NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UIBinder/UIDefeatGameBinder.cs

54 lines
2.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using Framework;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
public class UIDefeatGameBinder
{
public static void GetComponents(UIDefeatGameController window)
{
window.Image_FailedBG = window.GetComponent<Image>("Image_FailedBG");
window.Image_Tip = window.GetComponent<Image>("Image_FailedBG/Image_Tip");
window.Text_Failed = window.GetComponent<TMP_Text>("Image_FailedBG/Text_Failed");
window.Text_FightTime = window.GetComponent<TMP_Text>("Image_FailedBG/Text_FightTime");
window.Image_Clock = window.GetComponent<Image>("Image_FailedBG/Text_FightTime/Image_Clock");
window.Text_Time = window.GetComponent<TMP_Text>("Image_FailedBG/Text_FightTime/Text_Time");
window.Image_PhysicalPower = window.GetComponent<Image>("Image_FailedBG/Image_PhysicalPower");
window.Text_PPNum = window.GetComponent<TMP_Text>("Image_FailedBG/Image_PhysicalPower/Text_PPNum");
window.Text_PhysicalPowerBack = window.GetComponent<TMP_Text>("Image_FailedBG/Image_PhysicalPower/Text_PhysicalPowerBack");
window.Text_FailedDescribe0 = window.GetComponent<TMP_Text>("Image_FailedBG/Text_FailedDescribe0");
window.Text_FailedDescribe1 = window.GetComponent<TMP_Text>("Image_FailedBG/Text_FailedDescribe1");
window.Text_FailedDescribe2 = window.GetComponent<TMP_Text>("Image_FailedBG/Text_FailedDescribe2");
window.Image_AccountLogo = window.GetComponent<Image>("Image_FailedBG/Image_AccountLogo");
window.Button_Continue = window.GetComponent<Button>("Image_FailedBG/Button_Continue");
window.Text_Continue = window.GetComponent<TMP_Text>("Image_FailedBG/Button_Continue/Text_Continue");
}
/****** 定义变量语句 ******
public Image Image_FailedBG;
public Image Image_Tip;
public TMP_Text Text_Failed;
public TMP_Text Text_FightTime;
public Image Image_Clock;
public TMP_Text Text_Time;
public Image Image_PhysicalPower;
public TMP_Text Text_PPNum;
public TMP_Text Text_PhysicalPowerBack;
public TMP_Text Text_FailedDescribe0;
public TMP_Text Text_FailedDescribe1;
public TMP_Text Text_FailedDescribe2;
public Image Image_AccountLogo;
public Button Button_Continue;
public TMP_Text Text_Continue;
****** End ******/
}