadingExecutor);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.GuideLoadingExecutor, OnLoadingExecutor);
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EventManager.Instance.Unregister(EventManager.EventName.Guide_ChangeLevelState, OnChangeLevelState);
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}
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private void OnChangeLevelState()
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{
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isChangeLevelState = true;
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CheckComplete();
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}
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private void OnLoadingExecutor()
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{
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isLoadingExecutor = true;
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CheckComplete();
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}
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private void CheckComplete()
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{
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if (!isChangeLevelState)
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return;
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if (!isLoadingExecutor)
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return;
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Complete();
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}
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}
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/// <summary>
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/// 进入故事关卡完成
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/// </summary>
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internal sealed class EnterStorylineLevelComplete : GuideCompleteBase
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{
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private bool isChangeStoryState;
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private bool isLoadingExecutor;
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public EnterStorylineLevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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isChangeStoryState = false;
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isLoadingExecutor = false;
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.Guide_ChangeStoryState, OnChangeStoryState);
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EventManager.Instance.Register(EventManager.EventName.GuideLoadingExecutor, OnLoadingExecutor);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.GuideLoadingExecutor, OnLoadingExecutor);
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EventManager.Instance.Unregister(EventManager.EventName.Guide_ChangeStoryState, OnChangeStoryState);
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}
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private void OnChangeStoryState()
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{
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isChangeStoryState = true;
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CheckComplete();
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}
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private void OnLoadingExecutor()
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{
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isLoadingExecutor = true;
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CheckComplete();
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}
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private void CheckComplete()
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{
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if (!isChangeStoryState)
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return;
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if (!isLoadingExecutor)
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return;
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Complete();
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}
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}
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#endregion
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/// <summary>
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/// 关卡上阵完成
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/// </summary>
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internal sealed class LevelEmbattleComplete : GuideCompleteBase
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{
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/// <summary>
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/// 上阵数量
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/// </summary>
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private readonly int embattleCount;
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public LevelEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导类型:{cfg.GuideCompleteType},参数错误");
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if (int.TryParse(cfg.CompleteTypeParams[0], out int count))
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embattleCount = count;
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.LevelFightStartChange, OnStartChange);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.LevelFightStartChange, OnStartChange);
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}
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private void OnStartChange()
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{
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if (TeamManager.Instance.GetFightList().Count >= embattleCount)
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Complete();
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}
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}
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/// <summary>
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/// 关卡载具上阵完成
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/// </summary>
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internal sealed class LevelVehicleEmbattleComplete : GuideCompleteBase
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{
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/// <summary>
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/// 上阵数量
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/// </summary>
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private readonly int embattleCount;
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public LevelVehicleEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导类型:{cfg.GuideCompleteType},参数错误");
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if (int.TryParse(cfg.CompleteTypeParams[0], out int count))
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embattleCount = count;
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.LevelFightStartChange, OnStartChange);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.LevelFightStartChange, OnStartChange);
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}
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private void OnStartChange()
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{
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if (TeamManager.Instance.GetFightList().Count >= embattleCount)
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Complete();
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}
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}
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/// <summary>
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/// 战斗开始完成
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/// </summary>
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internal sealed class FightBeginComplete : GuideCompleteBase
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{
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public FightBeginComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIPreLevelBattleBegin, Complete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIPreLevelBattleBegin, Complete);
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}
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public override void Complete()
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{
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LevelManager.Instance.CurrentLevel.SetPause(true);
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base.Complete();
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}
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}
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/// <summary>
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/// 教学战斗角色移动完成
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/// </summary>
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internal sealed class FightMoveComplete : GuideCompleteBase
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{
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public FightMoveComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.INFIGHT_OP_SET_MOVEPOS, Complete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_OP_SET_MOVEPOS, Complete);
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}
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public override void Complete()
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{
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LevelManager.Instance.CurrentLevel.SetPause(false);
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base.Complete();
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}
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}
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/// <summary>
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/// 教学战斗角色攻击完成
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/// </summary>
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internal sealed class FightAttackComplete : GuideCompleteBase
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{
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public FightAttackComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.INFIGHT_OP_SET_TARGET, Complete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_OP_SET_TARGET, Complete);
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}
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public override void Complete()
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{
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LevelManager.Instance.CurrentLevel.SetPause(false);
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base.Complete();
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}
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}
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/// <summary>
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/// 教学战斗角色释放技能完成
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/// </summary>
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internal sealed class FightUseSkillComplete : GuideCompleteBase
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{
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public FightUseSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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//EventManager.Instance.Register(EventManager.EventName.INFIGHT_PLAYER_SKILL_RELEASE, Complete);
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EventManager.Instance.Register(EventManager.EventName.UI_START_USE_SKILL, Complete);
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}
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public override void RemoveListener()
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{
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//EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_PLAYER_SKILL_RELEASE, Complete);
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EventManager.Instance.Unregister(EventManager.EventName.UI_START_USE_SKILL, Complete);
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}
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public override void Complete()
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{
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LevelManager.Instance.CurrentLevel.SetPause(false);
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base.Complete();
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}
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}
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/// <summary>
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/// 教学战斗上阵完成
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/// </summary>
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internal sealed class FightEmbattleComplete : GuideCompleteBase
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{
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public FightEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.INFIGHT_UNIT_READY, Complete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_UNIT_READY, Complete);
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}
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public override void Complete()
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{
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LevelManager.Instance.CurrentLevel.SetPause(false);
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base.Complete();
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}
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}
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/// <summary>
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/// 教学士气与压制完成
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/// </summary>
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internal sealed class FightMoraleAndRepressionComplete : GuideCompleteBase
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{
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public FightMoraleAndRepressionComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnComplete);
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}
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public void OnComplete(string uiName)
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{
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if (UINameConst.UI_GuideTip != uiName)
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return;
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LevelManager.Instance.CurrentLevel.SetPause(false);
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Complete();
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}
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}
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/// <summary>
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/// 关卡完成
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/// </summary>
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internal sealed class LevelComplete : GuideCompleteBase
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{
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public LevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action<string>)OnOpenUIPause);
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EventManager.Instance.Register(EventManager.EventName.GuideExitLevel, Complete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.GuideExitLevel, Complete);
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EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action<string>)OnOpenUIPause);
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}
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private void OnOpenUIPause(string uiName)
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{
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if (UINameConst.UIPause != uiName)
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return;
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UIWindow uiWindow = UIManager.Instance.GetOpenedWindowByPath<UIWindow>(UINameConst.UIPause);
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if (null == uiWindow)
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return;
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Transform ts = uiWindow.gameObject.transform.Find("UI_MainPause/UIRetreatAndReturn/Button_Retreat");
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if (null == ts)
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return;
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Button btn = ts.GetComponent<Button>();
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if (null == btn)
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return;
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btn.interactable = false;
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}
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}
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/// <summary>
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/// 选择模式完成
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/// </summary>
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internal sealed class SelectModeComplete : GuideCompleteBase
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{
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public SelectModeComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.GuideSelectMode, Complete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.GuideSelectMode, Complete);
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}
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}
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/// <summary>
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|
/// 选择章节完成
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/// </summary>
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|
internal sealed class SelectChapterComplete : GuideCompleteBase
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|
{
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public SelectChapterComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
|
|
EventManager.Instance.Register(EventManager.EventName.GuideSelectChapter, Complete);
|
|
}
|
|
|
|
public override void RemoveListener()
|
|
{
|
|
EventManager.Instance.Unregister(EventManager.EventName.GuideSelectChapter, Complete);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 打开指挥官技能选择
|
|
/// </summary>
|
|
internal sealed class OpenCommandSkillComplete : GuideCompleteBase
|
|
{
|
|
public OpenCommandSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
|
{
|
|
}
|
|
|
|
public override void AddListener()
|
|
{
|
|
EventManager.Instance.Register(EventManager.EventName.GuideOpenCommandSkill, (Action<bool>)OnComplete);
|
|
}
|
|
|
|
public override void RemoveListener()
|
|
{
|
|
EventManager.Instance.Unregister(EventManager.EventName.GuideOpenCommandSkill, (Action<bool>)OnComplete);
|
|
}
|
|
|
|
private void OnComplete(bool isOpen)
|
|
{
|
|
if (!isOpen)
|
|
return;
|
|
|
|
Complete();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 关闭指挥官技能选择
|
|
/// </summary>
|
|
internal sealed class CloseCommandSkillComplete : GuideCompleteBase
|
|
{
|
|
public CloseCommandSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
|
{
|
|
}
|
|
|
|
public override void AddListener()
|
|
{
|
|
EventManager.Instance.Register(EventManager.EventName.GuideOpenCommandSkill, (Action<bool>)OnComplete);
|
|
}
|
|
|
|
public override void RemoveListener()
|
|
{
|
|
EventManager.Instance.Unregister(EventManager.EventName.GuideOpenCommandSkill, (Action<bool>)OnComplete);
|
|
}
|
|
|
|
private void OnComplete(bool isOpen)
|
|
{
|
|
if (isOpen)
|
|
return;
|
|
|
|
Complete();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 点击引导按钮完成
|
|
/// </summary>
|
|
internal sealed class ClickGuideButtonComplete : GuideCompleteBase
|
|
{
|
|
public ClickGuideButtonComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
|
{
|
|
}
|
|
|
|
public override void AddListener()
|
|
{
|
|
EventManager.Instance.Register(EventManager.EventName.GuideClickButton, Complete);
|
|
}
|
|
|
|
public override void RemoveListener()
|
|
{
|
|
EventManager.Instance.Unregister(EventManager.EventName.GuideClickButton, Complete);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 角色升级完成
|
|
/// </summary>
|
|
internal sealed class CharacterLevelUpComplete : GuideCompleteBase
|
|
{
|
|
public CharacterLevelUpComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
|
{
|
|
}
|
|
|
|
public override void AddListener()
|
|
{
|
|
EventManager.Instance.Register(EventManager.EventName.EN_CharacterLevelUp, (Action<UpgradeType>)OnComplete);
|
|
}
|
|
|
|
public override void RemoveListener()
|
|
{
|
|
EventManager.Instance.Unregister(EventManager.EventName.EN_CharacterLevelUp, (Action<UpgradeType>)OnComplete);
|
|
}
|
|
|
|
private void OnComplete(UpgradeType upgradeType)
|
|
{
|
|
if (UpgradeType.UtLevel != upgradeType)
|
|
return;
|
|
|
|
Complete();
|
|
}
|
|
}
|
|
} |