NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/GroundHitHelper.cs

29 lines
843 B
C#

using Gameplay.Level;
using TGS;
namespace Gameplay
{
using UnityEngine;
public static class GroundHitHelper
{
private static RaycastHit[] _raycastHits = new RaycastHit[10];
public static int CalcHitCellIndex(Vector2 mousePose, TerrainGridSystem tgs)
{
var camera = Camera.main;
var ray = camera.ScreenPointToRay(mousePose);
var layerMask = LayerMask.GetMask("Ground");
var raycastCount = Physics.RaycastNonAlloc(ray, _raycastHits, 1000, layerMask);
if (raycastCount > 0)
{
var firstHit = _raycastHits[0];
var hitPoint = firstHit.point;
var cell = tgs.CellGetAtPosition(hitPoint, true);
return cell?.index ?? -1;
}
return -1;
}
}
}