227 lines
15 KiB
C#
227 lines
15 KiB
C#
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namespace Framework
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{
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public partial class Constants
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{
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public const string EMPTY_SCENE_PATH = "Assets/Scenes/Empty.unity";
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public const string UI_ANIM_CCNFIG = "Assets/Config/UIAnimProfileConfig.asset";
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public const string MAP_ASSET_PATH_WITHOUT_ASSET = "Level/Maps/";
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public const string MAP_ASSET_PATH = "Assets/" + MAP_ASSET_PATH_WITHOUT_ASSET;
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public const string MAP_ASSET_FORMAT_PATH = MAP_ASSET_PATH + "{0}.prefab";
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public const string MAP_CONFIG_FORMAT_PATH = "Assets/Config/Maps/{0}.json";
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public const string LEVEL_CONFIG_FORMAT_PATH = "Assets/Config/Levels/{0}.json";
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public const string LEGION_LEVEL_CONFIG_FORMAT_PATH = "Assets/Config/LegionLevels/{0}.json";
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public const string LEVEL_LIST_PATH = "Assets/Config/Levels/LevelList.json";
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public const string MAP_TEXTURE_PATH_WITHOUT_ASSET = "Art/Scene/Map/Mat";
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public const string TERRAIN_TYPE_CONFIG_PATH = "Assets/Config/Maps/TerrainTypes.json";
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public const string LEGION_TERRAIN_TYPE_CONFIG_PATH = "Assets/Config/Maps/LegionTerrainTypes.json";
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public const string SKILL_CONFIG_FORMAT_PATH = "Assets/Config/Skills/LogicAssets/logic_{0}.json";
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public const string ANIMATOR_CONFIG_FORMAT_PATH = "Assets/Config/Skills/AnimatorInfos/animator_{0}.json";
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public const string MAP_STRUCTURE_PATH_WITHOUT_ASSET = "Art/Character/Prefabs/Structure";
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public const string LEVEL_NPC_PATH_WITHOUT_ASSET = "Art/Character/Prefabs/Enemy";
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public const string LEVEL_NPC_PATH = "Assets/Art/Character/Prefabs/Enemy/{0}.prefab";
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public const string CHARACTER_ERROR = "Assets/Art/Character/Prefabs/Players/P_Error.prefab";
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public const string DATA_FORMAT_PATH = "Assets/Config/Data/{0}.json";
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//多语言表路径
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public const string DATA_LANGUAGE_PATH_DEFAULT = "Assets/Config/Data/stringcfg_stringconfig.json";
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public const string DATA_LANGUAGE_PATH_CN = "Assets/Config/Data/stringcfg_stringconfig.json";//"Assets/Config/Data/Localize/CN/stringcfg_stringconfig.json";
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public const string DATA_LANGUAGE_PATH_EN = "Assets/Config/Data/Localize/EN/stringcfg_stringconfig.json";
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public const string VEHICLE_OUTPUT_PATH = "Assets/Art_Out/AutoGen/Vehicle/{0}";
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public const string AI_ASSET_FORMAT_PATH = "Assets/Config/AI/{0}.asset";
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public const string SHADER_FADEOUT_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Dead.shader";
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// public const string SHADER_SIMPLE_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Simple.shader";
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public const string SHADER_INFIGHT_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_InFight.shader";
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public const string SHADER_INFIGHT_TOUSHI_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_InFight_TouShi.shader";
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public const string BLUR_MAT_PATH = "Assets/Art_Out/UI/Material/NLD_URP_UI_GaussianBlur_low.mat";
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// public const string UI_HEAD_PATH = "Assets/Art/UI/SplitTexture/Icon/HeadPic/Alive/";
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// public const string UI_DEAD_HEAD_PATH = "Assets/Art/UI/Texture/Icon/HeadPic/Death/";
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public const string UI_POSTER_DEFAULT_PATH = "Assets/Art_Out/UI/SplitTexture/Poster/Poster_Default/";
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public const string UI_MORALE_TEX_PATH = "Assets/Art_Out/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_TeamQueue/";
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public const string UI_NUMBER_TEX_PATH = "Assets/Art_Out/UI/Texture/CommonTextures/NumBer/UI_Time_0";
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public const string UI_RETREATE_STATE_MAP = "Assets/Art_Out/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Retreat_Map.png";
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public const string UI_SUPPRESS_STATE_MAP = "Assets/Art_Out/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Suppress_Map.png";
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public const string UI_INVEHICLE_STATE = "Assets/Art_Out/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_VehicleParalysis.png";
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public const string UI_RETREATE_STATE = "Assets/Art_Out/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Retreat.png";
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public const string UI_SUPPRESS_STATE = "Assets/Art_Out/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Suppress.png";
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public const string UI_TEAM_UNIT_INDEX_PATH = "Assets/Art_Out/UI/Texture/UI_Pic_Level/SerialNumber/UI_0{0}.png";
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//NPC头像、立绘
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public const string UI_NPC_ICON_PATH = "Assets/Art_Out/UI/Texture/Icon/HeadPic/{0}.png";
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public const string UI_NPC_POSTER_PATH = "Assets/Art_Out/UI/Texture/Icon/HeadPic/{0}.png";
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public const string STORY_PREVIEW_TALK_OBJ = "Assets/Art/Story/preview_res/obj_talk.prefab";
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// public const string EMOJI_PREFAB_PATH = "Assets/Art/Character/Prefabs/Emoji/prefab_emoji.prefab";
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public const string TEAM_EDIT_PREFAB_PATH = "Assets/Scenes/TeamEdit/TeamPreviewNode.prefab";
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public const string AUDIO_MUSIC_PATH = "Assets/Audio/Music/";
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public const string AUDIO_CUE_ACB_STREAMING = "Assets/Audio/Music/CueSheet_S_ProjNLD.acb";
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public const string AUDIO_CUE_ACB = "Assets/Audio/Music/CueSheet_ProjNLD.acb";
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public const string AUDIO_CUE_ACF = "Assets/Audio/Music/CueSheet_ProjNLD.acf";
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public const string UI_INTERFACE_PREVIEW_PREFAB_PATH = "Assets/Scenes/UI_InterfacePreview/UI_InterfacePreviewNode.prefab";
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public const string UI_Vehicle_IconPath = "Assets/Art_Out/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/VehicleChoose/";
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/// <summary>
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/// 签到特效
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/// </summary>
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public const string DAILY_NEW_CHECKIN_SE_PATH = "Assets/Art_Out/UI/GFX/UI_GFX_Checkin_ani.prefab";
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/// <summary>
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/// 关卡选关场景
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/// </summary>
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public const string UI_LEVEL_SELECTED_SCENE_PATH = "Assets/Scenes/UI/UI_LevelSelect.unity";
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/// <summary>
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/// 主界面Banner默认图
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/// </summary>
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public const string UI_MAIN_BANNER_DEFAULT_PATH = "Assets/Art_Out/UI/Texture/UI_Pic_MainPannel/BannerPic_MainPannel/UI_Banner_Default.png";
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/// <summary>
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/// 主场景路径
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/// </summary>
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public const string MAIN_SCENE_PATH = "Assets/Scenes/MainScene.unity";
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/// <summary>
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/// 营地场景路径
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/// </summary>
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public const string CAMP_SCENE_PATH = "Assets/Scenes/CampScene.unity";
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/// <summary>
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/// 新版营地场景路径
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/// </summary>
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public const string NEWCAMP_SCENE_PATH = "Assets/Scenes/CampSceneNew.unity";
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/// <summary>
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/// 耀斑活动场景
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/// </summary>
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public const string FLARE_ACTIVITY_SCENE_PATH = "Assets/Scenes/EventMainScene_1.unity";
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/// <summary>
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/// 抽卡场景
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/// </summary>
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public const string RAFFLE_SCENE_PATH = "Assets/Scenes/GacyaScene.unity";
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public const string START_SCENE_PATH = "Assets/Scenes/StartScene.unity";
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/// <summary>
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/// 载具场景
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/// </summary>
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public const string UI_VEHICLE_CHOOSE_SCENE_PATH = "Assets/Scenes/VehicleScene.unity";
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//突破Icon
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public const string UI_Cultivata_BreakIconFolder = "Assets/Art_Out/UI/Texture/UI_Pic_Main/UI_Pic_RankUp/";
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//觉醒Icon
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public const string UI_Cultivata_AwakeIconFolder = "Assets/Art_Out/UI/Texture/UI_Pic_Main/UI_Pic_AdvanceUp/";
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//技能Icon
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public const string UI_Cultivata_skillIconFolder = "Assets/Art_Out/UI/Texture/Icon/Skills/";
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public const string UI_Vehicle_HeadFolder = "Assets/Art_Out/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/";
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public const string UI_PlaySkill_IconPathFolder = "Assets/Art_Out/UI/Texture/Icon/Skills/";
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public const string UI_Faction_Icon_Front = "Assets/Art_Out/UI/Texture/Icon/CharacterRegion/";
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//派遣图标路径
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public const string UI_Dispatch_Bg = "Assets/Art_Out/UI/Texture/Dispatch/RegionBg/UI_dispatch_map_0{0}.png";
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public const string UI_Dispatch_Dark = "Assets/Art_Out/UI/Texture/Dispatch/UI_dispatch_tap_0{0}.png";
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public const string UI_Dispatch_Normal = "Assets/Art_Out/UI/Texture/Dispatch/UI_dispatch_tap_0{0}_normal.png";
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public const string UI_Dispatch_Select = "Assets/Art_Out/UI/Texture/Dispatch/UI_dispatch_tap_0{0}_selected.png";
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public const string UI_Dispatch_TaskBG = "Assets/Art_Out/UI/Texture/Dispatch/TaskBg/UI_dispatch_task_di_{0}.png";
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//护送对象路径
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public const string LEVEL_PROTECT_UNIT_PATH = "Art/Character/Prefabs/Protect";
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public const string UI_SHOP_SCENE_PATH = "Assets/Scenes/ShopScenes.unity";
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//血条、状态、伤害飘字路径
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public const string UI_STATE_BAR_SELF_CHARACTER = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_CharacterState_Bar_New.prefab";
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public const string UI_STATE_BAR_SELF_VEHICLE = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_VehicleState_Bar_New.prefab";
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public const string UI_STATE_BAR_SELF_PROTECTED = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_Protected_Bar_New.prefab";
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public const string UI_STATE_BAR_SELF_SUMMON = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_Summon_Bar.prefab";
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public const string UI_STATE_BAR_SELF_BUILDING = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_Summon_Bar.prefab";
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public const string UI_STATE_BAR_NPC_CHARACTER = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_NPCCharacterState_Bar_New.prefab";
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public const string UI_STATE_BAR_NPC_VEHICLE = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_NPCVehicleState_Bar_New.prefab";
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public const string UI_STATE_BAR_ENEMY_CHARACTER = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_EnemyState_Bar_New.prefab";
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public const string UI_STATE_BAR_ENEMY_VEHICLE = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_Enemy_VehicleState_Bar_New.prefab";
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public const string UI_STATE_BAR_ENEMY_BUILDING = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_Enemy_Building_Bar_New.prefab";
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public const string UI_STATE_BAR_NETURAL_BUILDING = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_Building_Bar_New.prefab";
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public const string UI_DAMAGE_PREFAB_PATH = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UICharacterDamage.prefab";
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public const string UI_DAMAGE_TEMP_PREFAB = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UITxtDamageTemp.prefab";
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public const string BUFF_ICON_PATH = "Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffIcon/{0}.png";
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public const string UI_TARGET_ICON_PATH = "Assets/Art_Out/UI/Texture/UI_Pic_Level/NewFightTypeIcon/{0}.png";
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public const string UI_GRID_TYPE_CAPTURE = "Assets/Art_Out/UI/Texture/UI_Pic_Level/NewFightTypeGrid/UI_Grid3.png";
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public const string UI_GRID_TYPE_HOLDFLAG = "Assets/Art_Out/UI/Texture/UI_Pic_Level/NewFightTypeGrid/UI_Grid4.png";
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public const string UI_GRID_TYPE_FLAGRETURN = "Assets/Art_Out/UI/Texture/UI_Pic_Level/NewFightTypeGrid/UI_Grid2.png";
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public const string UI_GRID_TYPE_RETREAT0 = "Assets/Art_Out/UI/Texture/UI_Pic_Level/NewFightTypeGrid/UI_Grid0.png";
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public const string UI_GRID_TYPE_RETREAT1 = "Assets/Art_Out/UI/Texture/UI_Pic_Level/NewFightTypeGrid/UI_Grid1.png";
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public const string UI_GRID_TYPE_DefenseArea = "Assets/Art_Out/UI/Texture/UI_Pic_Level/NewFightTypeGrid/UI_Grid5.png";
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public const string UI_GRID_TYPE_PREFAB = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_GridType.prefab";
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public const string UI_GRID_TYPE_KILL = "Assets/Art_Out/UI/Texture/UI_Pic_Level/NewFightTypeGrid/icon_Combat_kill.png";
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public const string UI_BUFF_ADD_PREFAB = "Assets/Art_Out/UI/GFX/UI_GFX_Ground_att.prefab";
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public const string UI_TARGET_DESC_PREFAB = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_TargetDescription.prefab";
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/// <summary>
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/// 屏幕外目标提示
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/// </summary>
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public const string UI_TARGET_OUTRANGE_PREFAB = "Assets/Art_Out/UI/Prefab/LevelSceneUI/CrucialMarkTip.prefab";
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public const string UI_BUFF_ADD_SHOW_FRONT = "Assets/Art_Out/UI/Texture/UI_Pic_Level/BuffNamePic/{0}.png";
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public const string UI_ATTACK_TARGET_PREFAB = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UI_EnemyTarget.prefab";
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//战场内
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public const string UI_SPEED_PATH_0 = "Assets/Art_Out/UI/Texture/CommonTextures/NumBer/UI_Battle_Speed_{0}X_00.png";
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public const string UI_SPEED_PATH_1 = "Assets/Art_Out/UI/Texture/CommonTextures/NumBer/UI_Battle_Speed_{0}X_01.png";
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public const string UI_SPEED_GEAR_03_OFF = "Assets/Art_Out/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_NewClock/UI_03XOff.png";
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public const string UI_SPEED_GEAR_03_ON = "Assets/Art_Out/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_NewClock/UI_03XOn.png";
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public const string UI_JOB_INFIGHT = "Assets/Art_Out/UI/Texture/UI_Pic_Level/Job/{0}";
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public const string UI_SKILL_TARGET_ICON = "Assets/Art_Out/UI/Texture/UI_Pic_Level/UI_Pic_Character_Skill_Info/";
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public const string UI_LONG_PRESS_PREFAB = "Assets/Art_Out/UI/Prefab/LevelSceneUI/UILongPress.prefab";
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// 编队职业
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public const string UI_Profession_Icon = "Assets/Art_Out/UI/Texture/Icon/Job/Icon_{0}_01.png";
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public const string UI_Profession_Name = "Assets/Art_Out/UI/Texture/Icon/UI_LegionTeam/UI_font_{0}.png";
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public const string UI_Profession_Unlimited_Icon = "Assets/Art_Out/UI/Texture/Icon/UI_LegionTeam/UI_icon_+.png";
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// 编队羁绊图标
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public const string UI_TEAM_REGION_ICON = "Assets/Art_Out/UI/Texture/Icon/UI_LegionTeam/{0}";
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/// <summary>
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/// 角色阵营图标路径
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/// </summary>
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public const string UI_CHARACTER_REGION_ICON_PATH = "Assets/Art_Out/UI/Texture/Icon/CharacterRegion/{0}";
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public const string WEAPON_SETTLE_ANIM_PATH = "Assets/Art/Animations/animVictory/";
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/// <summary>
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/// 战斗结算动画路径
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/// </summary>
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public const string BATTLE_SETTLE_ANIM_PATH = "Assets/Art_Out/Manual/animVictory/";
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public const string LEGION_BATTLE_LEVEL_DATA_PATH = "Assets/Config/LegionLevels/{0}.json";
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//载具
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public const string VEHICLE_BATTERY_NODE_NAME = "Battery_point01";
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/// <summary>
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/// 关卡详情 职业图标路径
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/// </summary>
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public const string UI_LEVEL_DETAIL_ICON =
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"Assets/Art_Out/UI/Texture/Icon/Job/Icon_{0}_02.png";
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/// <summary>
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/// 剧情初登场
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/// </summary>
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public const string UI_STORY_POSTER_ICON = "Assets/Art_Out/Other/Story/big_icon/{0}.png";
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public const string UI_STORY_FRACTION_ICON = "Assets/Art_Out/Other/Story/faction_icon/{0}.png";
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public const string UI_ACTIVITY_ACTOR_TEST_TITLE =
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"Assets/Art_Out/UI/Texture/I18N/Activity/Activity_SpecialGain/UI_Activity_SpecialGain_font_03.png";
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public const string UI_ACTIVITY_SEVEN_DAY_TITLE =
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"Assets/Art_Out/UI/Texture/I18N/Activity/Activity_CheckIn/UI_Activity_CheckIn_font_01.png";
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public const string UI_Attribute_Base_Icon = "Assets/Art_Out/UI/Texture/UI_Pic_Level/AttributeIcon/{0}.png";
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}
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} |