28 lines
558 B
C#
28 lines
558 B
C#
namespace Gameplay.Skill.Charge
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{
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public class SkillChargeNone : BaseSkillCharge
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{
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public SkillChargeNone(SkillHandle skillHandle) : base(skillHandle)
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{
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nowStoreCount = _maxStoreCount;
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chargeProgress = 1f;
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}
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protected override void _OnUse()
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{
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base._OnUse();
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if (nowStoreCount <= 0)
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{
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chargeProgress = 0f;
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}
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else
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{
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chargeProgress = 1f;
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}
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}
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}
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}
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