106 lines
3.5 KiB
C#
106 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg.MonsterCfg
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{
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public sealed partial class DataMonster : Bright.Config.BeanBase
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{
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public DataMonster(JSONNode _json)
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{
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{ if(!_json["MonsterID"].IsNumber) { throw new SerializationException(); } MonsterID = _json["MonsterID"]; }
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{ if(!_json["MonsterClassID"].IsNumber) { throw new SerializationException(); } MonsterClassID = _json["MonsterClassID"]; }
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{ if(!_json["AttackFix"].IsNumber) { throw new SerializationException(); } AttackFix = _json["AttackFix"]; }
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{ if(!_json["HPFix"].IsNumber) { throw new SerializationException(); } HPFix = _json["HPFix"]; }
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{ if(!_json["ShieldFix"].IsNumber) { throw new SerializationException(); } ShieldFix = _json["ShieldFix"]; }
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{ if(!_json["DefenceFix"].IsNumber) { throw new SerializationException(); } DefenceFix = _json["DefenceFix"]; }
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{ if(!_json["FindEnemyRange"].IsNumber) { throw new SerializationException(); } FindEnemyRange = _json["FindEnemyRange"]; }
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PostInit();
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}
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public DataMonster(int MonsterID, int MonsterClassID, float AttackFix, float HPFix, float ShieldFix, float DefenceFix, int FindEnemyRange )
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{
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this.MonsterID = MonsterID;
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this.MonsterClassID = MonsterClassID;
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this.AttackFix = AttackFix;
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this.HPFix = HPFix;
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this.ShieldFix = ShieldFix;
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this.DefenceFix = DefenceFix;
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this.FindEnemyRange = FindEnemyRange;
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PostInit();
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}
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public static DataMonster DeserializeDataMonster(JSONNode _json)
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{
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return new MonsterCfg.DataMonster(_json);
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}
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/// <summary>
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/// 怪物ID
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/// </summary>
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public int MonsterID { get; private set; }
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/// <summary>
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/// 怪物类ID
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/// </summary>
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public int MonsterClassID { get; private set; }
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/// <summary>
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/// 怪物攻击关卡修正
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/// </summary>
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public float AttackFix { get; private set; }
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/// <summary>
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/// 怪物血量关卡修正
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/// </summary>
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public float HPFix { get; private set; }
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/// <summary>
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/// 怪物护盾关卡修正
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/// </summary>
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public float ShieldFix { get; private set; }
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/// <summary>
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/// 怪物防御关卡修正
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/// </summary>
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public float DefenceFix { get; private set; }
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/// <summary>
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/// 索敌范围
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/// </summary>
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public int FindEnemyRange { get; private set; }
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public const int __ID__ = 1610052364;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "MonsterID:" + MonsterID + ","
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+ "MonsterClassID:" + MonsterClassID + ","
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+ "AttackFix:" + AttackFix + ","
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+ "HPFix:" + HPFix + ","
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+ "ShieldFix:" + ShieldFix + ","
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+ "DefenceFix:" + DefenceFix + ","
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+ "FindEnemyRange:" + FindEnemyRange + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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