42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Framework;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Toggle = UnityEngine.UI.Toggle;
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using ScrollView = PhxhSDK.PhxhScrollView;
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public class UIFightClockDynamicBinder
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{
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public static void GetComponents(UIFightClockDynamicController window)
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{
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window.Image_Battle_ClockBG = window.GetComponent<Image>("Image_Battle_ClockBG");
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window.Image_ClockPause = window.GetComponent<Image>("Image_Battle_ClockBG/Image_ClockPause");
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window.Image_ClockNum0 = window.GetComponent<Image>("Image_Battle_ClockBG/Image_ClockNum0");
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window.Image_ClockNum1 = window.GetComponent<Image>("Image_Battle_ClockBG/Image_ClockNum1");
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window.Image_ClockNum2 = window.GetComponent<Image>("Image_Battle_ClockBG/Image_ClockNum2");
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window.Image_ClockNum3 = window.GetComponent<Image>("Image_Battle_ClockBG/Image_ClockNum3");
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window.Text_FightStatus = window.GetComponent<TMP_Text>("Image_Battle_ClockBG/Text_FightStatus");
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window.Image_Ruler_MM = window.GetComponent<Image>("Image_Battle_ClockBG/Image_Ruler_MM");
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window.Image_Ruler_SS = window.GetComponent<Image>("Image_Battle_ClockBG/Image_Ruler_SS");
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}
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/****** 定义变量语句 ******
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public Image Image_Battle_ClockBG;
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public Image Image_ClockPause;
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public Image Image_ClockNum0;
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public Image Image_ClockNum1;
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public Image Image_ClockNum2;
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public Image Image_ClockNum3;
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public TMP_Text Text_FightStatus;
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public Image Image_Ruler_MM;
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public Image Image_Ruler_SS;
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****** End ******/
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} |