567 lines
16 KiB
C#
567 lines
16 KiB
C#
using Cysharp.Threading.Tasks;
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using Newtonsoft.Json;
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using PhxhSDK;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class BIManager : Singlenton<BIManager>, IInitable, IUpdatable
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{
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// 关卡属性
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private BILevelInfo LevelInfo;
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private IBIService _biService;
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private StorageEvent _storageEvent;
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private bool _isInit;
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private bool sendPhxh = false;
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private Dictionary<string, object> _tempEventDictionary = new(4);
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#region 网络状态和发送周期相关
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/// <summary>
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/// 事件队列
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/// </summary>
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private Queue<(string, Dictionary<string, object>)> eventQueue = new();
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/// <summary>
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/// 是否使用队列模式(无网络或设置了发送周期)
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/// </summary>
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private bool _useQueueMode = false;
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/// <summary>
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/// 发送周期 默认1秒
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/// </summary>
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private float _sendInterval = 1.0f;
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/// <summary>
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/// 网络状态 通过心跳包检测
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/// </summary>
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private bool _networkAvailable = true;
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/// <summary>
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/// 计时器
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/// </summary>
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private float _timer = 0f;
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#endregion
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#region 基本属性
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/// <summary>
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/// 设备机型
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/// </summary>
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private string deviceInfo;
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/// <summary>
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/// 设备ID
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/// </summary>
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private string deviceID;
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/// <summary>
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/// 版本
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/// </summary>
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private string gameVersion;
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/// <summary>
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/// 平台
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/// </summary>
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private string platform;
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/// <summary>
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/// 渠道
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/// </summary>
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private string channel;
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/// <summary>
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/// 剩余存储空间
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/// </summary>
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private int storageInfo;
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#endregion
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#region 初始化
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public void Init()
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{
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InitBiService();
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#if BI_PHXH
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sendPhxh = true;
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#endif
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LevelInfo = new BILevelInfo();
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_storageEvent = StorageMgr.Instance.GetStorage<StorageEvent>("StorageEvent");
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_storageEvent ??= new StorageEvent();
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_isInit = true;
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// 初始化网络状态
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RegisterHeartbeatEvents();
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//初次启动游戏打点
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//TrackEventOnce(BI_GameStart, param: new Dictionary<string, object>() { { "event", "first_open" } });
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}
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/// <summary>
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/// 登陆后初始化信息
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/// </summary>
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/// <param name="name"></param>
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public void BiAfterLoginInit(SDKManager.SdkName name)
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{
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_biService = SDKManager.Instance.GetSdkHelper(name) as IBIService;
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if (_biService == null)
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{
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DebugUtil.Log("Get BI Service error, SDK helper name is {0}", name);
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return;
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}
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// 设置登陆后才有的基本属性 如用户ID
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_biService.SetUser(SDKManager.Instance.ApplicationUserID);
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SendQueuedEvents();
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}
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private void InitBiService()
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{
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var helperName = SDKManager.SdkName.TapTap;
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#if SDK_FIREBASE
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helperName = SDKManager.SdkName.FireBase;
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_biService = SDKManager.Instance.GetSdkHelper(helperName) as IBIService;
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#endif
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#if SDK_TAPTAP
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helperName = SDKManager.SdkName.TapTap;
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_biService = SDKManager.Instance.GetSdkHelper(helperName) as IBIService;
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#endif
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#if SDK_TALKINGDATA
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helperName = SDKManager.SdkName.TalkingData;
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_biService = SDKManager.Instance.GetSdkHelper(helperName) as IBIService;
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//TD在登录后初始化
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#endif
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if (_biService == null)
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{
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DebugUtil.Log("Get BI Service error, SDK helper name is {0}", helperName);
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return;
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}
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// 初始化基本属性
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deviceInfo = SystemInfo.deviceModel;
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storageInfo = SystemInfo.systemMemorySize;
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deviceID = SystemInfo.deviceUniqueIdentifier;
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gameVersion = Application.version;
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platform = DeviceHelper.GetPlatformString();
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channel = PlayerPrefs.GetString("BI_Platform", "test");
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// TODO 设置通用属性 例如 服务器
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_biService?.SetUserProperty("platform", DeviceHelper.GetPlatformString());
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DebugUtil.Log("device platform:{0}", platform);
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#if SDK_TALKINGDATA
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_biService?.SetUserProperty(TalkingDataProfileParamName.Param1, deviceInfo);
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_biService?.SetUserProperty(TalkingDataProfileParamName.Param2, storageInfo.ToString() + "MB");
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#endif
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}
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/// <summary>
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/// 注册心跳包相关事件,用于检测网络状态
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/// </summary>
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private void RegisterHeartbeatEvents()
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{
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// 注册心跳包响应事件
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Framework.EventManager.Instance.Register(Framework.EventManager.EventName.NetHandshakeDone,
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(Action<uint>)OnNetworkConnected);
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Framework.EventManager.Instance.Register(Framework.EventManager.EventName.NetError,
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(Action<uint>)OnNetworkError);
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// 初始状态假设网络可用,但使用队列模式
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_networkAvailable = true;
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_useQueueMode = _sendInterval > 0;
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}
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/// <summary>
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/// 设置用户属性
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/// </summary>
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/// <param name="key"></param>
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/// <param name="value"></param>
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public void SetUserProperty(string key, string value)
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{
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if (!_isInit)
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return;
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_biService?.SetUserProperty(key, value);
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}
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#endregion
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#region 释放
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public void Release()
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{
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_tempEventDictionary = null;
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// 在释放时尝试发送剩余的队列事件
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if (_isInit && _networkAvailable && eventQueue.Count > 0 && _biService != null)
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{
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SendQueuedEvents();
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}
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// 注销事件监听
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Framework.EventManager.Instance.Unregister(Framework.EventManager.EventName.NetHandshakeDone,
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(Action<uint>)OnNetworkConnected);
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Framework.EventManager.Instance.Unregister(Framework.EventManager.EventName.NetError,
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(Action<uint>)OnNetworkError);
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}
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#endregion
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#region 周期发送
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public void Update(float deltaTime)
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{
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if (!_isInit)
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return;
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// 如果队列中有事件并且有网络连接
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if (eventQueue.Count > 0 && _networkAvailable)
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{
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// 如果使用周期发送模式
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if (_sendInterval > 0)
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{
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_timer += Time.deltaTime;
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// 达到发送周期
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if (_timer >= _sendInterval)
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{
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_timer = 0;
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SendQueuedEvents();
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}
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}
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// 如果不使用周期模式(立即发送)但是之前网络不可用导致有队列
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else
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{
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SendQueuedEvents();
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}
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}
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}
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/// <summary>
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/// 网络连接成功
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/// </summary>
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private void OnNetworkConnected(uint netID)
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{
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_networkAvailable = true;
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_useQueueMode = _sendInterval > 0; // 如果有设置发送周期,仍然使用队列模式
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// 如果不使用队列模式,立即发送所有队列中的事件
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if (!_useQueueMode && eventQueue.Count > 0)
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{
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SendQueuedEvents();
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}
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}
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/// <summary>
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/// 网络连接错误
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/// </summary>
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private void OnNetworkError(uint netID)
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{
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_networkAvailable = false;
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_useQueueMode = true; // 网络错误时启用队列模式
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}
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/// <summary>
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/// 设置事件发送周期
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/// </summary>
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/// <param name="interval">发送周期,单位秒,设为0则立即发送</param>
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public void SetSendInterval(float interval)
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{
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_sendInterval = Mathf.Max(0, interval);
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_useQueueMode = !_networkAvailable || _sendInterval > 0;
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}
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#endregion
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#region 发送事件
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/// <summary>
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/// 发送队列中的所有事件
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/// </summary>
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private void SendQueuedEvents()
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{
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if (_biService == null || !_networkAvailable)
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return;
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while (eventQueue.Count > 0)
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{
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//将缓存的事件上报
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var (eventName, param) = eventQueue.Dequeue();
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_biService.ReportEvent(eventName, param);
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TrackEventPhxh(eventName, param);
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}
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}
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/// <summary>
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/// 用于传输参数自定义命名事件 (普通事件)
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/// </summary>
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/// <param name="eventName"></param>
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/// <param name="param"></param>
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public void TrackEvent(string eventName, Dictionary<string, object> param)
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{
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if (!_isInit)
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return;
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try
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{
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// 使用队列模式或者服务未初始化时,暂存事件
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if (_useQueueMode || _biService == null)
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{
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eventQueue.Enqueue((eventName, param));
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}
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else
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{
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_biService.ReportEvent(eventName, param);
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TrackEventPhxh(eventName, param);
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}
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}
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catch (Exception e)
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{
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DebugUtil.LogError("Track event fail! EventName:" + eventName + ",\n error msg: " + e.Message);
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}
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}
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/// <summary>
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/// 上报普通事件 TD有在用 谨慎删除
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/// </summary>
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public void TrackEvent(string eventName, string param1 = null, string param2 = null, string param3 = null)
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{
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if (!_isInit)
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return;
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try
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{
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_tempEventDictionary.Clear();
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var userParam = _tempEventDictionary;
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if (!string.IsNullOrEmpty(param1))
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{
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userParam.Add("param1", param1);
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}
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if (!string.IsNullOrEmpty(param2))
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{
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userParam.Add("param2", param2);
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}
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if (!string.IsNullOrEmpty(param3))
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{
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userParam.Add("param3", param3);
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}
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if (_biService != null)
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{
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_biService.ReportEvent(eventName, userParam);
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}
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else
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{
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eventQueue.Enqueue((eventName, userParam));
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}
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_tempEventDictionary.Clear();
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}
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catch (Exception e)
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{
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DebugUtil.LogError("BI Event: {0}, TrackEvent Error: {1}", eventName, e);
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}
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}
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/// <summary>
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/// 用于传输参数自定义命名事件 (一次性事件)
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/// </summary>
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/// <param name="firstEventName"></param>
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/// <param name="param"></param>
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public void TrackEventOnce(string firstEventName, Dictionary<string, object> param)
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{
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if (!_isInit)
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return;
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try
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{
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if (IsRecorded(firstEventName))
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{
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DebugUtil.Log("已经上报过 {0} 事件, 不会再次上报", firstEventName);
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return;
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}
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_storageEvent.EventList.Add(firstEventName);
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// 使用队列模式或者服务未初始化时,暂存事件
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if (_useQueueMode || _biService == null)
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{
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eventQueue.Enqueue((firstEventName, param));
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}
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else
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{
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_biService.ReportEvent(firstEventName, param);
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}
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StorageMgr.Instance.SyncForce = true;
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}
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catch (Exception e)
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{
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DebugUtil.LogError("BI Event: {0}, TrackEventOnce Error: {1}", firstEventName, e);
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}
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}
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/// <summary>
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/// 上报关卡内普通事件
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/// </summary>
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public void TrackEventLevel(string eventName, BILevelInfo levelInfo, Dictionary<string, object> normalParam)
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{
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if (!_isInit)
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return;
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try
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{
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LevelInfo.Clone(levelInfo);
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var levelParam = PhxhSDK.Utils.PropertiesNameValue2ObjectDictionary(LevelInfo);
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foreach (var param in normalParam)
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{
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levelParam.Add(param.Key, param.Value);
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}
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// 使用队列模式或者服务未初始化时,暂存事件
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if (_useQueueMode || _biService == null)
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{
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eventQueue.Enqueue((eventName, levelParam));
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}
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else
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{
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_biService.ReportEvent(eventName, levelParam);
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TrackEventPhxh(eventName, levelParam);
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}
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}
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catch (Exception e)
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{
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DebugUtil.LogError("BI Event: {0}, TrackEventLevel Error: {1}", eventName, e);
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}
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}
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/// <summary>
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/// 上报关卡内一次性事件
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/// </summary>
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public void TrackEventLevelOnce(string firstEventName, BILevelInfo levelInfo,
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Dictionary<string, object> normalParam)
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{
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if (!_isInit)
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return;
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try
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{
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if (IsRecorded(firstEventName))
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{
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DebugUtil.Log("已经上报过 {0} 关卡事件,不会再次上报", firstEventName);
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return;
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}
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LevelInfo.Clone(levelInfo);
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var levelParam = PhxhSDK.Utils.PropertiesNameValue2ObjectDictionary(LevelInfo);
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foreach (var param in normalParam)
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{
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levelParam.Add(param.Key, param.Value);
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}
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_storageEvent.EventList.Add(firstEventName);
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// 使用队列模式或者服务未初始化时,暂存事件
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if (_useQueueMode || _biService == null)
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{
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eventQueue.Enqueue((firstEventName, levelParam));
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}
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else
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{
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_biService.ReportEvent(firstEventName, levelParam);
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}
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StorageMgr.Instance.SyncForce = true;
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}
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catch (Exception e)
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{
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DebugUtil.LogError("BI Event: {0}, TrackEventLevelOnce Error: {1}", firstEventName, e);
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}
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}
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private bool IsRecorded(string eventName)
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{
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return _storageEvent.EventList.Contains(eventName);
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}
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#endregion
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#region PHXH 服务器打点
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private void TrackEventPhxh(string eventName, Dictionary<string, object> param)
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{
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if (!_isInit || !sendPhxh)
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return;
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try
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{
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string
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url = PostHeader.PostUrl + "bi/events"; //"http://bi.kedrgame.com/api/v1/events"; //192.168.2.135:17777
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string data = JsonConvert.SerializeObject(param);
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var sendData = new PhxhBIEvent();
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sendData.event_name = eventName;
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sendData.event_key = eventName;
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if (param != null)
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sendData.event_value = data;
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sendData.actor_id = SDKManager.Instance.ApplicationUserID;
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sendData.model = deviceInfo;
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sendData.uuid = deviceID;
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sendData.version = gameVersion;
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sendData.platform = platform;
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sendData.channel = channel;
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Dictionary<string, string> headData = PostHeader.PostHeaderInfo(new Dictionary<string, string>
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{
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{ "event_name", sendData.event_name }, //string
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{ "event_key", sendData.event_key },
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{ "event_value", sendData.event_value },
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{ "tag", sendData.tag },
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{ "game_id", sendData.game_id.ToString() },
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{ "actor_id", sendData.actor_id }, //string
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{ "details", sendData.details }, //json
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{ "uuid", sendData.uuid }, //string
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{ "model", sendData.model }, //string
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{ "version", sendData.version }, //string
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{ "platform", sendData.platform }, //string
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{ "channel", sendData.channel }, //string
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{ "timestamp", DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString() },
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});
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HttpHelper.PostAsync(url, sendData, headData).Forget();
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}
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catch (Exception e)
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{
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DebugUtil.LogError("Track event fail! EventName:" + eventName + ",\n error msg: " + e.Message);
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}
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}
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private class PhxhBIEvent
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{
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public string event_name; // 标记类型
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public string event_key;
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public string event_value;
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public string actor_id;
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public string details;
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public string version; // 游戏版本
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public string tag; // tag: 区分多游戏
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public string platform; // 平台:安卓和IOS
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public string model; // 手机型号
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public string uuid; // 设备唯一标识
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public string channel; // 渠道
|
||
public int game_id;
|
||
}
|
||
|
||
#endregion
|
||
} |