127 lines
4.7 KiB
C#
127 lines
4.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg.BulletCfg
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{
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public sealed partial class DataBullet : Bright.Config.BeanBase
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{
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public DataBullet(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["Name"].IsString) { throw new SerializationException(); } Name = _json["Name"]; }
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{ if(!_json["BulletType"].IsNumber) { throw new SerializationException(); } BulletType = _json["BulletType"]; }
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{ if(!_json["PrefabPath"].IsString) { throw new SerializationException(); } PrefabPath = _json["PrefabPath"]; }
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{ if(!_json["HitAudioId"].IsNumber) { throw new SerializationException(); } HitAudioId = _json["HitAudioId"]; }
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{ if(!_json["DestroyEffectId"].IsNumber) { throw new SerializationException(); } DestroyEffectId = _json["DestroyEffectId"]; }
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{ if(!_json["FlySpeed"].IsNumber) { throw new SerializationException(); } FlySpeed = _json["FlySpeed"]; }
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{ if(!_json["FilterType"].IsNumber) { throw new SerializationException(); } FilterType = (SkillCfg.ETargetType)_json["FilterType"].AsInt; }
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{ if(!_json["AreaId"].IsNumber) { throw new SerializationException(); } AreaId = _json["AreaId"]; }
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{ var __json0 = _json["BuffList"]; if(!__json0.IsArray) { throw new SerializationException(); } BuffList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } BuffList.Add(__v0); } }
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PostInit();
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}
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public DataBullet(int ID, string Name, int BulletType, string PrefabPath, int HitAudioId, int DestroyEffectId, float FlySpeed, SkillCfg.ETargetType FilterType, int AreaId, System.Collections.Generic.List<int> BuffList )
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{
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this.ID = ID;
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this.Name = Name;
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this.BulletType = BulletType;
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this.PrefabPath = PrefabPath;
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this.HitAudioId = HitAudioId;
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this.DestroyEffectId = DestroyEffectId;
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this.FlySpeed = FlySpeed;
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this.FilterType = FilterType;
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this.AreaId = AreaId;
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this.BuffList = BuffList;
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PostInit();
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}
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public static DataBullet DeserializeDataBullet(JSONNode _json)
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{
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return new BulletCfg.DataBullet(_json);
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}
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/// <summary>
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/// 配置用ID
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/// </summary>
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public int ID { get; private set; }
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/// <summary>
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/// 子弹名字
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// 子弹类型
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/// </summary>
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public int BulletType { get; private set; }
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/// <summary>
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/// 子弹模型
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/// </summary>
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public string PrefabPath { get; private set; }
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/// <summary>
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/// 子弹击中目标音效
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/// </summary>
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public int HitAudioId { get; private set; }
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/// <summary>
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/// 销毁特效id
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/// </summary>
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public int DestroyEffectId { get; private set; }
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/// <summary>
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/// 子弹飞行速度
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/// </summary>
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public float FlySpeed { get; private set; }
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/// <summary>
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/// 子弹初筛目标类型
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/// </summary>
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public SkillCfg.ETargetType FilterType { get; private set; }
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/// <summary>
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/// 子弹生效区域id
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/// </summary>
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public int AreaId { get; private set; }
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/// <summary>
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/// 子弹携带buff列表
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/// </summary>
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public System.Collections.Generic.List<int> BuffList { get; private set; }
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public const int __ID__ = 110094072;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "Name:" + Name + ","
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+ "BulletType:" + BulletType + ","
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+ "PrefabPath:" + PrefabPath + ","
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+ "HitAudioId:" + HitAudioId + ","
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+ "DestroyEffectId:" + DestroyEffectId + ","
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+ "FlySpeed:" + FlySpeed + ","
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+ "FilterType:" + FilterType + ","
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+ "AreaId:" + AreaId + ","
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+ "BuffList:" + Bright.Common.StringUtil.CollectionToString(BuffList) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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