60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using TMPro;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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public class UI_NoticeController : UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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public Image Image_NoticeBG;
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public Button Button_Close;
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public Button Button_LeftPressed;
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public Button Button_RightPressed;
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public Image Image_NoticeTextBG;
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public Image Image_ActivityPic;
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public TMP_Text Text_ActivityName;
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public TMP_Text Text_ActivityInfo;
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public Button Button_PressedDown;
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public Button Button_UnPressed;
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public Button Button_PressedDown02;
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public Button Button_UnPressed02;
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public Button Button_PressedDown03;
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public Button Button_UnPressed03;
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public Button Button_PressedDown04;
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public Button Button_UnPressed04;
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public Button Button_PressedDown05;
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public Button Button_UnPressed05;
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public Button Button_PressedDown06;
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public Button Button_UnPressed06;
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public Button Button_PressedDown07;
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public Button Button_UnPressed07;
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public Button Button_PressedDown08;
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public Button Button_UnPressed08;
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///Auto Gen End///
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// Use this for initialization
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public override void OnAwake()
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{
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UI_NoticeBinder.GetComponents(this);
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BindButton(Button_Close, ClosePanel);
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}
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private void ClosePanel()
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{
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CloseWindow();
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}
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//invoke when open window
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protected override void OnOpenWindow(object data = null)
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{
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}
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//invoke when reload window
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protected override void OnReloadWindow(object data = null)
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{
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}
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} |