65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using cfg.ShowCfg;
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using Sirenix.OdinInspector;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 抽卡演出组件
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/// </summary>
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public sealed class RaffleShowComponent : MonoBehaviour
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{
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#region 外部序列化字段
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/// <summary>
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/// 角色根节点
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/// </summary>
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[LabelText("角色根节点")]
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[SerializeField]
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private Transform tsCharacterRoot;
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/// <summary>
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/// 角色演出点根节点
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/// </summary>
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[LabelText("角色演出点根节点")]
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[SerializeField]
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private Transform tsCharacterShowPointRoot;
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#endregion
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private readonly E_ShowSceneType showSceneTyp = E_ShowSceneType.Raffle;
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public E_ShowSceneType ShowSceneTyp
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{
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get { return showSceneTyp; }
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}
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/// <summary>
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/// 角色根节点
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/// </summary>
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public Transform TsCharacterRoot { get { return tsCharacterRoot; } }
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#if UNITY_EDITOR
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/// <summary>
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/// 演出点根节点
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/// </summary>
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public Transform TsShowPointRoot
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{
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get { return tsCharacterShowPointRoot; }
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}
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#endif
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/// <summary>
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/// 获取演出点
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/// </summary>
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/// <param name="listTsShowPoint"></param>
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public void GetShowPoint(ref List<Transform> listTsShowPoint)
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{
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listTsShowPoint.Clear();
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if (tsCharacterShowPointRoot is null)
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return;
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listTsShowPoint = new(tsCharacterShowPointRoot.childCount);
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for (int i = 0; i < tsCharacterShowPointRoot.childCount; ++i)
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{
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listTsShowPoint.Add(tsCharacterShowPointRoot.GetChild(i));
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}
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}
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} |