1171 lines
35 KiB
C#
1171 lines
35 KiB
C#
using cfg.GuideCfg;
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using Code.Scripts.Gameplay.Game;
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using Framework;
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using Gameplay.Area;
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using Gameplay.Level;
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using Gameplay.Skill;
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using Gameplay.Unit;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Gameplay.Guide
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{
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/// <summary>
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/// 新手引导步骤完成基类
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/// </summary>
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public abstract class GuideCompleteBase
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{
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/// <summary>
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/// 引导完成回调
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/// </summary>
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private readonly Action completeAction;
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public DataGuideCfg Cfg { get; private set; }
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/// <summary>
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/// 引导完成类型
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/// </summary>
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public E_GuideCompleteType CompleteType
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{
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get; private set;
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}
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public GuideCompleteBase(DataGuideCfg cfg, Action complete)
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{
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Cfg = cfg;
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CompleteType = Cfg.GuideCompleteType;
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completeAction = complete;
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}
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/// <summary>
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/// 添加监听
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/// </summary>
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public abstract void AddListener();
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/// <summary>
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/// 移除监听
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/// </summary>
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public abstract void RemoveListener();
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public virtual void Complete()
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{
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completeAction?.Invoke();
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}
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}
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/// <summary>
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/// 播放视频完成
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/// </summary>
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internal sealed class PlayVideoComplete : GuideCompleteBase
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{
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/// <summary>
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/// 视频路径
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/// </summary>
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private readonly string videoPath;
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public PlayVideoComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (Cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},参数数量错误:1.视频路径");
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videoPath = Cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.PlayVideoComplete, (Action<string>)OnPlayVideoComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.PlayVideoComplete, (Action<string>)OnPlayVideoComplete);
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}
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/// <summary>
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/// 播放视频完成回调
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/// </summary>
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/// <param name="path"></param>
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private void OnPlayVideoComplete(string path)
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{
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if (videoPath != path)
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return;
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Complete();
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}
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}
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#region UI
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/// <summary>
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/// 打开UI完成
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/// </summary>
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internal sealed class OpenUIComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public OpenUIComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (Cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},参数数量错误:1.UI名");
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uiName = Cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action<string>)OnComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action<string>)OnComplete);
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}
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private void OnComplete(string uiName)
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{
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if (this.uiName != uiName)
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return;
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Complete();
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}
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}
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/// <summary>
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/// 关闭UI完成
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/// </summary>
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internal sealed class CloseUIComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public CloseUIComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (Cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},参数数量错误:1.UI名");
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uiName = Cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnComplete);
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}
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private void OnComplete(string uiName)
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{
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if (this.uiName != uiName)
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return;
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Complete();
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}
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}
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/// <summary>
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/// 打开UI并且UI动画播放完成
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/// </summary>
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internal sealed class OpenUIAndAnimComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public OpenUIAndAnimComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (Cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},参数数量错误:1.UI名");
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uiName = Cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIOpenAndAnim, (Action<string>)OnComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIOpenAndAnim, (Action<string>)OnComplete);
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}
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private void OnComplete(string uiName)
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{
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if (this.uiName != uiName)
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return;
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Complete();
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}
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}
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/// <summary>
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/// 关闭UI并且UI动画播放完成
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/// </summary>
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internal sealed class CloseUIAndAnimComplete : GuideCompleteBase
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{
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private readonly string uiName;
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public CloseUIAndAnimComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (Cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},参数数量错误:1.UI名");
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uiName = Cfg.CompleteTypeParams[0];
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UICloseAndAnim, (Action<string>)OnComplete);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UICloseAndAnim, (Action<string>)OnComplete);
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}
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private void OnComplete(string uiName)
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{
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if (this.uiName != uiName)
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return;
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Complete();
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}
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}
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#endregion
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#region 关卡战斗
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/// <summary>
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/// 进入战斗关卡完成
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/// </summary>
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internal sealed class EnterFightLevelComplete : GuideCompleteBase
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{
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/// <summary>
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/// 是否切换关卡状态
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/// </summary>
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private bool isChangeLevelState;
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/// <summary>
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/// 是否加载完成
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/// </summary>
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private bool isLoadingExecutor;
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/// <summary>
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/// 加载界面是否关闭
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/// </summary>
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private bool isLoadingClose;
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public EnterFightLevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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isChangeLevelState = false;
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isLoadingExecutor = false;
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isLoadingClose = false;
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.Guide_ChangeLevelState, OnChangeLevelState);
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EventManager.Instance.Register(EventManager.EventName.LoadingExecutorComplete, OnLoadingExecutor);
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EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnLoadingClose);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnLoadingClose);
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EventManager.Instance.Unregister(EventManager.EventName.LoadingExecutorComplete, OnLoadingExecutor);
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EventManager.Instance.Unregister(EventManager.EventName.Guide_ChangeLevelState, OnChangeLevelState);
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}
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private void OnChangeLevelState()
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{
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isChangeLevelState = true;
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CheckComplete();
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}
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private void OnLoadingExecutor()
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{
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isLoadingExecutor = true;
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CheckComplete();
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}
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private void OnLoadingClose(string uiName)
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{
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if (UINameConst.UI_LoadingInterface != uiName)
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return;
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isLoadingClose = true;
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CheckComplete();
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}
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private void CheckComplete()
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{
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if (!isChangeLevelState)
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return;
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if (!isLoadingExecutor)
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return;
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if (!isLoadingClose)
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return;
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Complete();
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}
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}
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/// <summary>
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/// 进入故事关卡完成
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/// </summary>
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internal sealed class EnterStorylineLevelComplete : GuideCompleteBase
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{
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/// <summary>
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/// 是否切换关卡状态
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/// </summary>
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private bool isChangeStoryState;
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/// <summary>
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/// 是否加载完成
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/// </summary>
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private bool isLoadingExecutor;
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/// <summary>
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/// 加载界面是否关闭
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/// </summary>
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private bool isLoadingClose;
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public EnterStorylineLevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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isChangeStoryState = false;
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isLoadingExecutor = false;
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isLoadingClose = false;
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.Guide_ChangeStoryState, OnChangeStoryState);
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EventManager.Instance.Register(EventManager.EventName.LoadingExecutorComplete, OnLoadingExecutor);
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EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnLoadingClose);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnLoadingClose);
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EventManager.Instance.Unregister(EventManager.EventName.LoadingExecutorComplete, OnLoadingExecutor);
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EventManager.Instance.Unregister(EventManager.EventName.Guide_ChangeStoryState, OnChangeStoryState);
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}
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private void OnChangeStoryState()
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{
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isChangeStoryState = true;
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CheckComplete();
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}
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private void OnLoadingExecutor()
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{
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isLoadingExecutor = true;
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CheckComplete();
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}
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private void OnLoadingClose(string uiName)
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{
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if (UINameConst.UI_LoadingInterface != uiName)
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return;
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isLoadingClose = true;
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CheckComplete();
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}
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private void CheckComplete()
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{
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if (!isChangeStoryState)
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return;
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if (!isLoadingExecutor)
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return;
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if (!isLoadingClose)
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return;
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Complete();
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}
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}
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/// <summary>
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/// 关卡上阵完成
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/// </summary>
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internal sealed class LevelEmbattleComplete : GuideCompleteBase
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{
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/// <summary>
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/// 上阵数量
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/// </summary>
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private readonly int embattleCount;
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public LevelEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (Cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},参数数量错误:1.上阵角色数量");
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if (int.TryParse(Cfg.CompleteTypeParams[0], out int count))
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embattleCount = count;
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else
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},第1个参数类型错误:应该为int类型");
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.LevelFightStartChange, OnStartChange);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.LevelFightStartChange, OnStartChange);
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}
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private void OnStartChange()
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{
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if (TeamManager.Instance.GetFightList().Count >= embattleCount)
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Complete();
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}
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}
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/// <summary>
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/// 关卡载具上阵完成
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/// </summary>
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internal sealed class LevelVehicleEmbattleComplete : GuideCompleteBase
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{
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/// <summary>
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/// 上阵数量
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/// </summary>
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private readonly int embattleCount;
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public LevelVehicleEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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if (Cfg.CompleteTypeParams.Length <= 0)
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},参数数量错误:1.上阵载具数量");
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if (int.TryParse(Cfg.CompleteTypeParams[0], out int count))
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embattleCount = count;
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else
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},第1个参数类型错误:应该为int类型");
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.LevelFightStartChange, OnStartChange);
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}
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.LevelFightStartChange, OnStartChange);
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}
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private void OnStartChange()
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{
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if (TeamManager.Instance.GetFightList().Count >= embattleCount)
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Complete();
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}
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}
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/// <summary>
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/// 战斗开始完成
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/// </summary>
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internal sealed class FightBeginComplete : GuideCompleteBase
|
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{
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public FightBeginComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
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{
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}
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public override void AddListener()
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{
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EventManager.Instance.Register(EventManager.EventName.UIPreLevelBattleBegin, Complete);
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}
|
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public override void RemoveListener()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIPreLevelBattleBegin, Complete);
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}
|
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}
|
||
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/// <summary>
|
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/// 战斗角色开始移动完成
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/// </summary>
|
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internal sealed class FightBeginMoveComplete : GuideCompleteBase
|
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{
|
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public FightBeginMoveComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
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{
|
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}
|
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public override void AddListener()
|
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{
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EventManager.Instance.Register(EventManager.EventName.INFIGHT_OP_SET_MOVEPOS, Complete);
|
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}
|
||
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public override void RemoveListener()
|
||
{
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EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_OP_SET_MOVEPOS, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 战斗角色移动完成
|
||
/// </summary>
|
||
internal sealed class FightMoveComplete : GuideCompleteBase
|
||
{
|
||
/// <summary>
|
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/// 角色配置id
|
||
/// </summary>
|
||
private readonly List<int> listCharacterCfgId;
|
||
/// <summary>
|
||
/// 地板索引
|
||
/// </summary>
|
||
private readonly List<int> listFloorIndex;
|
||
/// <summary>
|
||
/// 完成计数
|
||
/// </summary>
|
||
private int total;
|
||
|
||
public FightMoveComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
if (Cfg.CompleteTypeParams.Length <= 1 && (Cfg.CompleteTypeParams.Length & 1) != 0)
|
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throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},参数数量错误:1.角色id,2.地板id;");
|
||
|
||
int count = Cfg.CompleteTypeParams.Length / 2;
|
||
listCharacterCfgId = new(count);
|
||
listFloorIndex = new(count);
|
||
total = 0;
|
||
|
||
for (int i = 0; i < count; ++i)
|
||
{
|
||
if (int.TryParse(Cfg.CompleteTypeParams[2 * i], out int cId))
|
||
listCharacterCfgId.Add(cId);
|
||
else
|
||
throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},第{2 * i}个参数类型错误:应该为int类型");
|
||
|
||
if (int.TryParse(Cfg.CompleteTypeParams[2 * i + 1], out int fId))
|
||
listFloorIndex.Add(fId);
|
||
else
|
||
throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},第{2 * i + 1}个参数类型错误:应该为int类型");
|
||
}
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.LevelCharacterArriveBlock, (Action<Character.Character>)OnComplete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.LevelCharacterArriveBlock, (Action<Character.Character>)OnComplete);
|
||
}
|
||
|
||
public void OnComplete(Character.Character character)
|
||
{
|
||
for (int i = 0; i < listCharacterCfgId.Count; ++i)
|
||
{
|
||
if (listCharacterCfgId[i] != character.runtimeData.configData.cfgId)
|
||
continue;
|
||
|
||
if (listFloorIndex[i] != character.transData.cellIndex)
|
||
continue;
|
||
|
||
++total;
|
||
break;
|
||
}
|
||
|
||
if (total < listCharacterCfgId.Count)
|
||
return;
|
||
|
||
Complete();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 战斗角色攻击完成
|
||
/// </summary>
|
||
internal sealed class FightAttackComplete : GuideCompleteBase
|
||
{
|
||
public FightAttackComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.INFIGHT_OP_SET_TARGET, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_OP_SET_TARGET, Complete);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 释放技能
|
||
/// <summary>
|
||
/// 角色准备释放技能完成
|
||
/// </summary>
|
||
internal sealed class FightPreparaUseSkillComplete : GuideCompleteBase
|
||
{
|
||
public FightPreparaUseSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.UI_START_USE_SKILL, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.UI_START_USE_SKILL, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 准备释放指挥官技能完成
|
||
/// </summary>
|
||
internal sealed class FightPreparaUsePlayerSkillComplete : GuideCompleteBase
|
||
{
|
||
public FightPreparaUsePlayerSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_PreparaPlayerSkill, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_PreparaPlayerSkill, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 角色释放技能完成
|
||
/// </summary>
|
||
internal sealed class FightUseSkillComplete : GuideCompleteBase
|
||
{
|
||
/// <summary>
|
||
/// 返回引导id
|
||
/// </summary>
|
||
private readonly int returnId;
|
||
|
||
public FightUseSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
returnId = cfg.Id - 1;
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.UI_USE_SKILL, Complete);
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_UseSkill, OnUseSkill);
|
||
EventManager.Instance.Register(EventManager.EventName.UI_SKILL_CANCEL, OnCancelUseSkill);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.UI_SKILL_CANCEL, OnCancelUseSkill);
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_UseSkill, OnUseSkill);
|
||
EventManager.Instance.Unregister(EventManager.EventName.UI_USE_SKILL, Complete);
|
||
}
|
||
|
||
private void OnCancelUseSkill()
|
||
{
|
||
GuideManager.Instance.IsUseSkillSuccess = false;
|
||
LevelManager.Instance.CurrentLevel.SetPause(true);
|
||
|
||
AreaManager.instance.LogicUpdate(0);
|
||
|
||
GuideManager.Instance.ReturnStep(returnId);
|
||
}
|
||
|
||
public void OnUseSkill()
|
||
{
|
||
GuideManager.Instance.IsUseSkillSuccess = true;
|
||
LevelManager.Instance.CurrentLevel.SetPause(false);
|
||
|
||
AreaManager.instance.LogicUpdate(0);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 指挥官释放技能完成
|
||
/// </summary>
|
||
internal sealed class FightUsePlayerSkillComplete : GuideCompleteBase
|
||
{
|
||
/// <summary>
|
||
/// 返回引导id
|
||
/// </summary>
|
||
private readonly int returnId;
|
||
|
||
public FightUsePlayerSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
returnId = cfg.Id - 1;
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_UsePlayerSkill, Complete);
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_UseSkill, OnUseSkill);
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_CancelPlayerSkill, OnCancelUseSkill);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_CancelPlayerSkill, OnCancelUseSkill);
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_UseSkill, OnUseSkill);
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_UsePlayerSkill, Complete);
|
||
}
|
||
|
||
private void OnCancelUseSkill()
|
||
{
|
||
LevelManager.Instance.CurrentLevel.SetPause(true);
|
||
|
||
SkillManager.instance.playerSkillManager.LogicUpdate(0);
|
||
AreaManager.instance.LogicUpdate(0);
|
||
|
||
GuideManager.Instance.ReturnStep(returnId);
|
||
}
|
||
|
||
public void OnUseSkill()
|
||
{
|
||
LevelManager.Instance.CurrentLevel.SetPause(false);
|
||
|
||
SkillManager.instance.playerSkillManager.LogicUpdate(0);
|
||
AreaManager.instance.LogicUpdate(0);
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
/// <summary>
|
||
/// 关卡完成
|
||
/// </summary>
|
||
internal sealed class LevelComplete : GuideCompleteBase
|
||
{
|
||
public LevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action<string>)OnOpenUIPause);
|
||
EventManager.Instance.Register(EventManager.EventName.GuideExitLevel, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.GuideExitLevel, Complete);
|
||
EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action<string>)OnOpenUIPause);
|
||
}
|
||
|
||
private void OnOpenUIPause(string uiName)
|
||
{
|
||
if (UINameConst.UIPause != uiName)
|
||
return;
|
||
|
||
UIWindow uiWindow = UIManager.Instance.GetOpenedWindowByPath<UIWindow>(UINameConst.UIPause);
|
||
if (null == uiWindow)
|
||
return;
|
||
|
||
Transform ts = uiWindow.gameObject.transform.Find("UI_MainPause/UIRetreatAndReturn/Button_Retreat");
|
||
if (null == ts)
|
||
return;
|
||
|
||
if (!ts.TryGetComponent(out Button btn))
|
||
return;
|
||
|
||
btn.interactable = false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 点击引导按钮完成
|
||
/// </summary>
|
||
internal sealed class ClickGuideButtonComplete : GuideCompleteBase
|
||
{
|
||
public ClickGuideButtonComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.GuideClickButton, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.GuideClickButton, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 点击地板完成
|
||
/// </summary>
|
||
internal sealed class ClickGuideFloorComplete : GuideCompleteBase
|
||
{
|
||
public ClickGuideFloorComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register<int>(EventManager.EventName.Guide_ClickFloor, OnComplete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister<int>(EventManager.EventName.Guide_ClickFloor, OnComplete);
|
||
}
|
||
|
||
private void OnComplete(int cellIndex)
|
||
{
|
||
Complete();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 等待战斗开始按钮显示完成
|
||
/// </summary>
|
||
internal sealed class WaitFightStartButtonShowComplete : GuideCompleteBase
|
||
{
|
||
public WaitFightStartButtonShowComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_FightStartShow, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_FightStartShow, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 等待备战区显示完成
|
||
/// </summary>
|
||
internal sealed class WaitPreparatShowComplete : GuideCompleteBase
|
||
{
|
||
public WaitPreparatShowComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_PreparatShow, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_PreparatShow, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 等待敌人撤退
|
||
/// </summary>
|
||
internal sealed class WaitEnemyRetreatComplete : GuideCompleteBase
|
||
{
|
||
public WaitEnemyRetreatComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.INFIGHT_STATUS_CHANGED, (Action<GameUnit>)OnComplete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_STATUS_CHANGED, (Action<GameUnit>)OnComplete);
|
||
}
|
||
|
||
private void OnComplete(GameUnit gameUnit)
|
||
{
|
||
if (!gameUnit.statusData.isRetreat)
|
||
return;
|
||
|
||
Complete();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 等待起名
|
||
/// </summary>
|
||
internal sealed class WaitChangeNameComplete : GuideCompleteBase
|
||
{
|
||
public WaitChangeNameComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.STORY_OPEN_NAME_PANEL, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.STORY_OPEN_NAME_PANEL, Complete);
|
||
}
|
||
|
||
public override async void Complete()
|
||
{
|
||
if (GameStateManager.Instance.GetCurState() is GameStateStory gameStateStory)
|
||
gameStateStory.IsReady = false;
|
||
|
||
await UI_WriteNameController.Open();
|
||
|
||
base.Complete();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 等待编队完成
|
||
/// </summary>
|
||
internal sealed class WaitEditTeamComplete : GuideCompleteBase
|
||
{
|
||
/// <summary>
|
||
/// 队伍人数
|
||
/// </summary>
|
||
private readonly int cCount;
|
||
|
||
public WaitEditTeamComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
if (cfg.CompleteTypeParams.Length <= 0)
|
||
throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},参数数量错误:1.队伍人数");
|
||
|
||
if (int.TryParse(cfg.CompleteTypeParams[0], out int count))
|
||
cCount = count;
|
||
else
|
||
throw new Exception($"引导id:{Cfg.Id}, 引导类型:{Cfg.GuideStepType},第1个参数类型错误:应该为int类型");
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.TeamModified, (Action<int>)OnTeamModfied);
|
||
EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action<string>)OnUIOpen);
|
||
EventManager.Instance.Register(EventManager.EventName.UIClose, (Action<string>)OnUIClose);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action<string>)OnUIClose);
|
||
EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action<string>)OnUIOpen);
|
||
EventManager.Instance.Unregister(EventManager.EventName.TeamModified, (Action<int>)OnTeamModfied);
|
||
}
|
||
|
||
private async void OnUIOpen(string uiName)
|
||
{
|
||
if (UINameConst.UISelectCharacter != uiName)
|
||
return;
|
||
|
||
await UI_GuideController.Open(false);
|
||
}
|
||
|
||
private async void OnUIClose(string uiName)
|
||
{
|
||
if (UINameConst.UISelectCharacter != uiName)
|
||
return;
|
||
|
||
await UI_GuideController.Open(Cfg, false);
|
||
}
|
||
|
||
private void OnTeamModfied(int teamIndex)
|
||
{
|
||
Team team = TeamEditManager.Instance.GetTeamByIndex(teamIndex);
|
||
if (null == team)
|
||
return;
|
||
|
||
if (team.GetAllCharacterCount() < cCount)
|
||
return;
|
||
|
||
Complete();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 等待清除队伍完成
|
||
/// </summary>
|
||
internal sealed class ClearTeamComplete : GuideCompleteBase
|
||
{
|
||
public ClearTeamComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.TeamClear, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.TeamClear, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 等待加载完成
|
||
/// </summary>
|
||
internal sealed class WaitLoadingComplete : GuideCompleteBase
|
||
{
|
||
public WaitLoadingComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.LoadingExecutorComplete, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.LoadingExecutorComplete, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 任意点击完成
|
||
/// </summary>
|
||
internal sealed class AnyClickComplete : GuideCompleteBase
|
||
{
|
||
/// <summary>
|
||
/// 点击次数
|
||
/// </summary>
|
||
private int clickCount;
|
||
|
||
public AnyClickComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
if (cfg.CompleteTypeParams.Length <= 0)
|
||
{
|
||
clickCount = 1;
|
||
return;
|
||
}
|
||
|
||
if (int.TryParse(cfg.CompleteTypeParams[0], out int num))
|
||
clickCount = num;
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
InputManager.Instance.OnClick += OnClick;
|
||
InputManager.Instance.OnFingerUp += OnClick;
|
||
InputManager.Instance.OnFingerUpUI += OnClick;
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
InputManager.Instance.OnFingerUpUI -= OnClick;
|
||
InputManager.Instance.OnFingerUp -= OnClick;
|
||
InputManager.Instance.OnClick -= OnClick;
|
||
}
|
||
|
||
private void OnClick(Vector2 screenPos)
|
||
{
|
||
--clickCount;
|
||
if (clickCount > 0)
|
||
return;
|
||
|
||
Complete();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 保存队伍完成
|
||
/// </summary>
|
||
internal sealed class SaveTeamComplete : GuideCompleteBase
|
||
{
|
||
public SaveTeamComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.TeamUpdate, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.TeamUpdate, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 选择队伍完成
|
||
/// </summary>
|
||
internal sealed class SelectTeamComplete : GuideCompleteBase
|
||
{
|
||
public SelectTeamComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.SetSelectTeam, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.SetSelectTeam, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 上载具
|
||
/// </summary>
|
||
internal sealed class JoinVehicle : GuideCompleteBase
|
||
{
|
||
public JoinVehicle(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_JoinVehicle, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_JoinVehicle, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 上阵完成
|
||
/// </summary>
|
||
internal sealed class GoBattleComplete : GuideCompleteBase
|
||
{
|
||
public GoBattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_JoinVehicle, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_JoinVehicle, Complete);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 技能冷却完成
|
||
/// </summary>
|
||
internal sealed class SkillCDComplete : GuideCompleteBase
|
||
{
|
||
public SkillCDComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
|
||
{
|
||
}
|
||
|
||
public override void AddListener()
|
||
{
|
||
EventManager.Instance.Register(EventManager.EventName.Guide_JoinVehicle, Complete);
|
||
}
|
||
|
||
public override void RemoveListener()
|
||
{
|
||
EventManager.Instance.Unregister(EventManager.EventName.Guide_JoinVehicle, Complete);
|
||
}
|
||
}
|
||
} |