NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/Premium/PremiumPVPHandle.cs

27 lines
671 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PremiumPVPHandle : PremiumHandle
{
protected override void OnPremiumStatusChanged(PremiumStatusChangedEvent eventData)
{
if (eventData.IsActivated)
{
if (eventData.PvpProtectionCount > 0)
{
gameObject.transform.localScale = Vector3.one;
}
else
{
//pvp保护次数耗尽
gameObject.transform.localScale = Vector3.zero;
}
}
else
{
gameObject.transform.localScale = Vector3.zero;
}
}
}