NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Net/Proto/MessageId.cs

278 lines
10 KiB
C#

// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: message_id.proto
// </auto-generated>
#pragma warning disable 1591, 0612, 3021, 8981
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global::System.Collections.Generic;
namespace NLDMID {
/// <summary>Holder for reflection information generated from message_id.proto</summary>
public static partial class MessageIdReflection {
#region Descriptor
/// <summary>File descriptor for message_id.proto</summary>
public static pbr::FileDescriptor Descriptor {
get { return descriptor; }
}
private static pbr::FileDescriptor descriptor;
static MessageIdReflection() {
byte[] descriptorData = global::System.Convert.FromBase64String(
string.Concat(
"ChBtZXNzYWdlX2lkLnByb3RvEgdOTERfTUlEKrsJCgVNU0dJRBIICgROb25l",
"EAASFAoQQ2x0X0d0X0hhbmRzaGFrZRABEhQKEEd0X0NsdF9IYW5kc2hha2UQ",
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"UHZwUmVzdWx0EDQSDQoJTVNHSURfTWF4EGRCC1oJcGIveHNmX3BiYgZwcm90",
"bzM="));
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { },
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::NLDMID.MSGID), }, null, null));
}
#endregion
}
#region Enums
public enum MSGID {
[pbr::OriginalName("None")] None = 0,
/// <summary>
/// MESSAGE_ID_START
/// </summary>
[pbr::OriginalName("Clt_Gt_Handshake")] CltGtHandshake = 1,
/// <summary>
/// gate --> client 握手反馈
/// </summary>
[pbr::OriginalName("Gt_Clt_Handshake")] GtCltHandshake = 2,
/// <summary>
/// client --> gate 心跳
/// </summary>
[pbr::OriginalName("Clt_Gt_Heartbeat")] CltGtHeartbeat = 3,
/// <summary>
/// gate --> client 心跳反馈
/// </summary>
[pbr::OriginalName("Gt_Clt_Heartbeat")] GtCltHeartbeat = 4,
/// <summary>
/// gate --> client 服务器断开连接
/// </summary>
[pbr::OriginalName("Gt_Clt_Disconnect")] GtCltDisconnect = 5,
/// <summary>
/// client --> login 登录
/// </summary>
[pbr::OriginalName("Clt_L_Login")] CltLLogin = 6,
/// <summary>
/// login --> client 登录结果
/// </summary>
[pbr::OriginalName("L_Clt_LoginResult")] LCltLoginResult = 7,
/// <summary>
/// game --> client 登录结果
/// </summary>
[pbr::OriginalName("G_Clt_LoginResult")] GCltLoginResult = 9,
/// <summary>
/// game --> client 通用操作反馈
/// </summary>
[pbr::OriginalName("G_Clt_OpResult")] GCltOpResult = 10,
/// <summary>
/// game --> client 基础数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorBase")] GCltActorBase = 11,
/// <summary>
/// game --> client 物品数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorItem")] GCltActorItem = 12,
/// <summary>
/// game --> client 角色数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorCharacter")] GCltActorCharacter = 13,
/// <summary>
/// client --> game 角色提升
/// </summary>
[pbr::OriginalName("Clt_G_CharacterUpgrade")] CltGCharacterUpgrade = 14,
/// <summary>
/// game --> client 逻辑计数数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorLogic")] GCltActorLogic = 15,
/// <summary>
/// game --> client 任务数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorTask")] GCltActorTask = 16,
/// <summary>
/// client --> game 设置昵称
/// </summary>
[pbr::OriginalName("Clt_G_SetNickname")] CltGSetNickname = 17,
/// <summary>
/// game --> client 关卡数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorLevel")] GCltActorLevel = 18,
/// <summary>
/// client --> game 进入关卡
/// </summary>
[pbr::OriginalName("Clt_G_EnterLevel")] CltGEnterLevel = 19,
/// <summary>
/// client --> game 退出关卡个
/// </summary>
[pbr::OriginalName("Clt_G_ExitLevel")] CltGExitLevel = 20,
/// <summary>
/// game --> client 抽奖数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorRaffle")] GCltActorRaffle = 21,
/// <summary>
/// client --> game 抽奖
/// </summary>
[pbr::OriginalName("Clt_G_Raffle")] CltGRaffle = 22,
/// <summary>
/// game --> client 物品列表
/// </summary>
[pbr::OriginalName("G_Clt_ItemList")] GCltItemList = 23,
/// <summary>
/// client --> game 领取章节宝箱
/// </summary>
[pbr::OriginalName("Clt_G_ChapterReward")] CltGChapterReward = 24,
/// <summary>
/// client --> game 载具升级
/// </summary>
[pbr::OriginalName("Clt_G_VehicleUpgrade")] CltGVehicleUpgrade = 25,
/// <summary>
/// game --> client 玩家编组数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorTeam")] GCltActorTeam = 26,
/// <summary>
/// client --> game 创建队伍
/// </summary>
[pbr::OriginalName("Clt_G_CreateTeam")] CltGCreateTeam = 27,
/// <summary>
/// client --> game 使用唯品
/// </summary>
[pbr::OriginalName("Clt_G_UseItem")] CltGUseItem = 28,
/// <summary>
/// client --> game 测试初始化
/// </summary>
[pbr::OriginalName("Clt_G_TestInit")] CltGTestInit = 29,
/// <summary>
/// client --> game 礼包码兑换
/// </summary>
[pbr::OriginalName("Clt_G_GiftCode")] CltGGiftCode = 30,
/// <summary>
/// mail --> client 邮件简要信息
/// </summary>
[pbr::OriginalName("Ml_Clt_MailInfo")] MlCltMailInfo = 31,
/// <summary>
/// client --> mail 请求邮件数据
/// </summary>
[pbr::OriginalName("Clt_Ml_MailRequest")] CltMlMailRequest = 32,
/// <summary>
/// mail --> client 邮件数据
/// </summary>
[pbr::OriginalName("Ml_Clt_MailData")] MlCltMailData = 33,
/// <summary>
/// client --> mail 打开邮件
/// </summary>
[pbr::OriginalName("Clt_Ml_OpenMail")] CltMlOpenMail = 34,
/// <summary>
/// mail --> client 有新的全局邮件
/// </summary>
[pbr::OriginalName("Ml_Clt_NewGlobalMail")] MlCltNewGlobalMail = 35,
/// <summary>
/// game --> client 登录key更新
/// </summary>
[pbr::OriginalName("G_Clt_LoginKey")] GCltLoginKey = 36,
/// <summary>
/// client --> game 重新登录
/// </summary>
[pbr::OriginalName("Clt_G_Relogin")] CltGRelogin = 37,
/// <summary>
/// client --> mail 领取邮件物品
/// </summary>
[pbr::OriginalName("Clt_Ml_ClaimMailItems")] CltMlClaimMailItems = 38,
/// <summary>
/// client --> mail 删除邮件
/// </summary>
[pbr::OriginalName("Clt_Ml_DeleteMail")] CltMlDeleteMail = 39,
/// <summary>
/// client --> game 领取任务奖励
/// </summary>
[pbr::OriginalName("Clt_G_TaskClaim")] CltGTaskClaim = 40,
/// <summary>
/// client --> game 获取商店数据
/// </summary>
[pbr::OriginalName("Clt_G_GetShopContent")] CltGGetShopContent = 41,
/// <summary>
/// game --> client 商店数据
/// </summary>
[pbr::OriginalName("G_Clt_ShopDatas")] GCltShopDatas = 42,
/// <summary>
/// client --> game 购买商品
/// </summary>
[pbr::OriginalName("Clt_G_ShopPurchase")] CltGShopPurchase = 43,
/// <summary>
/// game --> client 指挥官技能数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorPlayerSkill")] GCltActorPlayerSkill = 44,
/// <summary>
/// client --> game 升级指挥官技能
/// </summary>
[pbr::OriginalName("Clt_G_PlayerSkillUpgrade")] CltGPlayerSkillUpgrade = 45,
/// <summary>
/// client --> game 设置PVP防守阵营
/// </summary>
[pbr::OriginalName("Clt_G_SetDefenceTeamForPvp")] CltGSetDefenceTeamForPvp = 46,
/// <summary>
/// client --> game 获取PVP对手
/// </summary>
[pbr::OriginalName("Clt_Mg_RequestPvpRivals")] CltMgRequestPvpRivals = 47,
/// <summary>
/// game --> client PVP对手信息
/// </summary>
[pbr::OriginalName("Mg_Clt_PvpRivalResult")] MgCltPvpRivalResult = 48,
/// <summary>
/// client --> game 请求PVP数据
/// </summary>
[pbr::OriginalName("Clt_Mg_PvpInformationReq")] CltMgPvpInformationReq = 49,
/// <summary>
/// game --> client PVP数据反馈
/// </summary>
[pbr::OriginalName("Mg_Clt_PvpInformationResp")] MgCltPvpInformationResp = 50,
/// <summary>
/// client --> game 开始PVP战斗
/// </summary>
[pbr::OriginalName("Clt_Mg_PvpStart")] CltMgPvpStart = 51,
/// <summary>
/// client --> game PVP战斗结果
/// </summary>
[pbr::OriginalName("Clt_Mg_PvpResult")] CltMgPvpResult = 52,
[pbr::OriginalName("MSGID_Max")] Max = 100,
}
#endregion
}
#endregion Designer generated code