NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/DataTable/CharacterCfg/EShootMode.cs

25 lines
615 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace cfg.CharacterCfg
{
public enum EShootMode
{
/// <summary>
/// 点射模式
/// </summary>
Burstfire = 0,
/// <summary>
/// 连射模式
/// </summary>
Rapidfire = 1,
}
}