17 KiB
17 KiB
| 1 | ShaderName | ShaderAssetPath | PassType | Keywords | SourceMaterialCount | SourceMaterials |
|---|---|---|---|---|---|---|
| 2 | Skybox/Cubemap | Resources/unity_builtin_extra | Normal | 0 | ||
| 3 | Skybox/Procedural | Resources/unity_builtin_extra | Normal | _SUNDISK_SIMPLE | 0 | |
| 4 | Skybox/Panoramic | Resources/unity_builtin_extra | Normal | 0 | ||
| 5 | Legacy Shaders/Particles/Additive | Resources/unity_builtin_extra | Normal | 0 | ||
| 6 | Hidden/Internal-UIRAtlasBlitCopy | Resources/unity_builtin_extra | Normal | 0 | ||
| 7 | Hidden/UIElements/EditorUIE | Resources/unity_builtin_extra | Normal | 0 | ||
| 8 | Unlit/Transparent | Resources/unity_builtin_extra | Normal | 0 | ||
| 9 | Hidden/Universal Render Pipeline/CopyDepth | Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader | Normal | 0 | ||
| 10 | Hidden/Universal Render Pipeline/FallbackError | Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader | Normal | 0 | ||
| 11 | Hidden/Universal/CoreBlit | Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader | Normal | 0 | ||
| 12 | Universal Render Pipeline/Lit | Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader | ShadowCaster | 0 | ||
| 13 | Universal Render Pipeline/Lit | Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader | ScriptableRenderPipeline | _EMISSION _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX | 0 | |
| 14 | Universal Render Pipeline/Lit | Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX | 0 | |
| 15 | Universal Render Pipeline/Particles/Unlit | Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader | Normal | _SURFACE_TYPE_TRANSPARENT | 0 | |
| 16 | Universal Render Pipeline/Simple Lit | Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader | ShadowCaster | 0 | ||
| 17 | Universal Render Pipeline/Simple Lit | Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader | ShadowCaster | INSTANCING_ON | 0 | |
| 18 | Universal Render Pipeline/Simple Lit | Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader | ShadowCaster | _ALPHATEST_ON | 0 | |
| 19 | Universal Render Pipeline/Simple Lit | Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader | ScriptableRenderPipeline | _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _EMISSION _MAIN_LIGHT_SHADOWS _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT EVALUATE_SH_VERTEX | 0 | |
| 20 | Universal Render Pipeline/Simple Lit | Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader | ScriptableRenderPipeline | _EMISSION _MAIN_LIGHT_SHADOWS _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT EVALUATE_SH_VERTEX | 0 | |
| 21 | Universal Render Pipeline/Simple Lit | Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader | ScriptableRenderPipeline | _EMISSION _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX | 0 | |
| 22 | Universal Render Pipeline/Simple Lit | Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT EVALUATE_SH_VERTEX | 0 | |
| 23 | Universal Render Pipeline/Simple Lit | Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX | 0 | |
| 24 | NLD_URP/NLD_Charactor | Assets/Code/Shaders/Character/NLD_Charactor.shader | ShadowCaster | 0 | ||
| 25 | NLD_URP/NLD_Charactor | Assets/Code/Shaders/Character/NLD_Charactor.shader | ScriptableRenderPipeline | 0 | ||
| 26 | NLD_URP/NLD_Charactor | Assets/Code/Shaders/Character/NLD_Charactor.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT | 0 | |
| 27 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | 0 | ||
| 28 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_OFF _DISSOLVE_OFF _DISTORTION_OFF _MASK_OFF _POLAR_OFF _TEX2_OFF INSTANCING_ON | 0 | |
| 29 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON | 0 | |
| 30 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON _DISSOLVE_ON | 0 | |
| 31 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON _DISSOLVE_ON _DISTORTION_ON | 0 | |
| 32 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON _DISSOLVE_ON _DISTORTION_ON _MASK_ON | 0 | |
| 33 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON _DISSOLVE_ON _MASK_ON | 0 | |
| 34 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON _DISSOLVE_ON _MASK_ON _TEX2_ON | 0 | |
| 35 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON _DISSOLVE_ON _TEX2_ON | 0 | |
| 36 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON _DISTORTION_ON _POLAR_ON | 0 | |
| 37 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON _MASK_ON | 0 | |
| 38 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _CUSTOMDATA_ON _MASK_ON _POLAR_ON | 0 | |
| 39 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _DISSOLVE_ON | 0 | |
| 40 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _DISSOLVE_ON _DISTORTION_ON | 0 | |
| 41 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _DISSOLVE_ON _MASK_ON | 0 | |
| 42 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _DISTORTION_ON | 0 | |
| 43 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _DISTORTION_ON _MASK_ON | 0 | |
| 44 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _DISTORTION_ON _TEX2_ON | 0 | |
| 45 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _MASK_ON | 0 | |
| 46 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _MASK_ON _TEX2_ON | 0 | |
| 47 | NLD/Particles/shader_mix | Assets/Code/Shaders/Others/shader_mix.shader | Normal | _TEX2_ON | 0 | |
| 48 | NLD_URP/NLD_Charactor_Lambert | Assets/Code/Shaders/Character/NLD_Charactor_Lambert.shader | ShadowCaster | 0 | ||
| 49 | NLD_URP/NLD_Charactor_Lambert | Assets/Code/Shaders/Character/NLD_Charactor_Lambert.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT | 0 | |
| 50 | NLD_URP/NLD_Charactor_Lambert | Assets/Code/Shaders/Character/NLD_Charactor_Lambert.shader | ScriptableRenderPipelineDefaultUnlit | 0 | ||
| 51 | NLD_URP/NLD_Scene_Lambert_DoubleSide | Assets/Code/Shaders/Character/NLD_Scene_Lambert_DoubleSide.shader | ShadowCaster | 0 | ||
| 52 | NLD_URP/NLD_Scene_Lambert_DoubleSide | Assets/Code/Shaders/Character/NLD_Scene_Lambert_DoubleSide.shader | ScriptableRenderPipeline | 0 | ||
| 53 | NLD_URP/NLD_Scene_Lambert_DoubleSide | Assets/Code/Shaders/Character/NLD_Scene_Lambert_DoubleSide.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT | 0 | |
| 54 | NLD_URP/NLD_Scene_Lightmap_Ground | Assets/Code/Shaders/Character/NLD_Scene_Lightmap_Ground.shader | ScriptableRenderPipeline | _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT EVALUATE_SH_VERTEX | 0 | |
| 55 | NLD_URP/NLD_Scene_Lightmap_Ground | Assets/Code/Shaders/Character/NLD_Scene_Lightmap_Ground.shader | ScriptableRenderPipeline | _ALPHATEST_ON _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX | 0 | |
| 56 | NLD_URP/NLD_Scene_Lightmap_Ground | Assets/Code/Shaders/Character/NLD_Scene_Lightmap_Ground.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX | 0 | |
| 57 | NLD_URP/NLD_Scene_Lightmap | Assets/Code/Shaders/Character/NLD_Scene_Lightmap.shader | ShadowCaster | 0 | ||
| 58 | NLD_URP/NLD_Scene_Lightmap | Assets/Code/Shaders/Character/NLD_Scene_Lightmap.shader | ScriptableRenderPipeline | 0 | ||
| 59 | NLD_URP/NLD_Scene_Lightmap | Assets/Code/Shaders/Character/NLD_Scene_Lightmap.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX | 0 | |
| 60 | URP_Test/PostOutline_1 | Assets/Code/Shaders/Others/PostOutline_1.shader | ScriptableRenderPipeline | 0 | ||
| 61 | NLD_URP/UI/Particle/UI_Particle_Base | Assets/Code/Shaders/UI/Particle/UI_Particle_Base.shader | Normal | 0 | ||
| 62 | NLD_URP/NLD_Scene_Lambert | Assets/Code/Shaders/Character/NLD_Scene_Lambert.shader | ShadowCaster | 0 | ||
| 63 | NLD_URP/NLD_Scene_Lambert | Assets/Code/Shaders/Character/NLD_Scene_Lambert.shader | ScriptableRenderPipeline | 0 | ||
| 64 | NLD_URP/NLD_Scene_Lambert | Assets/Code/Shaders/Character/NLD_Scene_Lambert.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT | 0 | |
| 65 | NLD_URP/NLD_Vehicle | Assets/Code/Shaders/Character/NLD_Vehicle.shader | ShadowCaster | 0 | ||
| 66 | NLD_URP/NLD_Vehicle | Assets/Code/Shaders/Character/NLD_Vehicle.shader | ScriptableRenderPipeline | 0 | ||
| 67 | NLD_URP/NLD_Vehicle | Assets/Code/Shaders/Character/NLD_Vehicle.shader | ScriptableRenderPipelineDefaultUnlit | _MAIN_LIGHT_SHADOWS _RECEIVE_SHADOW_ON _SHADOWS_SOFT | 0 | |
| 68 | NLD_URP/NLD_Vehicle | Assets/Code/Shaders/Character/NLD_Vehicle.shader | ScriptableRenderPipelineDefaultUnlit | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT | 0 | |
| 69 | NLD_URP/NLD_Scene_Unit_Inst_MoveArea | Assets/Code/Shaders/Scene/NLD_Scene_Unit_Inst_MoveArea.shader | ScriptableRenderPipelineDefaultUnlit | INSTANCING_ON | 0 | |
| 70 | NLD_URP/NLD_Scene_Water | Assets/Code/Shaders/Scene/NLD_Scene_Water.shader | ScriptableRenderPipelineDefaultUnlit | 0 | ||
| 71 | NLD_URP/NLD_Scene_Grass | Assets/Code/Shaders/Scene/NLD_Scene_Grass.shader | ShadowCaster | INSTANCING_ON | 0 | |
| 72 | NLD_URP/NLD_Scene_Grass | Assets/Code/Shaders/Scene/NLD_Scene_Grass.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT INSTANCING_ON | 0 | |
| 73 | NLD_URP/NLD_Scene_Opaque | Assets/Code/Shaders/Scene/NLD_Scene_Opaque.shader | ShadowCaster | 0 | ||
| 74 | NLD_URP/NLD_Scene_Opaque | Assets/Code/Shaders/Scene/NLD_Scene_Opaque.shader | ShadowCaster | INSTANCING_ON | 0 | |
| 75 | NLD_URP/NLD_Scene_Opaque | Assets/Code/Shaders/Scene/NLD_Scene_Opaque.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS INSTANCING_ON | 0 | |
| 76 | NLD_URP/NLD_Scene_Opaque | Assets/Code/Shaders/Scene/NLD_Scene_Opaque.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS | 0 | |
| 77 | NLD_URP/NLD_Charactor_Display | Assets/Code/Shaders/Character/NLD_Charactor_Display.shader | Normal | 0 | ||
| 78 | NLD_URP/NLD_Charactor_Display | Assets/Code/Shaders/Character/NLD_Charactor_Display.shader | ShadowCaster | 0 | ||
| 79 | NLD_URP/NLD_Charactor_Display | Assets/Code/Shaders/Character/NLD_Charactor_Display.shader | ScriptableRenderPipeline | 0 | ||
| 80 | NLD_URP/NLD_Charactor_Display | Assets/Code/Shaders/Character/NLD_Charactor_Display.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT | 0 | |
| 81 | NLD_URP/NLD_Charactor_Eyebows | Assets/Code/Shaders/Character/NLD_Charactor_Eyebows.shader | Normal | 0 | ||
| 82 | NLD_URP/NLD_Charactor_Eyebows | Assets/Code/Shaders/Character/NLD_Charactor_Eyebows.shader | ScriptableRenderPipeline | 0 | ||
| 83 | NLD_URP/NLD_UI_GaussianBlur | Assets/Code/Shaders/UI/NLD_UI_GaussianBlur.shader | Normal | 0 | ||
| 84 | Universal Render Pipeline/Unlit | Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader | Normal | 0 | ||
| 85 | Universal Render Pipeline/Unlit | Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader | Normal | _ALPHATEST_ON | 0 | |
| 86 | Universal Render Pipeline/Unlit | Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader | Normal | _ALPHATEST_ON _SURFACE_TYPE_TRANSPARENT | 0 | |
| 87 | Universal Render Pipeline/Unlit | Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader | Normal | _SURFACE_TYPE_TRANSPARENT | 0 | |
| 88 | Unlit/BlackAreaBlit2 | Assets/Code/Shaders/Others/BlackAreaBlit2.shader | Normal | 0 | ||
| 89 | NLD_URP/NLD_Scene_Transparent | Assets/Code/Shaders/Scene/NLD_Scene_Transparent.shader | ShadowCaster | 0 | ||
| 90 | NLD_URP/NLD_Scene_Transparent | Assets/Code/Shaders/Scene/NLD_Scene_Transparent.shader | ShadowCaster | INSTANCING_ON | 0 | |
| 91 | NLD_URP/NLD_Scene_Transparent | Assets/Code/Shaders/Scene/NLD_Scene_Transparent.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS INSTANCING_ON | 0 | |
| 92 | NLD_URP/NLD_Scene_Transparent | Assets/Code/Shaders/Scene/NLD_Scene_Transparent.shader | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS | 0 | |
| 93 | NLD_URP/NLD_Charactor_Face | Assets/Code/Shaders/Character/NLD_Charactor_Face.shader | Normal | 0 | ||
| 94 | NLD_URP/NLD_Charactor_Eye | Assets/Code/Shaders/Character/NLD_Charactor_Eye.shader | Normal | 0 | ||
| 95 | NLD_URP/NLD_Charactor_Eye | Assets/Code/Shaders/Character/NLD_Charactor_Eye.shader | ScriptableRenderPipeline | 0 | ||
| 96 | NLD_URP/NLD_UI_GaussianBlur_Low | Assets/Code/Shaders/UI/NLD_UI_GaussianBlur_Low.shader | Normal | 0 | ||
| 97 | URP_Test/PostOutline_2 | Assets/Code/Shaders/Others/PostOutline_2.shader | Normal | 0 | ||
| 98 | UI/Default-Gama | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader | Normal | UNITY_UI_ALPHACLIP | 0 | |
| 99 | UI/Default-Gama | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader | Normal | UNITY_UI_ALPHACLIP USE_ALPHA_MASK USE_BORDER_FADE | 0 | |
| 100 | UI/Default-Gama | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader | Normal | UNITY_UI_ALPHACLIP USE_BORDER_FADE USE_CUSTOM_BOUNDS_FADE | 0 | |
| 101 | UI/Default-Gama | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader | Normal | UNITY_UI_ALPHACLIP USE_COLOR_ADJUST | 0 | |
| 102 | UI/Default-Gama | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader | Normal | UNITY_UI_ALPHACLIP USE_GLITCH | 0 | |
| 103 | URP_Test/PostOutline_3 | Assets/Code/Shaders/Others/PostOutline_3.shader | Normal | 0 | ||
| 104 | NLD_URP/NLD_Charactor_Transparent | Assets/Code/Shaders/Character/NLD_Charactor_Transparent.shader | ScriptableRenderPipeline | 0 | ||
| 105 | Hidden/Internal-GUIRoundedRect | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUIRoundedRect.shader | Normal | 0 | ||
| 106 | Hidden/Internal-GUITextureClip | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITextureClip.shader | Normal | 0 | ||
| 107 | Hidden/Internal-GUITextureBlit | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITextureBlit.shader | Normal | 0 | ||
| 108 | Hidden/Internal-GUIRoundedRectWithColorPerBorder | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUIRoundedRectWithColorPerBorder.shader | Normal | 0 | ||
| 109 | Hidden/Internal-GUITexture | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITexture.shader | Normal | 0 | ||
| 110 | Hidden/Internal-GUITextureClipText | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITextureClipText.shader | Normal | 0 | ||
| 111 | UI/Default | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default.shader | Normal | 0 | ||
| 112 | Hidden/BlitCopy | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-BlitCopy.shader | Normal | 0 | ||
| 113 | TextMeshPro/Distance Field | Assets/PhxhSDK/ThirdParty/TextMesh Pro/Shaders/TMP_SDF.shader | Normal | 0 | ||
| 114 | TextMeshPro/Distance Field | Assets/PhxhSDK/ThirdParty/TextMesh Pro/Shaders/TMP_SDF.shader | Normal | UNDERLAY_ON | 0 | |
| 115 | NLD_URP/ColorLine | Assets/Code/Shaders/Others/ColorLine.shader | ScriptableRenderPipeline | 0 | ||
| 116 | Unlit/Transparent | Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Unlit/Unlit-Alpha.shader | Normal | 0 | ||
| 117 | NLD_URP/UI/Particle/UI_Particle_Polar_Mask | Assets/Code/Shaders/UI/Particle/UI_Particle_Polar_Mask.shader | Normal | _CUSTOMDATA_ON _MASK_ON _POLAR_ON | 0 | |
| 118 | NLD_URP/UI/Particle/UI_Particle_Polar_Mask | Assets/Code/Shaders/UI/Particle/UI_Particle_Polar_Mask.shader | Normal | _MASK_ON | 0 | |
| 119 | NLD_URP/NLD_UI_Blur | Assets/Code/Shaders/UI/NLD_UI_Blur.shader | Normal | UNITY_UI_ALPHACLIP | 0 | |
| 120 | Unlit/TalkBg | Assets/Code/Shaders/Others/TalkBg.shader | Normal | 0 | ||
| 121 | NLD_URP/NLD_UI_Gray | Assets/Code/Shaders/UI/NLD_UI_Gray.shader | Normal | 0 | ||
| 122 | NLD_URP/NLD_UnlitColor | Assets/Code/Shaders/Others/NLD_UnlitColor.shader | ScriptableRenderPipeline | 0 | ||
| 123 | NLD_URP/NLD_Scene_Unit_Inst_Transparent | Assets/Code/Shaders/Scene/NLD_Scene_Unit_Inst_Transparent.shader | ScriptableRenderPipelineDefaultUnlit | INSTANCING_ON | 0 | |
| 124 | Hide/ColorFade | Assets/Code/Shaders/Others/ColorFade.shader | Normal | 0 | ||
| 125 | NLD_URP/NLD_Scene_Unit_Inst_SkillHighLight | Assets/Code/Shaders/Scene/NLD_Scene_Unit_Inst_SkillHighLight.shader | ScriptableRenderPipelineDefaultUnlit | 0 | ||
| 126 | Shader Graphs/PhysicalMaterial3DsMax | Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph | ShadowCaster | 0 | ||
| 127 | Shader Graphs/PhysicalMaterial3DsMax | Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph | ScriptableRenderPipeline | _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX | 0 | |
| 128 | UI/Additive | Packages/com.coffee.ui-particle/Shaders/UIAdditive.shader | Normal | 0 | ||
| 129 | Flipbook | Assets/Art/Gfx/Shader/Flipbook.shader | ScriptableRenderPipeline | INSTANCING_ON | 0 | |
| 130 | FlashEffect | Assets/Art/Gfx/Shader/FlashEffect.shader | ScriptableRenderPipeline | INSTANCING_ON | 0 | |
| 131 | NLD_URP/NLD_Scene_FogSheet | Assets/Code/Shaders/Scene/NLD_Scene_FogSheet.shader | ScriptableRenderPipeline | 0 | ||
| 132 | NLD/Scene/Fog_DistanceBased | Assets/Code/Shaders/Scene/NLD_Scene_Fog_DistanceBased.shader | Normal | 0 |