NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/Event/Events.cs

199 lines
5.6 KiB
C#

namespace Framework
{
public partial class EventManager
{
public enum EventName
{
None,
// add your event name here
EN_ShowAllCharacterSortType,
EN_CharacterLevelUp,
EN_ShowAllCharacterOpenDetailUI,
EN_ShowAllCharacterFavorableUI,
EN_ShowAllCharacterOpenBaseAttriUI,
EN_UIControllCultivateMainInput,
EN_UICultivateUIStateChange,
// level battle
UnitDispose,
LevelUnitBorn,
LevelUnitSelect,
LevelUnitUnSelect,
LevelTimeIncrease,
LevelCharacterArriveBlock,
LevelBattleBegin,
LevelComplete,
LevelStageSuccess,
LevelFail,
LevelStarGoalComplete,
LevelStarGoalFail,
MapRuntimeBlockPropertyChange,
//level Fight UI
LevelFightStartChange,
LevelFightUIStateChange,
LevelFightUIHPInit,
LevelFightUIPauseChange,
LevelFightUIJustDie,
LevelFightUIChangeStepOne,
LevelSpeedChange,
UI_USE_SKILL,
UI_SKILL_CANCEL,
UI_START_USE_SKILL,
UI_END_USE_SKILL,
// 剧情事件
STORY_CLICK_SCREEN,
STORY_OPEN_CHOICE_UI,
STORY_CHOICE_CLICK,
STORY_START_AUTO_PLAY,
SOTRY_STOP_AUTO_PLAY,
SOTRY_PLAYER_TALK,
STORY_PLAYER_TALK_HIDE,
STORY_BLOCK_END,
STORY_BLOCK_START,
STORY_CLICK_SKIP,
// 战斗中事件
INFIGHT_UNIT_READY,
INFIGHT_UNIT_CELLINDEX_CHANGE,
INFIGHT_UNIT_DEAD,
INFIGHT_HPCHANGED,
INFIGHT_MORALECHANGED,
INFIGHT_SHIELDCHANGED,
INFIGHT_UNIT_REMOVE,
INFIGHT_GET_DAMAGED, // 使用EventDataDamageText
INFIGHT_CHARACTER_START_RETREAT, // 角色开始逃跑
INFIGHT_CHARACTER_END_RETREAT, // 角色结束逃跑
INFIGHT_VEHICLE_DESTROY, // 载具死亡
INFIGHT_UP_VEHICLE, // 上车
INFIGHT_DOWN_VEHICLE, // 下车
INFIGHT_STATUS_CHANGED, // 状态改变
INFIGHT_BACK_PREPARE, // 从战斗中返回备战席-单独使用
INFIGHT_REBORN_UNIT, // 复活单位-单独使用
//--------- AI ------------
INFIGHT_CHARACTER_AI_CHAIN, //连锁 AI索敌时发送
INFIGHT_CHARACTER_AI_PROVOKE,
INFIGHT_CHARACTER_AI_SPECIALBEHAVIOR,
INFIGHT_ENTER_LOW_MORALE,// 进入压制状态 弃用
INFIGHT_EXIT_LOW_MORALE,// 退出压制状态 弃用
INFIGHT_MORALE_STATE_CHANGED, // 士气状态改变 使用 EDMoraleStateChange
INFIGHT_SKILL_START_PAUSE, // 进入放技能暂停
INFIGHT_SKILL_END_PAUSE, // 退出放技能暂停
EFFECT_INST_FINISHED, // 特效创建完成
EFFECT_INST_RETURN, // 特效回收
INFIGHT_PLAYER_SKILL_READYUSE, // 准备释放指挥官技能 使用 EDReadyPlayerSkill
INFIGHT_PLAYER_SKILL_RELEASE, // 释放指挥官技能摊手 使用 EDReleasePlayerSkill
INFIGHT_PLAYER_SKILL_VIEW_TRIGGER, // 指挥官技能view触发事件
ToFightModelDragEnd,
ToFightModelDragSuc,
//Level Client Server Interaction
ServerResponseEnterLevel,
ServerResponseExitLevel,
NewLevelServerData,
LevelServerDataDirty,
LevelInfoChanged,
ChapterInfoChange,
LevelUnlock,
//Net
NetError,
NetConnecting,
NetConnected,
NetHandshakeDone,
NetLoginServerInfo,
NetReloginAgain,
NetOpResultError,
//UI
RedPointDataChange,
DebugHeadRoleID,
HideAllUIExcept,
ShowAllUIHiden,
ClearUIStack,
//Data
AllConfigLoad,
//抽卡
UIReturnRaffleResult,
//编队
TeamEditCreateSucc,
TeamUpdate,
TeamEditModelCreate,
TeamEditModelClear,
TeamEditModelAllClear,
TeamEditPreviewInit,
TeamModified,
TeamEditVehicleChoose,
//新登录
EN_UINewLoginTips,
//背包
ItemChange,//背包里有物品变动
//角色
GetNewCharacter,//获得新角色
//载具
VehecleUpgrade,
//全局事件
Android_Click_Back,
Android_Application_Quit,
//邮件
HaveNewMail,
ClaimMailGoods,
MailStateChange,
RequireMailRet,
//礼包码
GiftCodeClaim,
//商店
GetShopData,
ShopBuyGoodsRet,
//任务
UpdateAllTask,
UpdateTaskCompleted,
//签到
CheckNeedShowSignUp,
//浮空信息
ShowMsg,
//PVP
OnPVPFightStart,
OnPVPFightFinish,
OnGetPVPInformationFromServer,
OnGetPVPInformation,
OnPVPFightDataSettlement,
OnGetPVPRankInfo,
}
}
}