178 lines
5.0 KiB
C#
178 lines
5.0 KiB
C#
namespace Framework
|
|
{
|
|
public partial class EventManager
|
|
{
|
|
public enum EventName
|
|
{
|
|
None,
|
|
// add your event name here
|
|
|
|
EN_ShowAllCharacterSortType,
|
|
EN_CharacterLevelUp,
|
|
EN_ShowAllCharacterOpenDetailUI,
|
|
EN_ShowAllCharacterFavorableUI,
|
|
EN_ShowAllCharacterOpenBaseAttriUI,
|
|
EN_UIControllCultivateMainInput,
|
|
EN_UICultivateUIStateChange,
|
|
// level battle
|
|
UnitDispose,
|
|
LevelUnitBorn,
|
|
LevelUnitSelect,
|
|
LevelUnitUnSelect,
|
|
LevelTimeIncrease,
|
|
|
|
LevelCharacterArriveBlock,
|
|
|
|
|
|
LevelBattleBegin,
|
|
LevelComplete,
|
|
LevelStageSuccess,
|
|
LevelFail,
|
|
|
|
LevelStarGoalComplete,
|
|
LevelStarGoalFail,
|
|
|
|
MapRuntimeBlockPropertyChange,
|
|
|
|
//level Fight UI
|
|
LevelFightStartChange,
|
|
LevelFightUIStateChange,
|
|
LevelFightUIHPInit,
|
|
LevelFightUIPauseChange,
|
|
LevelFightUIJustDie,
|
|
LevelFightUIChangeStepOne,
|
|
|
|
UI_USE_SKILL,
|
|
|
|
UI_START_USE_SKILL,
|
|
UI_END_USE_SKILL,
|
|
|
|
// 剧情事件
|
|
STORY_CLICK_SCREEN,
|
|
STORY_OPEN_CHOICE_UI,
|
|
STORY_CHOICE_CLICK,
|
|
STORY_START_AUTO_PLAY,
|
|
SOTRY_STOP_AUTO_PLAY,
|
|
SOTRY_PLAYER_TALK,
|
|
STORY_PLAYER_TALK_HIDE,
|
|
STORY_BLOCK_END,
|
|
STORY_BLOCK_START,
|
|
STORY_CLICK_SKIP,
|
|
|
|
// 战斗中事件
|
|
INFIGHT_UNIT_READY,
|
|
INFIGHT_UNIT_CELLINDEX_CHANGE,
|
|
INFIGHT_UNIT_DEAD,
|
|
INFIGHT_HPCHANGED,
|
|
INFIGHT_MORALECHANGED,
|
|
INFIGHT_SHIELDCHANGED,
|
|
INFIGHT_UNIT_REMOVE,
|
|
INFIGHT_GET_DAMAGED, // 使用EventDataDamageText
|
|
INFIGHT_CHARACTER_START_RETREAT, // 角色开始逃跑
|
|
INFIGHT_CHARACTER_END_RETREAT, // 角色结束逃跑
|
|
INFIGHT_VEHICLE_DESTROY, // 载具死亡
|
|
|
|
INFIGHT_UP_VEHICLE, // 上车
|
|
INFIGHT_DOWN_VEHICLE, // 下车
|
|
|
|
INFIGHT_STATUS_CHANGED, // 状态改变
|
|
|
|
INFIGHT_BACK_PREPARE, // 从战斗中返回备战席-单独使用
|
|
INFIGHT_REBORN_UNIT, // 复活单位-单独使用
|
|
|
|
//--------- AI ------------
|
|
INFIGHT_CHARACTER_AI_CHAIN, //连锁 AI索敌时发送
|
|
INFIGHT_CHARACTER_AI_PROVOKE,
|
|
INFIGHT_CHARACTER_AI_SPECIALBEHAVIOR,
|
|
|
|
INFIGHT_ENTER_LOW_MORALE,// 进入压制状态 弃用
|
|
INFIGHT_EXIT_LOW_MORALE,// 退出压制状态 弃用
|
|
|
|
INFIGHT_MORALE_STATE_CHANGED, // 士气状态改变 使用 EDMoraleStateChange
|
|
|
|
INFIGHT_SKILL_START_PAUSE, // 进入放技能暂停
|
|
INFIGHT_SKILL_END_PAUSE, // 退出放技能暂停
|
|
|
|
EFFECT_INST_FINISHED, // 特效创建完成
|
|
EFFECT_INST_RETURN, // 特效回收
|
|
|
|
INFIGHT_PLAYER_SKILL_READYUSE, // 准备释放指挥官技能 使用 EDReadyPlayerSkill
|
|
INFIGHT_PLAYER_SKILL_RELEASE, // 释放指挥官技能摊手 使用 EDReleasePlayerSkill
|
|
|
|
INFIGHT_PLAYER_SKILL_VIEW_TRIGGER, // 指挥官技能view触发事件
|
|
|
|
//Level Client Server Interaction
|
|
ServerResponseEnterLevel,
|
|
ServerResponseExitLevel,
|
|
NewLevelServerData,
|
|
LevelServerDataDirty,
|
|
LevelInfoChanged,
|
|
ChapterInfoChange,
|
|
LevelUnlock,
|
|
|
|
NetError,
|
|
NetConnecting,
|
|
NetConnected,
|
|
NetHandshakeDone,
|
|
NetLoginServerInfo,
|
|
NetReloginAgain,
|
|
|
|
//UI
|
|
RedPointDataChange,
|
|
|
|
//Data
|
|
AllConfigLoad,
|
|
|
|
//抽卡
|
|
UIReturnRaffleResult,
|
|
|
|
//编队
|
|
TeamEditCreateSucc,
|
|
TeamUpdate,
|
|
TeamEditModelCreate,
|
|
TeamEditModelClear,
|
|
TeamEditModelAllClear,
|
|
TeamEditPreviewInit,
|
|
TeamModified,
|
|
TeamEditVehicleChoose,
|
|
|
|
//新登录
|
|
EN_UINewLoginTips,
|
|
|
|
//背包
|
|
ItemChange,//背包里有物品变动
|
|
|
|
//角色
|
|
GetNewCharacter,//获得新角色
|
|
|
|
//载具
|
|
VehecleUpgrade,
|
|
|
|
//全局事件
|
|
Android_Click_Back,
|
|
Android_Application_Quit,
|
|
|
|
//邮件
|
|
HaveNewMail,
|
|
ClaimMailGoods,
|
|
MailStateChange,
|
|
RequireMailRet,
|
|
|
|
//礼包码
|
|
GiftCodeClaim,
|
|
|
|
//商店
|
|
ShopDataRefresh,
|
|
ShopBuyGoodsRet,
|
|
|
|
//任务
|
|
UpdateAllTask,
|
|
|
|
//签到
|
|
CheckNeedShowSignUp,
|
|
|
|
//浮空信息
|
|
ShowMsg,
|
|
}
|
|
}
|
|
} |