78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using System.Collections.Generic;
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using NLDPB;
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namespace Gameplay.LegionBattle
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{
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public partial class LegionBattleManager
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{
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#region 军团战外部
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public List<BattleMemberInfo> BattleMemberInfos = new ();
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public BattlefieldActorCamp MyCamp;
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public int MapID;
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#endregion
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}
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public class BattleMemberInfo
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{
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public uint ActorID;
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public int Hp;
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public int Attack;
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public int Def;
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public float MoveTime;
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public int Level;
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public BattlefieldActorCamp Camp;
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public string Name;
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public bool IsMercenary;
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public BattleMemberInfo(MSG_LB_Member lbMemberInfo, bool isMercenary = false)
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{
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ActorID = lbMemberInfo.ActorId;
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Hp = (int)lbMemberInfo.HpMax;
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Attack = (int)lbMemberInfo.Attack;
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Def = (int)lbMemberInfo.Defence;
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MoveTime = lbMemberInfo.MoveTime;
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Name = lbMemberInfo.Name;
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Level = (int)lbMemberInfo.Level;
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IsMercenary = isMercenary;
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}
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}
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public class BattleMemberGroup
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{
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public int ActorID;
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public int HeadIconIndex;
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public string Name;
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public int Level;
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public List<BattleTeam> Teams = new();
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public bool IsMercenary;
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public BattleMemberGroup(MSG_LB_Member lbMember, bool isMercenary = false)
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{
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ActorID = (int)lbMember.ActorId;
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HeadIconIndex = (int)lbMember.HeadIcon;
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Name = lbMember.Name;
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Level = (int)lbMember.Level;
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IsMercenary = isMercenary;
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foreach (var team in lbMember.Teams)
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{
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Teams.Add(new BattleTeam(team));
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}
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}
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}
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public class BattleTeam
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{
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public int CommanderID;
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public List<int> UnitIDs = new();
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public BattleTeam(MSG_LB_Team lbTeam)
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{
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CommanderID = (int)lbTeam.Commander;
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foreach (var unit in lbTeam.Units)
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{
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UnitIDs.Add((int)unit);
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}
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}
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}
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} |