NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/IActivityEntranceNode.cs

19 lines
600 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IActivityEntranceNode
{
UIActivityNode monoInst { get; set; }
void FakeAwake();
void FakeOnDestroy();
public DateTime GetActivityGroupOpenTime(int groupID);
public DateTime GetActivityGroupCloseTime(int groupID);
public DateTime GetActivityOpenTime(int activityID);
public DateTime GetActivityCloseTime(int activityID);
public DateTime GetCurTime();
public bool IsActivityActive(int activityID);
public bool IsActivityGroupActive(int groupID);
}