34 lines
659 B
C#
34 lines
659 B
C#
using cfg.ShowCfg;
|
|
using Cysharp.Threading.Tasks;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// 演出接口
|
|
/// </summary>
|
|
public interface IShow
|
|
{
|
|
/// <summary>
|
|
/// 演出场景类型
|
|
/// </summary>
|
|
E_ShowSceneType ShowSceneTyp { get; }
|
|
|
|
/// <summary>
|
|
/// 刷新演出
|
|
/// </summary>
|
|
UniTask RefreshShow(object data = null);
|
|
|
|
/// <summary>
|
|
/// 播放相机动画
|
|
/// </summary>
|
|
void PlayeCameraAnim(Action callback);
|
|
|
|
/// <summary>
|
|
/// 获取刷新进度
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
float GetRefreshProcess();
|
|
}
|