NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_CampController.cs

58 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
using Framework;
public class UI_CampController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Button Button_Back;
public Button Button_back;
public TMP_Text Text_Back;
public Button Button_Home;
///Auto Gen End///
// Use this for initialization
public override void OnAwake()
{
//bind UI GameObj
UI_CampBinder.GetComponents(this);
RegisterEvent();
}
private void RegisterEvent()
{
BindButton(Button_back, OnClickBack);
BindButton(Button_Home, OnClickBack);
}
private void OnClickBack()
{
CampManager.Instance.ExitCamp();
}
//invoke when open window
protected override void OnOpenWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnCloseWindow()
{
}
}