NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/DataTable/CharacterCfg/DataCharacterLevelExp.cs

71 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg.CharacterCfg
{
public sealed partial class DataCharacterLevelExp : Bright.Config.BeanBase
{
public DataCharacterLevelExp(JSONNode _json)
{
{ if(!_json["Level"].IsNumber) { throw new SerializationException(); } Level = _json["Level"]; }
{ if(!_json["EXP"].IsNumber) { throw new SerializationException(); } EXP = _json["EXP"]; }
PostInit();
}
public DataCharacterLevelExp(int Level, int EXP )
{
this.Level = Level;
this.EXP = EXP;
PostInit();
}
public static DataCharacterLevelExp DeserializeDataCharacterLevelExp(JSONNode _json)
{
return new CharacterCfg.DataCharacterLevelExp(_json);
}
/// <summary>
/// 等级
/// </summary>
public int Level { get; private set; }
/// <summary>
/// 上一级到此等级所需经验
/// </summary>
public int EXP { get; private set; }
public const int __ID__ = -1053368699;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "Level:" + Level + ","
+ "EXP:" + EXP + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}