NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/Deprecated/SROptions.Skill.cs

49 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using Cysharp.Threading.Tasks;
using Framework;
using Framework.Wrapper;
using Gameplay;
using Gameplay.Area;
using Gameplay.Character;
using Gameplay.Level;
using Gameplay.SubSystems;
using PhxhSDK;
using UnityEngine;
using CharacterInfo = Gameplay.Net.CharacterInfo;
using Constants = Framework.Constants;
public partial class SROptions
{
/// <summary>
/// 指挥官技能id
/// </summary>
private int playerSkillID;
//[Category("指挥官技能"), DisplayName("指挥官技能ID")] 25/2/20 关闭DEBUGGER功能
//public int PlayerSkillID
//{
// get { return playerSkillID; }
// set { playerSkillID = value; }
//}
//
//[Category("指挥官技能"), DisplayName("重置所有指挥官技能")] 25/2/20 关闭DEBUGGER功能
//public void ClearPlayerSkills()
//{
// DebugUtil.Log("重置所有指挥官技能(未实现)"); // TODO
//}
//
//[Category("指挥官技能"), DisplayName("提升指挥官技能等级")] 25/2/20 关闭DEBUGGER功能
//public void UpPLayerSkillLevel()
//{
// DebugUtil.Log("提升指挥官技能等级(未实现)"); // TODO
//}
//
//[Category("指挥官技能"), DisplayName("降低指挥官技能等级")] 25/2/20 关闭DEBUGGER功能
//public void DownPLayerSkillLevel()
//{
// DebugUtil.Log("降低指挥官技能等级(未实现)"); // TODO
//}
}