90 lines
2.3 KiB
C#
90 lines
2.3 KiB
C#
using cfg;
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using Gameplay;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class UITaskNode: UINode
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{
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public Image imgBg;
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public Image imgRequirement;
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public TMP_Text txtTaskDesc;
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public TMP_Text txtTaskProcess;
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public Image imgTaskProcess;
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public Button btnClaim;
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public Button btnGoTo;
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public Button btnCantGet;
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public Button btnClaimed;
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public GameObject[] itemL;
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private TaskInfo _taskInfo;
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public override void OnAwake()
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{
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}
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public override void SetData(object data)
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{
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_taskInfo = data as TaskInfo;
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}
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public void Refresh()
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{
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if (_taskInfo == null) return;
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var cfg = _taskInfo.Cfg;
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_RefreshBg();
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_RefreshTaskContent();
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_RefreshRewards();
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_RefreshButtons();
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}
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private void _RefreshBg()
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{
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var color = imgBg.color;
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var alpha = _taskInfo.Status == TaskState.Claimed ? 127f : 210f;
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imgBg.color = new Color(color.r, color.b, color.g, alpha);
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}
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private void _RefreshTaskContent()
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{
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var desc = CommonUtils.GetLocalizeText(_taskInfo.Cfg.Describe);
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txtTaskDesc.text = desc;
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TaskManager.Instance.SetTaskRequestCount(_taskInfo, out var curCount, out var maxCount);
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txtTaskProcess.text = curCount + "/" + maxCount;
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var process = (float)curCount / maxCount;
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imgTaskProcess.fillAmount = process;
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}
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private async void _RefreshRewards()
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{
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var itemIDList = _taskInfo.Cfg.RewardID;
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for (int i = 0; i < itemIDList.Length; i++)
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{
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var itemObj = new ItemObj(itemIDList[i], itemL[i]);
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await itemObj.Init();
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}
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}
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private void _RefreshButtons()
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{
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var status = _taskInfo.Status;
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btnClaim.gameObject.SetActive(status == TaskState.Available);
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btnClaimed.gameObject.SetActive(status == TaskState.Claimed);
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if (status == TaskState.Uncompleted)
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{
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var jumpToType = _taskInfo.Cfg.JumpFunc;
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btnCantGet.gameObject.SetActive(jumpToType == JumpFuncType.None);
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btnGoTo.gameObject.SetActive(jumpToType != JumpFuncType.None);
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}
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else
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{
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btnCantGet.gameObject.SetActive(false);
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btnGoTo.gameObject.SetActive(false);
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}
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}
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} |