NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/DataTable/CharacterCfg/CharacterAwaking.cs

66 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg.CharacterCfg
{
public sealed partial class CharacterAwaking
{
private readonly List<CharacterCfg.DataCharacterAwaking> _dataList;
private Dictionary<(int, int), CharacterCfg.DataCharacterAwaking> _dataMapUnion;
public CharacterAwaking(JSONNode _json)
{
_dataList = new List<CharacterCfg.DataCharacterAwaking>();
foreach(JSONNode _row in _json.Children)
{
var _v = CharacterCfg.DataCharacterAwaking.DeserializeDataCharacterAwaking(_row);
_dataList.Add(_v);
}
_dataMapUnion = new Dictionary<(int, int), CharacterCfg.DataCharacterAwaking>();
foreach(var _v in _dataList)
{
_dataMapUnion.Add((_v.RoleID, _v.AwakingLevel), _v);
}
PostInit();
}
public List<CharacterCfg.DataCharacterAwaking> DataList => _dataList;
public CharacterCfg.DataCharacterAwaking Get(int RoleID, int AwakingLevel) => _dataMapUnion.TryGetValue((RoleID, AwakingLevel), out CharacterCfg.DataCharacterAwaking __v) ? __v : null;
public void Resolve(Dictionary<string, object> _tables)
{
foreach(var v in _dataList)
{
v.Resolve(_tables);
}
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
foreach(var v in _dataList)
{
v.TranslateText(translator);
}
}
partial void PostInit();
partial void PostResolve();
}
}