NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/UI/UINameConst.cs

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using System;
/// <summary>
/// UI名称常量
/// 定义所有UI窗口的路径
/// </summary>
public static class UINameConst
{
public static readonly string UICommonSubtitle = "Subtitle/UICommonSubtitle";
public static readonly string UILogin = "StartScene/UILogin";
#region 战斗
public static readonly string UI_TeamFight = "LevelSceneUI/UI_TeamFight";
public static readonly string UI_BattleRestart = "LevelSceneUI/UI_BattleRestart";
/// <summary>
/// 关卡黑屏界面
/// </summary>
public static readonly string UI_LevelBlack = "LevelSceneUI/UI_LevelBlack";
/// <summary>
/// 战斗开始界面
/// </summary>
public static readonly string UI_FightStart = "LevelSceneUI/LevelBegin/UI_FightStart";
public static readonly string UIFightClock = "LevelSceneUI/UIFightClock";
public static readonly string UIFightClockDynamic = "LevelSceneUI/LevelDynamic/UIFightClockDynamic";
public static readonly string UI_Pause = "LevelSceneUI/UI_Pause";
/// <summary>
/// 关卡失败界面
/// </summary>
public static readonly string UI_FightFailure = "LevelSceneUI/LevelSettle/UI_FightFailure";
public static readonly string UIPassGame = "LevelSceneUI/LevelSettle/UIPassGame";
public static readonly string UI_WaveTip = "LevelSceneUI/UI_WaveTip";
/// <summary>
/// 战斗角色试用提示界面
/// </summary>
public static readonly string UI_CharacterTrialTip = "LevelSceneUI/UI_CharacterTrialTip";
#endregion
/// <summary>
/// 扫荡通关结算
/// </summary>
public static readonly string UI_PassGame_Sweep = "LevelSceneUI/UI_PassGame_Sweep";
//public static readonly string UI_PlayerLevelUp = "LevelSceneUI/LevelSettle/UI_PlayerLevelUpInfo";
public static readonly string UIFightScene = "LevelSceneUI/UIFightScene";
public static readonly string UIFightPoster = "LevelSceneUI/UIPosterAndSkillInfo";
public static readonly string UIStoryFightMain = "Story/UIStoryFightMain";
public static readonly string UIFightTarget = "LevelSceneUI/UIFightTarget";
public static readonly string UISkillPut = "LevelSceneUI/UISkillPut";
public static readonly string UI_FightTeam = "LevelSceneUI/UI_FightTeam";
public static readonly string UI_FightGridTip = "LevelSceneUI/LevelFightInfo/UI_FightGridTip";
public static readonly string UIFightTeamCommandeSkill = "LevelSceneUI/LevelDynamic/UIFightTeamCommandeSkill";
public static readonly string UI_LevelUpParticleWindow = "Particle/UI_LevelUpParticleWindow";
public static readonly string UIPressCommander = "LevelSceneUI/UIPressCommander";
#region 旧军团战
/// <summary>
/// 军团场景控制
/// </summary>
public static readonly string UI_LegionBattleScene = "LegionBattle/UI_LegionBattleScene";
/// <summary>
/// 军团战主界面
/// </summary>
public static readonly string UI_LegionBattleMain = "LegionBattle/UI_LegionBattleMain";
/// <summary>
/// 军团战信息和操作界面
/// </summary>
public static readonly string UI_LegionBattleCommand = "LegionBattle/UI_LegionBattleCommand";
/// <summary>
/// 军团战信息提示界面
/// </summary>
public static readonly string UI_LegionBattleNotice = "LegionBattle/UI_LegionBattleNotice";
/// <summary>
/// 军团战结算界面
/// </summary>
public static readonly string UI_LegionBattleSettle = "LegionBattle/UI_LegionBattleSettle";
/// <summary>
/// 军团战战斗内战报
/// </summary>
public static readonly string UI_LegionBattleReport = "LegionBattle/UI_LegionBattleReport";
/// <summary>
/// 军团棋子信息
/// </summary>
public static readonly string UI_LegionCharacterInfo = "LegionBattle/New/UI_LegionCharacterInfo";
/// <summary>
/// 军团据点信息
/// </summary>
public static readonly string UI_LegionBattleBaseInfo = "LegionBattle/New/UI_LegionBattleBaseInfo";
/// <summary>
/// 军团战玩家呼吸UI
/// </summary>
public static readonly string UI_LegionBattleBreathe = "LegionBattle/UI_LegionBattleBreathe";
#endregion
#region 新军团战
/// <summary>
/// 军团战场景控制界面
/// </summary>
public static readonly string UI_LB_Scene = "LegionBattleNew/UI_LB_Scene";
/// <summary>
/// 军团战主界面
/// </summary>
public static readonly string UI_LB_Main = "LegionBattleNew/UI_LB_Main";
/// <summary>
/// 军团战编队界面
/// </summary>
public static readonly string UI_LB_EditorTeam = "LegionBattleNew/UI_LB_EditorTeam";
/// <summary>
/// 军团战战斗演算界面
/// </summary>
public static readonly string UI_LB_BattlePredict = "LegionBattleNew/UI_LB_BattlePredict";
/// <summary>
/// 军团战战斗中界面
/// </summary>
public static readonly string UI_LB_Battling = "LegionBattleNew/UI_LB_Battling";
/// <summary>
/// 军团战单次战斗结算界面
/// </summary>
public static readonly string UI_LB_BattleRes = "LegionBattleNew/UI_LB_BattleRes";
/// <summary>
/// 军团战暂停界面
/// </summary>
public static readonly string UI_LB_Pause = "LegionBattleNew/UI_LB_Pause";
/// <summary>
/// 军团战选择角色回血界面
/// </summary>
public static readonly string UI_LB_Recovery = "LegionBattleNew/UI_LB_Recovery";
/// <summary>
/// 军团战角色回血确认界面
/// </summary>
public static readonly string UI_LB_RecoveryTip = "LegionBattleNew/UI_LB_RecoveryTip";
/// <summary>
/// 军团战购买医疗包界面
/// </summary>
public static readonly string UI_LB_BuyRecovery = "LegionBattleNew/UI_LB_BuyRecovery";
/// <summary>
/// 军团战放弃提示界面
/// </summary>
public static readonly string UI_LB_GiveUpTip = "LegionBattleNew/UI_LB_GiveUpTip";
/// <summary>
/// 军团战失败结算界面
/// </summary>
public static readonly string UI_LB_Fail = "LegionBattleNew/UI_LB_Fail";
/// <summary>
/// 军团战规则提示界面
/// </summary>
public static readonly string UI_LB_RuleTip = "LegionBattleNew/UI_LB_RuleTip";
#endregion
public static readonly string UI_LoadingBlack = "Interface/UI_LoadingBlack";
public static readonly string UISelectCharacter = "MainScene/ShowCharacter/UISelectCharacter";
public static readonly string UIShowAllCharacterSort = "MainScene/UIShowAllCharacterSort";
//public static readonly string UI_Cultivate = "CharacterCultivate/UI_Cultivate";
public static readonly string UI_CultivateChange = "CharacterCultivate/UI_CultivateChange";
public static readonly string UI_CultivateDetailNew = "CharacterCultivate/UI_CultivateDetailNew";
public static readonly string UI_CulDetailNewTemp = "CharacterCultivate/UI_CulDetailNewTemp";
public static readonly string UI_Cultivate_ProAndInfo = "MainScene/ShowCharacter/UI_Cultivate_ProAndInfo";
public static readonly string UI_Cultivate_Detail = "MainScene/ShowCharacter/UI_Cultivate_Detail";
public static readonly string UI_SkinChange = "MainScene/ShowCharacter/SkinChange";
public static readonly string UIJobIntroducePanel = "CharacterCultivate/UIJobIAndRegionIntroducePanel";
//public static readonly string UICharacterRegionIntroducePanel = "CharacterCultivate/UICharacterRegionIntroducePanel";
public static readonly string UI_AttributeDetail = "CharacterCultivate/UI_AttributeDeteilNew";
public static readonly string UI_AttributeClickInfo = "CharacterCultivate/UI_AttributeClickInfo";
public static readonly string UILevelUpNew = "CharacterCultivate/UILevelUpNew";
public static readonly string UIAirView = "LevelSceneUI/UIAirView";
public static readonly string UIScrollNotice = "LevelSceneUI/UIScrollNotice";
public static readonly string UIPoster = "MainScene/ShowCharacter/UIPoster";
public static readonly string UIClickSheild = "LevelSceneUI/UIClickSheild";
//public static readonly string UIFavorable = "MainScene/ShowCharacter/UIFavorable";
public static readonly string UI_FavorPanel = "Favor/UI_FavorPanel";
public static readonly string UI_FavorItemUsing = "Favor/UI_FavorItemUsing";
public static readonly string UI_FavorCharacter = "Favor/UI_FavorCharacter";
public static readonly string UIUsingFavorItem = "Favor/UIUsingFavorItem";
public static readonly string UILevelUp = "MainScene/ShowCharacter/UILevelUp";
public static readonly string UICharacterStateBar = "LevelSceneUI/UI_CharacterState_Bar";
public static readonly string UIVehicleStateBar = "LevelSceneUI/UI_VehicleState_Bar";
public static readonly string UIEnemyStateBar = "LevelSceneUI/UI_EnemyState_Bar";
public static readonly string UICharacterDamage = "LevelSceneUI/UICharacterDamage";
public static readonly string UIMissionWin = "LevelSceneUI/LevelSettle/UI_MissionWin";
public static readonly string UITeamInfo = "TeamChoose/UI_TeamInfo";
public static readonly string UITeamMarkChoose = "TeamChoose/UI_TeamMarkChoose";
public static readonly string UI_TeamMarkChooseTwo = "TeamChoose/UI_TeamMarkChooseTwo";
public static readonly string UI_TeamSelect = "TeamChoose/UI_TeamSelect";
public static readonly string UIStoryMain = "Story/UIStoryMain";
public static readonly string UISkipPlot = "Plot/UI_SkipPlot";
public static readonly string UI_RoleFirstShow = "Story/UI_RoleFirstShow";
public static readonly string UIDebugShowID = "Debug/UIDebugShowID";
//public static readonly string UIRank = "MainScene/ShowCharacter/UIRank";
//public static readonly string UIAdvance = "MainScene/ShowCharacter/UIAdvance";
public static readonly string UISkillLevelUpNew = "CharacterCultivate/UISkillLevelUpNew";
public static readonly string UI_SkillInfo = "CharacterCultivate/UI_SkillInfo";
public static readonly string UIRankNew = "CharacterCultivate/UIRankNew";
public static readonly string UIAdvanceNew = "CharacterCultivate/UIAdvanceNew";
public static readonly string UI_Transition = "Interface/UI_Transition";
public static readonly string UIRedPointTest = "Test/UI_RedPointTest";
//退款惩戒
public static readonly string UIChargeBack = "Chargeback/UI_Chargeback";
public static readonly string UIChargeBackNum = "Chargeback/UI_Chargeback_num";
#region 抽卡
/// <summary>
/// 抽卡动画界面
/// </summary>
public static readonly string UI_RaffleAnim = "MainScene/Raffle/UI_RaffleAnim";
/// <summary>
/// 抽卡角色详情
/// </summary>
public static readonly string UI_DrawPannelCharacter = "DrawPanel/DrawGetCharacter/UI_DrawPannelCharacter";
/// <summary>
/// 抽卡结果界面
/// </summary>
public static readonly string UI_DrawResultCharacters = "DrawPanel/DrawResultCharacter/UI_DrawResultCharacters";
/// <summary>
/// 抽卡主界面
/// </summary>
public static readonly string UI_DrawMain = "DrawPanel/UI_DrawMainPanel";
/// <summary>
/// 抽卡历史界面
/// </summary>
public static readonly string UI_DrawHistoryPanel = "DrawPanel/UI_DrawHistoryPanel";
/// <summary>
/// 抽卡天井兑换界面(新)
/// </summary>
public static readonly string UI_DrawCoinExchange = "DrawPanel/UI_DrawCoinExchange";
/// <summary>
/// 天井二次确认
/// </summary>
public static readonly string UI_DrawCoinExchangeTip = "DrawPanel/UI_DrawCoinExchangeTip";
/// <summary>
/// 抽卡天井兑换界面
/// </summary>
public static readonly string UI_ExchangePanel = "DrawPanel/ExchangePanel/UI_ExchangePanel";
/// <summary>
/// 抽卡详情界面
/// </summary>
public static readonly string UI_CardPoolDetails = "DrawPanel/CardPoolDetailPanel/UI_CardPoolDetailsPanel";
/// <summary>
/// 抽卡up角色详情界面
/// </summary>
public static readonly string UI_DrawPanelRoleInfo = "DrawPanel/UI_DrawPanelRoleInfo";
/// <summary>
/// 新版抽卡角色预览
/// </summary>
public static readonly string UI_DrawPanelRoleInfo_New = "DrawPanel/UI_DrawPanelRoleInfo_New";
/// <summary>
/// 抽卡券不足提示兑换界面
/// </summary>
public static readonly string UI_RaffleExChange = "DrawPanel/UI_RaffleExChange";
/// <summary>
/// 抽卡确认弹窗
/// </summary>
public static readonly string UI_DrawConfirmDialog = "DrawPanel/UI_DrawConfirmDialog";
#endregion
#region 靶场
/// <summary>
/// 靶场选关界面
/// </summary>
public static readonly string UI_FiringRangeSelect = "FiringRange/UI_FiringRangeSelect";
/// <summary>
/// 靶场简略信息界面
/// </summary>
public static readonly string UI_FiringRangeInfo = "FiringRange/UI_FiringRangeInfo";
/// <summary>
/// 靶场详细信息界面
/// </summary>
public static readonly string UI_FiringRangeDetail = "FiringRange/UI_FiringRangeDetail";
#endregion
/// <summary>
/// 播放视频界面
/// </summary>
public static readonly string UI_PlayVideo = "Interface/UI_PlayVideo";
/// <summary>
/// 播放PV视频界面
/// </summary>
public static readonly string UI_PVAnimaPlay = "LevelSelect/UI_PVAnimaPlay";
public static readonly string UIVersionUpdate = "VersionUpdate/UI_VersionUpdate";
public static readonly string UINewLogin = "StartScene/UINewLogin";
public static readonly string UIGiftCode = "MainScene/GiftCode/UIGiftCode";
/// <summary>
/// 主界面
/// </summary>
public static readonly string UI_MainPanel = "MainPanel/UI_MainPanel";
/// <summary>
/// 关卡选择
/// </summary>
public static readonly string UI_LevelSelect = "LevelSelect/UI_LevelSelect";
/// <summary>
/// 主线星级奖励界面
/// </summary>
public static readonly string UI_MainStarReward = "LevelSelect/UI_MainStarReward";
/// <summary>
/// 战役评分奖励界面
/// </summary>
public static readonly string UI_WarScoreReward = "LevelSelect/UI_WarScoreReward";
public static readonly string UI_BeforeFight = "LevelSelect/UI_BeforeFight";
public static readonly string UI_Activity = "Activity/UI_Activity";
public static readonly string UI_FlareActivity = "Activity_Flare/UI_FlareActivity";
public static readonly string UI_SevenDayTask = "Activity/UI_SevenDayTask";
public static readonly string UI_Main_Dispatchlist = "MainPanel/UI_Main_Dispatchlist";
public static readonly string UI_Setting = "Setting/UI_Setting";
public static readonly string UI_Setting_New = "Setting/UI_Setting_New";
public static readonly string UI_NoticeSetting = "Setting/UINoticeSetting";
public static readonly string UI_CdkChangePanel = "Setting/UI_CdkChangePanel";
public static readonly string UI_Notice = "Interface/UI_Notice";
public static readonly string UIBackReturn = "Interface/UI_BackReturn";
public static readonly string UINoticeTwo = "Common/Notice/UINoticeTwo";
public static readonly string UITask = "TaskPanel/UI_MissionPannel";
public static readonly string UITaskTip = "Interface/UI_Achievement";
//载具界面
public static readonly string UI_VehicleCultivate = "MainScene/VehicleCultivate/UI_VehicleCultivate";
//public static readonly string UI_VehicleCultivateNew = "MainScene/VehicleCultivate/UI_VehicleCultivateNew";
public static readonly string UI_VehicleCultivatePro = "Interface_Vehicle/UI_VehicleCultivatePro";
public static readonly string UI_VehicleTechTree = "Interface_Vehicle/UI_VehicleTechTree";
public static readonly string UI_VehiclePartTree = "Interface_Vehicle/UI_VehiclePartTree";
public static readonly string UI_VehicleSkin = "Interface_Vehicle/UI_VehicleSkin";
public static readonly string UI_GetVehiclePanel = "Interface_Vehicle/UI_GetVehiclePanel";
public static readonly string UI_VehiclePartTreeDetail = "Interface_Vehicle/UI_VehiclePartTreeDetail";
public static readonly string UI_VehicleChoose = "MainScene/VehicleCultivate/UI_VehicleChoose";
public static readonly string UI_VehicleLevelUp = "MainScene/VehicleCultivate/UI_VehicleLevelUp";
public static readonly string UI_Update = "Interface/UI_Update";
public static readonly string UI_LogIn = "StartScene/New/UI_LogIn";
public static readonly string UI_StartGameInterface = "StartScene/Newest/UI_StartGameInterface";
/// <summary>
/// 游戏启动加载界面
/// </summary>
public static readonly string UI_LoadingProgressInterface = "StartScene/Newest/UI_LoadingProgressInterface";
public static readonly string UIReconnect = "Common/UIReconnect";
public static readonly string UIReconnectConfirm = "Common/UIReconnectConfirm";
public static readonly string UIReconnectNotice = "Common/UIReconnectNotice";
public static readonly string UINoticeOne = "Common/Notice/UINoticeOne";
public static readonly string UI_AgeTip = "StartScene/Newest/UI_AgeTip";
public static readonly string UI_LoginTips = "StartScene/New/UI_LoginTips";
/// <summary>
/// 通用加载界面
/// </summary>
public static readonly string UI_LoadingInterface = "StartScene/Newest/UI_LoadingInterface";
public static readonly string UIGiftCodeAwards = "MainScene/GiftCode/UIGiftCodeAwards";
public static readonly string UI_Email = "Mail/UI_Email";
public static readonly string UI_Email_New = "Mail/UI_Email_New";
public static readonly string UI_CameraChange = "Interface/UI_CameraChange";
public static readonly string UICameraAndPosterChange = "Interface/UICameraAndPosterChange";
public static readonly string UI_PVPDefendPrepare = "PVP/UI_DefendSetting";//"PVP/UI_PVPDefendPrepare";
[Obsolete]
public static readonly string UI_PVPRankInfo = "PVP/UI_PVPRankInfo";
public static readonly string UI_PVPRankInformation = "PVP/UI_PVPRankInformation";
public static readonly string UI_PVPRankReward = "PVP/UI_PVPRankReward";
public static readonly string UI_PVPSettlement = "PVP/UI_PVPSettlement";
public static readonly string UI_PVPWarning = "PVP/PVPWarningPanel";
public static readonly string UI_PVPEnemyInfo = "PVP/UI_PVPEnemyInfo";
public static readonly string UI_PVPRecord = "PVP/UI_PVPRecord";
public static readonly string UI_PVPExitTip = "PVP/UI_PVPExitTip";
public static readonly string UI_PVPRule = "PVP/UI_PVPRule";
/// <summary>
/// PVP结算界面
/// </summary>
public static readonly string UI_PVPSettle = "PVP/UI_PVPSettle";
public static readonly string UI_PVPStart = "PVP/UI_PVPStart";
public static readonly string UI_Shop = "Shop/UI_Shop";
public static readonly string UI_ExChangeShopRefresh = "Shop/UI_ExChangeShopRefresh";
public static readonly string UI_ExChangeShopPurchase = "Shop/UI_ExChangeShopPurchase";
public static readonly string UI_ChargeShopPurchase = "Shop/UI_ChargeShopPurchase";
public static readonly string UI_GiftShopPurchase = "Shop/UI_GiftShopPurchase";
public static readonly string UI_AdvanceAccountPurchase = "Shop/UI_AdvanceAccountPurchase";
public static readonly string UI_Purchase = "Interface/Shop/UI_Purchase";
public static readonly string UI_ClothShopPurchase = "Shop/UI_ClothShopPurchase";
public static readonly string UI_AdvanceAccountShop = "AdvanceAccount/UI_AdvanceAccountShop";
public static readonly string UI_AdvanceAccountGet = "AdvanceAccount/UI_AdvanceAccountGet";
public static readonly string AdvanceAccountRule = "AdvanceAccount/AdvanceAccountRule";
public static readonly string UI_GetItemWindow = "Interface/Shop/UI_GetItemWindow";
public static readonly string UI_GetItemWindow_New2 = "Interface/Shop/UI_GetItemWindow_New2";
public static readonly string UI_MonthlyAnim = "Common/UI_MonthlyAnim";
/// <summary>
/// 描述提示窗口支持link_language标签
/// </summary>
public static readonly string UI_DescriptionTip = "Common/UI_DescriptionTip";
public static readonly string UI_ConfirmClaimMedal = "Medal/UI_ConfirmClaimMedal";
public static readonly string UI_PVPMain = "PVP/UI_PVPMain";
/// <summary>
/// 营地主界面
/// </summary>
public static readonly string UI_Camp = "Camp/UI_Camp";
/// <summary>
/// 营地二级界面
/// </summary>
public static readonly string UI_CampSecond = "Camp/UI_Camp_Second";
public static readonly string UI_TrainingPanel = "Train/UI_TrainingPanel";
public static readonly string UI_TrainingPanel_New = "Train/UI_TrainingPanel_New";
public static readonly string UI_DispatchPanel = "Train/UI_DispatchPanel";
public static readonly string UI_DispatchDetail = "Train/UI_DispatchDetail";
public static readonly string UI_DispatchEditTeam = "Train/UI_DispatchEditorTeam";
public static readonly string UI_DispatchEditorTeam_list_new = "Train/UI_DispatchEditorTeam_list_new";
public static readonly string UI_DispatchEditorTeam_new = "Train/UI_DispatchEditorTeam_new";
public static readonly string UI_DispatchTip = "Train/UI_DispatchTip";
public static readonly string UI_DispatchFinishTip = "Train/UI_DispatchFinishTip";
//货币
public static readonly string UI_CreditPointExchangePanel = "CreditPointExChange/UI_CreditPointExchangePanel";
public static readonly string UI_CreditPointExchangeTip = "CreditPointExChange/UI_CreditPointExchangeTip";
//通用提示弹窗
public static readonly string UI_Tip = "Common/Tip/UI_Tip";
public static readonly string UI_Confirm = "Common/Notice/UI_Confirm ";
public static readonly string UI_CommonRule = "Common/UI_CommonRule";
public static readonly string UI_Pay = "PayWindow/UI_PayWindow";
/// <summary>
/// 关卡详情界面
/// </summary>
public static readonly string UI_LevelDetail = "LevelSelect/UI_LevelDetail";
/// <summary>
/// 关卡地形天气提示界面
/// </summary>
public static readonly string UI_WeatherTip = "LevelSelect/UI_WeatherTip";
public static readonly string UI_LevelTransition = "LevelSceneUI/LevelBegin/UI_LevelTransition";
public static readonly string UI_MusicPanel = "Interface/UI_MusicPannel";
/// <summary>
/// 所有指挥官技能信息界面
/// </summary>
public static readonly string UI_CommanderSkillInfo = "CommandSkill/UI_CommanderSkillInfo";
/// <summary>
/// 士气章总界面
/// </summary>
public static readonly string UI_MoralePatch = "Medal/UI_MoralePatch";
/// <summary>
/// 士气章详情
/// </summary>
public static readonly string UI_MoralePatchInfo = "Medal/UI_MoralePatchInfo";
/// <summary>
/// 队伍选择和指挥官技能选择进入战斗界面
/// </summary>
public static readonly string UI_TeamAndSkillSelect = "CommandSkill/CommandAndTeamSelect/UI_TeamAndSkillSelect";
/// <summary>
/// 指挥官技能选择界面
/// </summary>
public static readonly string UI_SelectCommadnerSkill = "CommandSkill/UI_SelectCommadnerSkill";
public static readonly string UI_DailyBonus = "Interface/UI_DailyBonus";
//Loading转场
public static readonly string UI_TransitionNormal = "Transition/UI_TransitionNormal";
//防沉迷消息提醒
public static readonly string UI_LongTip = "StartScene/Newest/UI_LongTip";
//实名认证提醒
public static readonly string UI_NoticeWindow = "StartScene/Newest/UI_NoticeWindow";
public static readonly string UI_RealNameIdentify = "StartScene/Newest/UI_RealNameIdentify";
public static readonly string UI_BuyEnergy = "Interface/Shop/UI_BuyEnergy";
public static readonly string UI_BuyEnergy_New = "Common/UI_BuyEnergy_New";
public static readonly string UI_ItemCategory = "Interface/UI_Category";
public static readonly string UI_ItemExchange = "Common/UI_ItemExchangePanel";
//public static readonly string UI_ItemDetailInfo = "Interface/UI_ItemDetailInfo";
//public static readonly string UI_ItemSourcePanel = "Common/UI_ItemSourcePanel";
public static readonly string UI_UsingItem = "Common/UI_UsingItem";
public static readonly string UI_popup_UsingItem = "CharacterCultivate/UI_popup_UsingItem";
//public static readonly string UI_GiftItem = "Common/UI_GiftItem";
public static readonly string UI_ItemUsing_Change = "Interface/UI_ItemUsing_Change";
/// <summary>
/// 新手引导UI
/// </summary>
public static readonly string UI_Guide = "Guide/UI_Guide";
/// <summary>
/// 引导说明UI
/// </summary>
public static readonly string UI_GuideTip = "Guide/UI_GuideTip";
/// <summary>
/// 引导说明UI 2
/// </summary>
public static readonly string UI_Guide2Tip = "Guide/UI_Guide2Tip";
/// <summary>
/// 选主角
/// </summary>
public static readonly string UI_ChoosePerson = "Interface/UI_ChoosePerson";
/// <summary>
/// 改名
/// </summary>
public static readonly string UI_WriteName = "Interface/UI_WriteName";
/// <summary>
/// 头像更改
/// </summary>
public static readonly string UI_HeadIconChoose = "PlayerInfo/UI_HeadIconChoose";
/// <summary>
/// 改名确定窗口
/// </summary>
public static readonly string UI_NameConfirmWindow = "Interface/UI_NameConfirmWindow";
public static readonly string UI_WriteTeamName = "TeamChoose/UI_EditTeamName";
public static readonly string UI_PlayerInfo = "PlayerInfo/UI_PlayerInfo";
public static readonly string UI_BindAccount = "Interface/UI_BindAccount";
public static readonly string UI_EditIntroduction = "PlayerInfo/UI_EditIntroduction";
public static readonly string UI_EditBirthday = "PlayerInfo/UI_EditBirthday";
//军团
public static readonly string UI_LegionSquarePanel = "Legion/UI_LegionSquarePanel";
public static readonly string UI_LegionInfoPanel = "Legion/UI_LegionInfoPanel";
public static readonly string UI_LegionCreatePanel = "Legion/UI_LegionCreatePanel";
public static readonly string UI_MemberOperationPanel = "Legion/UI_MemberOperationPanel";
public static readonly string UI_LegionSettingPanel = "Legion/UI_LegionSettingPanel";
public static readonly string UI_LegionApplyPanel = "Legion/UI_LegionApplyPanel";
//军团战
public static readonly string UI_LegionBattleApply = "LegionBattle/UI_LegionBattleApply";
public static readonly string UI_LegionBattleTeamOrganization = "LegionBattle/UI_LegionBattleTeamOrganize";
public static readonly string UI_LegionBattleMercenarySquare = "LegionBattle/UI_LegionBattleMercenarySquare";
public static readonly string UI_MercenaryApply = "LegionBattle/UI_MercenaryApply";
public static readonly string UI_MercenaryApplyTip = "LegionBattle/UI_MercenaryApplyTip";
public static readonly string UI_LegionBattleMercenaryApply = "LegionBattle/UI_LegionBattleMercenaryApply";
// 军团战外围
public static readonly string UI_LBEnterPanel = "LegionBattleNew/UI_LBEnterPanel";
public static readonly string UI_LBLevelMainPanel = "LegionBattleNew/UI_LBLevelMainPanel";
// 通行证
public static readonly string UI_BattlePassPurchase = "BattlePass/UI_BattlePassPurchase";
public static readonly string UI_BattlePassBuyLevelPanel = "Interface/UI_BattlePassBuyLevelPanel";
public static readonly string UI_BattlePass = "BattlePass/UI_BattlePass";
public static readonly string UI_BattlePassRule = "BattlePass/UI_BattlePassRule";
public static readonly string UIBattlePassFirstEnter = "BattlePass/UIBattlePassFirstEnter";
public static readonly string UI_BattlePassLevelUpParticle = "BattlePass/UI_BattlePassLevelUpParticle";
public static readonly string UIBattlePassUnLock = "BattlePass/UIBattlePassUnLock";
// 边境防卫主界面
public static readonly string UI_BorderDefenseSupport = "BorderDefenseSupport/UI_BorderDefenseSupport";
public static readonly string UI_Popup_BorderDefenseSupport = "BorderDefenseSupport/UI_Popup_BorderDefenseSupport";
/// <summary>
/// 功能锁UI
/// </summary>
public static readonly string UI_FunctionLock = "FunctionLock/UI_FunctionLock";
//勋章
public static readonly string UI_MedalMainPanel = "Medal/UI_MedalMainPanel";
public static readonly string UI_MedalInfoPanel = "Medal/UI_MedalInfoPanel";
public static readonly string UI_MedalEditorShowPanel = "Medal/UI_MedalEditorShowPanel";
//图鉴
public static readonly string UI_CollectionMain = "Camp/UI_CollectionMain";
public static readonly string UI_CharacterFileMain = "Camp/UI_CharacterFileMain";
public static readonly string UI_PVFilm = "Camp/UI_PVFilm";
public static readonly string UI_Encyclopedia = "Camp/UI_Encyclopedia";
public static readonly string UI_EnemyInfo = "Camp/UI_EnemyInfo";
public static readonly string UI_Character = "Camp/UI_Character";
public static readonly string UI_NPC = "Camp/UI_NPC";
public static readonly string UI_EnemyCharacter = "Camp/UI_EnemyCharacter";
public static readonly string UI_NPCInfo = "Camp/UI_NPCInfo";
}