133 lines
17 KiB
Plaintext
133 lines
17 KiB
Plaintext
ShaderName,ShaderAssetPath,PassType,Keywords,SourceMaterialCount,SourceMaterials
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"Skybox/Cubemap","Resources/unity_builtin_extra",Normal,"",0,""
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"Skybox/Procedural","Resources/unity_builtin_extra",Normal,"_SUNDISK_SIMPLE",0,""
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"Skybox/Panoramic","Resources/unity_builtin_extra",Normal,"",0,""
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"Legacy Shaders/Particles/Additive","Resources/unity_builtin_extra",Normal,"",0,""
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"Hidden/Internal-UIRAtlasBlitCopy","Resources/unity_builtin_extra",Normal,"",0,""
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"Hidden/UIElements/EditorUIE","Resources/unity_builtin_extra",Normal,"",0,""
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"Unlit/Transparent","Resources/unity_builtin_extra",Normal,"",0,""
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"Hidden/Universal Render Pipeline/CopyDepth","Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader",Normal,"",0,""
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"Hidden/Universal Render Pipeline/FallbackError","Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader",Normal,"",0,""
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"Hidden/Universal/CoreBlit","Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader",Normal,"",0,""
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"Universal Render Pipeline/Lit","Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader",ShadowCaster,"",0,""
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"Universal Render Pipeline/Lit","Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader",ScriptableRenderPipeline,"_EMISSION _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX",0,""
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"Universal Render Pipeline/Lit","Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX",0,""
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"Universal Render Pipeline/Particles/Unlit","Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader",Normal,"_SURFACE_TYPE_TRANSPARENT",0,""
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"Universal Render Pipeline/Simple Lit","Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader",ShadowCaster,"",0,""
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"Universal Render Pipeline/Simple Lit","Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader",ShadowCaster,"INSTANCING_ON",0,""
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"Universal Render Pipeline/Simple Lit","Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader",ShadowCaster,"_ALPHATEST_ON",0,""
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"Universal Render Pipeline/Simple Lit","Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader",ScriptableRenderPipeline,"_ALPHAPREMULTIPLY_ON _ALPHATEST_ON _EMISSION _MAIN_LIGHT_SHADOWS _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT EVALUATE_SH_VERTEX",0,""
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"Universal Render Pipeline/Simple Lit","Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader",ScriptableRenderPipeline,"_EMISSION _MAIN_LIGHT_SHADOWS _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT EVALUATE_SH_VERTEX",0,""
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"Universal Render Pipeline/Simple Lit","Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader",ScriptableRenderPipeline,"_EMISSION _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX",0,""
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"Universal Render Pipeline/Simple Lit","Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT EVALUATE_SH_VERTEX",0,""
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"Universal Render Pipeline/Simple Lit","Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX",0,""
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"NLD_URP/NLD_Charactor","Assets/Code/Shaders/Character/NLD_Charactor.shader",ShadowCaster,"",0,""
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"NLD_URP/NLD_Charactor","Assets/Code/Shaders/Character/NLD_Charactor.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/NLD_Charactor","Assets/Code/Shaders/Character/NLD_Charactor.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_OFF _DISSOLVE_OFF _DISTORTION_OFF _MASK_OFF _POLAR_OFF _TEX2_OFF INSTANCING_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON _DISSOLVE_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON _DISSOLVE_ON _DISTORTION_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON _DISSOLVE_ON _DISTORTION_ON _MASK_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON _DISSOLVE_ON _MASK_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON _DISSOLVE_ON _MASK_ON _TEX2_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON _DISSOLVE_ON _TEX2_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON _DISTORTION_ON _POLAR_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON _MASK_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_CUSTOMDATA_ON _MASK_ON _POLAR_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_DISSOLVE_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_DISSOLVE_ON _DISTORTION_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_DISSOLVE_ON _MASK_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_DISTORTION_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_DISTORTION_ON _MASK_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_DISTORTION_ON _TEX2_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_MASK_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_MASK_ON _TEX2_ON",0,""
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"NLD/Particles/shader_mix","Assets/Code/Shaders/Others/shader_mix.shader",Normal,"_TEX2_ON",0,""
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"NLD_URP/NLD_Charactor_Lambert","Assets/Code/Shaders/Character/NLD_Charactor_Lambert.shader",ShadowCaster,"",0,""
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"NLD_URP/NLD_Charactor_Lambert","Assets/Code/Shaders/Character/NLD_Charactor_Lambert.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT",0,""
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"NLD_URP/NLD_Charactor_Lambert","Assets/Code/Shaders/Character/NLD_Charactor_Lambert.shader",ScriptableRenderPipelineDefaultUnlit,"",0,""
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"NLD_URP/NLD_Scene_Lambert_DoubleSide","Assets/Code/Shaders/Character/NLD_Scene_Lambert_DoubleSide.shader",ShadowCaster,"",0,""
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"NLD_URP/NLD_Scene_Lambert_DoubleSide","Assets/Code/Shaders/Character/NLD_Scene_Lambert_DoubleSide.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/NLD_Scene_Lambert_DoubleSide","Assets/Code/Shaders/Character/NLD_Scene_Lambert_DoubleSide.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT",0,""
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"NLD_URP/NLD_Scene_Lightmap_Ground","Assets/Code/Shaders/Character/NLD_Scene_Lightmap_Ground.shader",ScriptableRenderPipeline,"_ALPHAPREMULTIPLY_ON _ALPHATEST_ON _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT EVALUATE_SH_VERTEX",0,""
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"NLD_URP/NLD_Scene_Lightmap_Ground","Assets/Code/Shaders/Character/NLD_Scene_Lightmap_Ground.shader",ScriptableRenderPipeline,"_ALPHATEST_ON _MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX",0,""
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"NLD_URP/NLD_Scene_Lightmap_Ground","Assets/Code/Shaders/Character/NLD_Scene_Lightmap_Ground.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX",0,""
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"NLD_URP/NLD_Scene_Lightmap","Assets/Code/Shaders/Character/NLD_Scene_Lightmap.shader",ShadowCaster,"",0,""
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"NLD_URP/NLD_Scene_Lightmap","Assets/Code/Shaders/Character/NLD_Scene_Lightmap.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/NLD_Scene_Lightmap","Assets/Code/Shaders/Character/NLD_Scene_Lightmap.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX",0,""
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"URP_Test/PostOutline_1","Assets/Code/Shaders/Others/PostOutline_1.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/UI/Particle/UI_Particle_Base","Assets/Code/Shaders/UI/Particle/UI_Particle_Base.shader",Normal,"",0,""
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"NLD_URP/NLD_Scene_Lambert","Assets/Code/Shaders/Character/NLD_Scene_Lambert.shader",ShadowCaster,"",0,""
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"NLD_URP/NLD_Scene_Lambert","Assets/Code/Shaders/Character/NLD_Scene_Lambert.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/NLD_Scene_Lambert","Assets/Code/Shaders/Character/NLD_Scene_Lambert.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT",0,""
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"NLD_URP/NLD_Vehicle","Assets/Code/Shaders/Character/NLD_Vehicle.shader",ShadowCaster,"",0,""
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"NLD_URP/NLD_Vehicle","Assets/Code/Shaders/Character/NLD_Vehicle.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/NLD_Vehicle","Assets/Code/Shaders/Character/NLD_Vehicle.shader",ScriptableRenderPipelineDefaultUnlit,"_MAIN_LIGHT_SHADOWS _RECEIVE_SHADOW_ON _SHADOWS_SOFT",0,""
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"NLD_URP/NLD_Vehicle","Assets/Code/Shaders/Character/NLD_Vehicle.shader",ScriptableRenderPipelineDefaultUnlit,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT",0,""
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"NLD_URP/NLD_Scene_Unit_Inst_MoveArea","Assets/Code/Shaders/Scene/NLD_Scene_Unit_Inst_MoveArea.shader",ScriptableRenderPipelineDefaultUnlit,"INSTANCING_ON",0,""
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"NLD_URP/NLD_Scene_Water","Assets/Code/Shaders/Scene/NLD_Scene_Water.shader",ScriptableRenderPipelineDefaultUnlit,"",0,""
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"NLD_URP/NLD_Scene_Grass","Assets/Code/Shaders/Scene/NLD_Scene_Grass.shader",ShadowCaster,"INSTANCING_ON",0,""
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"NLD_URP/NLD_Scene_Grass","Assets/Code/Shaders/Scene/NLD_Scene_Grass.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT INSTANCING_ON",0,""
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"NLD_URP/NLD_Scene_Opaque","Assets/Code/Shaders/Scene/NLD_Scene_Opaque.shader",ShadowCaster,"",0,""
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"NLD_URP/NLD_Scene_Opaque","Assets/Code/Shaders/Scene/NLD_Scene_Opaque.shader",ShadowCaster,"INSTANCING_ON",0,""
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"NLD_URP/NLD_Scene_Opaque","Assets/Code/Shaders/Scene/NLD_Scene_Opaque.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS INSTANCING_ON",0,""
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"NLD_URP/NLD_Scene_Opaque","Assets/Code/Shaders/Scene/NLD_Scene_Opaque.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS",0,""
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"NLD_URP/NLD_Charactor_Display","Assets/Code/Shaders/Character/NLD_Charactor_Display.shader",Normal,"",0,""
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"NLD_URP/NLD_Charactor_Display","Assets/Code/Shaders/Character/NLD_Charactor_Display.shader",ShadowCaster,"",0,""
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"NLD_URP/NLD_Charactor_Display","Assets/Code/Shaders/Character/NLD_Charactor_Display.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/NLD_Charactor_Display","Assets/Code/Shaders/Character/NLD_Charactor_Display.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT",0,""
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"NLD_URP/NLD_Charactor_Eyebows","Assets/Code/Shaders/Character/NLD_Charactor_Eyebows.shader",Normal,"",0,""
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"NLD_URP/NLD_Charactor_Eyebows","Assets/Code/Shaders/Character/NLD_Charactor_Eyebows.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/NLD_UI_GaussianBlur","Assets/Code/Shaders/UI/NLD_UI_GaussianBlur.shader",Normal,"",0,""
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"Universal Render Pipeline/Unlit","Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader",Normal,"",0,""
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"Universal Render Pipeline/Unlit","Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader",Normal,"_ALPHATEST_ON",0,""
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"Universal Render Pipeline/Unlit","Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader",Normal,"_ALPHATEST_ON _SURFACE_TYPE_TRANSPARENT",0,""
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"Universal Render Pipeline/Unlit","Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader",Normal,"_SURFACE_TYPE_TRANSPARENT",0,""
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"Unlit/BlackAreaBlit2","Assets/Code/Shaders/Others/BlackAreaBlit2.shader",Normal,"",0,""
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"NLD_URP/NLD_Scene_Transparent","Assets/Code/Shaders/Scene/NLD_Scene_Transparent.shader",ShadowCaster,"",0,""
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"NLD_URP/NLD_Scene_Transparent","Assets/Code/Shaders/Scene/NLD_Scene_Transparent.shader",ShadowCaster,"INSTANCING_ON",0,""
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"NLD_URP/NLD_Scene_Transparent","Assets/Code/Shaders/Scene/NLD_Scene_Transparent.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS INSTANCING_ON",0,""
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"NLD_URP/NLD_Scene_Transparent","Assets/Code/Shaders/Scene/NLD_Scene_Transparent.shader",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS",0,""
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"NLD_URP/NLD_Charactor_Face","Assets/Code/Shaders/Character/NLD_Charactor_Face.shader",Normal,"",0,""
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"NLD_URP/NLD_Charactor_Eye","Assets/Code/Shaders/Character/NLD_Charactor_Eye.shader",Normal,"",0,""
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"NLD_URP/NLD_Charactor_Eye","Assets/Code/Shaders/Character/NLD_Charactor_Eye.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/NLD_UI_GaussianBlur_Low","Assets/Code/Shaders/UI/NLD_UI_GaussianBlur_Low.shader",Normal,"",0,""
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"URP_Test/PostOutline_2","Assets/Code/Shaders/Others/PostOutline_2.shader",Normal,"",0,""
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"UI/Default-Gama","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader",Normal,"UNITY_UI_ALPHACLIP",0,""
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"UI/Default-Gama","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader",Normal,"UNITY_UI_ALPHACLIP USE_ALPHA_MASK USE_BORDER_FADE",0,""
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"UI/Default-Gama","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader",Normal,"UNITY_UI_ALPHACLIP USE_BORDER_FADE USE_CUSTOM_BOUNDS_FADE",0,""
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"UI/Default-Gama","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader",Normal,"UNITY_UI_ALPHACLIP USE_COLOR_ADJUST",0,""
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"UI/Default-Gama","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default-Gama.shader",Normal,"UNITY_UI_ALPHACLIP USE_GLITCH",0,""
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"URP_Test/PostOutline_3","Assets/Code/Shaders/Others/PostOutline_3.shader",Normal,"",0,""
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"NLD_URP/NLD_Charactor_Transparent","Assets/Code/Shaders/Character/NLD_Charactor_Transparent.shader",ScriptableRenderPipeline,"",0,""
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"Hidden/Internal-GUIRoundedRect","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUIRoundedRect.shader",Normal,"",0,""
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"Hidden/Internal-GUITextureClip","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITextureClip.shader",Normal,"",0,""
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"Hidden/Internal-GUITextureBlit","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITextureBlit.shader",Normal,"",0,""
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"Hidden/Internal-GUIRoundedRectWithColorPerBorder","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUIRoundedRectWithColorPerBorder.shader",Normal,"",0,""
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"Hidden/Internal-GUITexture","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITexture.shader",Normal,"",0,""
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"Hidden/Internal-GUITextureClipText","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-GUITextureClipText.shader",Normal,"",0,""
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"UI/Default","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/UI/UI-Default.shader",Normal,"",0,""
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"Hidden/BlitCopy","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Internal-BlitCopy.shader",Normal,"",0,""
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"TextMeshPro/Distance Field","Assets/PhxhSDK/ThirdParty/TextMesh Pro/Shaders/TMP_SDF.shader",Normal,"",0,""
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"TextMeshPro/Distance Field","Assets/PhxhSDK/ThirdParty/TextMesh Pro/Shaders/TMP_SDF.shader",Normal,"UNDERLAY_ON",0,""
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"NLD_URP/ColorLine","Assets/Code/Shaders/Others/ColorLine.shader",ScriptableRenderPipeline,"",0,""
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"Unlit/Transparent","Assets/Code/Shaders/builtin_shaders-2022.3.17f1/DefaultResourcesExtra/Unlit/Unlit-Alpha.shader",Normal,"",0,""
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"NLD_URP/UI/Particle/UI_Particle_Polar_Mask","Assets/Code/Shaders/UI/Particle/UI_Particle_Polar_Mask.shader",Normal,"_CUSTOMDATA_ON _MASK_ON _POLAR_ON",0,""
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"NLD_URP/UI/Particle/UI_Particle_Polar_Mask","Assets/Code/Shaders/UI/Particle/UI_Particle_Polar_Mask.shader",Normal,"_MASK_ON",0,""
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"NLD_URP/NLD_UI_Blur","Assets/Code/Shaders/UI/NLD_UI_Blur.shader",Normal,"UNITY_UI_ALPHACLIP",0,""
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"Unlit/TalkBg","Assets/Code/Shaders/Others/TalkBg.shader",Normal,"",0,""
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"NLD_URP/NLD_UI_Gray","Assets/Code/Shaders/UI/NLD_UI_Gray.shader",Normal,"",0,""
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"NLD_URP/NLD_UnlitColor","Assets/Code/Shaders/Others/NLD_UnlitColor.shader",ScriptableRenderPipeline,"",0,""
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"NLD_URP/NLD_Scene_Unit_Inst_Transparent","Assets/Code/Shaders/Scene/NLD_Scene_Unit_Inst_Transparent.shader",ScriptableRenderPipelineDefaultUnlit,"INSTANCING_ON",0,""
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"Hide/ColorFade","Assets/Code/Shaders/Others/ColorFade.shader",Normal,"",0,""
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"NLD_URP/NLD_Scene_Unit_Inst_SkillHighLight","Assets/Code/Shaders/Scene/NLD_Scene_Unit_Inst_SkillHighLight.shader",ScriptableRenderPipelineDefaultUnlit,"",0,""
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"Shader Graphs/PhysicalMaterial3DsMax","Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph",ShadowCaster,"",0,""
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"Shader Graphs/PhysicalMaterial3DsMax","Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph",ScriptableRenderPipeline,"_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT EVALUATE_SH_VERTEX",0,""
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"UI/Additive","Packages/com.coffee.ui-particle/Shaders/UIAdditive.shader",Normal,"",0,""
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"Flipbook","Assets/Art/Gfx/Shader/Flipbook.shader",ScriptableRenderPipeline,"INSTANCING_ON",0,""
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"FlashEffect","Assets/Art/Gfx/Shader/FlashEffect.shader",ScriptableRenderPipeline,"INSTANCING_ON",0,""
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"NLD_URP/NLD_Scene_FogSheet","Assets/Code/Shaders/Scene/NLD_Scene_FogSheet.shader",ScriptableRenderPipeline,"",0,""
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"NLD/Scene/Fog_DistanceBased","Assets/Code/Shaders/Scene/NLD_Scene_Fog_DistanceBased.shader",Normal,"",0,""
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