NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/DataTable/CharacterCfg/EWeapon.cs

33 lines
770 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace cfg.CharacterCfg
{
public enum EWeapon
{
/// <summary>
/// 武器1
/// </summary>
Weapon1 = 0,
/// <summary>
/// 武器2
/// </summary>
Weapon2 = 1,
/// <summary>
/// 武器3
/// </summary>
Weapon3 = 2,
/// <summary>
/// 武器4
/// </summary>
Weapon4 = 3,
}
}