NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Conditional/BTBeginPatrol.cs

45 lines
1.8 KiB
C#

using BehaviorDesigner.Runtime.Tasks;
using Gameplay.AI;
using Gameplay.BT.Variables;
using Gameplay.Common;
using Gameplay.Level;
using Gameplay.Unit;
namespace Code.Scripts.Gameplay.BT.Task
{
public class BTBeginPatrol : BehaviorDesigner.Runtime.Tasks.Conditional
{
public SharedBattleInfo SharedBattleInfo;
private int _TargetCellIndex;
private int _lastTargetPointIndex;
private GameUnit _owner;
public override void OnStart()
{
_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
if (SharedBattleInfo.Value.PartolPointIndex == -1)
{
SharedBattleInfo.Value.PartolPointIndex = AIUtils.FindNeareatPointInPatrolInfo(_owner, SharedBattleInfo.Value.PatrolInfos);
_TargetCellIndex = LevelManager.Instance.CurrentLevel.Map.BlockPosition2TGSCellIndex(SharedBattleInfo.Value.PatrolInfos[SharedBattleInfo.Value.PartolPointIndex].patrolPoint);
_lastTargetPointIndex = -1;
}
}
public override TaskStatus OnUpdate()
{
if(SharedBattleInfo.Value.PartolPointIndex != _lastTargetPointIndex && !AIUtils.IsNeedStop(_owner))
{
_lastTargetPointIndex = SharedBattleInfo.Value.PartolPointIndex;
_TargetCellIndex = LevelManager.Instance.CurrentLevel.Map.BlockPosition2TGSCellIndex(SharedBattleInfo.Value.PatrolInfos[SharedBattleInfo.Value.PartolPointIndex].patrolPoint);
_owner.MoveTo(_TargetCellIndex, false);
}
else if(_owner.transData.cellIndex == _TargetCellIndex)
{
return TaskStatus.Success;
}
return TaskStatus.Running;
}
}
}