NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/Task/UITaskNode.cs

90 lines
2.3 KiB
C#

using cfg;
using Gameplay;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UITaskNode: UINode
{
public Image imgBg;
public Image imgRequirement;
public TMP_Text txtTaskDesc;
public TMP_Text txtTaskProcess;
public Image imgTaskProcess;
public Button btnClaim;
public Button btnGoTo;
public Button btnCantGet;
public Button btnClaimed;
public GameObject[] itemL;
private TaskInfo _taskInfo;
public override void OnAwake()
{
}
public override void SetData(object data)
{
_taskInfo = data as TaskInfo;
}
public void Refresh()
{
if (_taskInfo == null) return;
var cfg = _taskInfo.Cfg;
_RefreshBg();
_RefreshTaskContent();
_RefreshRewards();
_RefreshButtons();
}
private void _RefreshBg()
{
var color = imgBg.color;
var alpha = _taskInfo.Status == TaskState.Claimed ? 127f : 210f;
imgBg.color = new Color(color.r, color.b, color.g, alpha);
}
private void _RefreshTaskContent()
{
var desc = CommonUtils.GetLocalizeText(_taskInfo.Cfg.Describe);
txtTaskDesc.text = desc;
TaskManager.Instance.SetTaskRequestCount(_taskInfo, out var curCount, out var maxCount);
txtTaskProcess.text = curCount + "/" + maxCount;
var process = (float)curCount / maxCount;
imgTaskProcess.fillAmount = process;
}
private async void _RefreshRewards()
{
var itemIDList = _taskInfo.Cfg.RewardID;
for (int i = 0; i < itemIDList.Length; i++)
{
var itemObj = new ItemObj(itemIDList[i], itemL[i]);
await itemObj.Init();
}
}
private void _RefreshButtons()
{
var status = _taskInfo.Status;
btnClaim.gameObject.SetActive(status == TaskState.Available);
btnClaimed.gameObject.SetActive(status == TaskState.Claimed);
if (status == TaskState.Uncompleted)
{
var jumpToType = _taskInfo.Cfg.JumpFunc;
btnCantGet.gameObject.SetActive(jumpToType == JumpFuncType.None);
btnGoTo.gameObject.SetActive(jumpToType != JumpFuncType.None);
}
else
{
btnCantGet.gameObject.SetActive(false);
btnGoTo.gameObject.SetActive(false);
}
}
}