NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/DataTable/SkillCfg/DataSkill.cs

176 lines
7.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg.SkillCfg
{
public sealed partial class DataSkill : Bright.Config.BeanBase
{
public DataSkill(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["NameRead"].IsString) { throw new SerializationException(); } NameRead = _json["NameRead"]; }
{ if(!_json["Name"].IsString) { throw new SerializationException(); } Name = _json["Name"]; }
{ if(!_json["SkillType"].IsNumber) { throw new SerializationException(); } SkillType = (SkillCfg.ESkillType)_json["SkillType"].AsInt; }
{ if(!_json["SkillDesc"].IsString) { throw new SerializationException(); } SkillDesc = _json["SkillDesc"]; }
{ if(!_json["SkillActionId"].IsNumber) { throw new SerializationException(); } SkillActionId = _json["SkillActionId"]; }
{ if(!_json["TargetType"].IsNumber) { throw new SerializationException(); } TargetType = (SkillCfg.ETargetType)_json["TargetType"].AsInt; }
{ if(!_json["ReleaseArea"].IsNumber) { throw new SerializationException(); } ReleaseArea = _json["ReleaseArea"]; }
{ if(!_json["InfluenceAreaId"].IsNumber) { throw new SerializationException(); } InfluenceAreaId = _json["InfluenceAreaId"]; }
{ if(!_json["SelectCount"].IsNumber) { throw new SerializationException(); } SelectCount = _json["SelectCount"]; }
{ if(!_json["ShowAreaId"].IsNumber) { throw new SerializationException(); } ShowAreaId = _json["ShowAreaId"]; }
{ if(!_json["ShowEffectId"].IsNumber) { throw new SerializationException(); } ShowEffectId = _json["ShowEffectId"]; }
{ var __json0 = _json["IntParams"]; if(!__json0.IsArray) { throw new SerializationException(); } IntParams = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } IntParams.Add(__v0); } }
{ var __json0 = _json["FloatParams"]; if(!__json0.IsArray) { throw new SerializationException(); } FloatParams = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FloatParams.Add(__v0); } }
{ if(!_json["CDTime"].IsNumber) { throw new SerializationException(); } CDTime = _json["CDTime"]; }
{ if(!_json["LogicId"].IsNumber) { throw new SerializationException(); } LogicId = _json["LogicId"]; }
{ if(!_json["IconPath"].IsString) { throw new SerializationException(); } IconPath = _json["IconPath"]; }
PostInit();
}
public DataSkill(int ID, string NameRead, string Name, SkillCfg.ESkillType SkillType, string SkillDesc, int SkillActionId, SkillCfg.ETargetType TargetType, int ReleaseArea, int InfluenceAreaId, int SelectCount, int ShowAreaId, int ShowEffectId, System.Collections.Generic.List<int> IntParams, System.Collections.Generic.List<float> FloatParams, float CDTime, int LogicId, string IconPath )
{
this.ID = ID;
this.NameRead = NameRead;
this.Name = Name;
this.SkillType = SkillType;
this.SkillDesc = SkillDesc;
this.SkillActionId = SkillActionId;
this.TargetType = TargetType;
this.ReleaseArea = ReleaseArea;
this.InfluenceAreaId = InfluenceAreaId;
this.SelectCount = SelectCount;
this.ShowAreaId = ShowAreaId;
this.ShowEffectId = ShowEffectId;
this.IntParams = IntParams;
this.FloatParams = FloatParams;
this.CDTime = CDTime;
this.LogicId = LogicId;
this.IconPath = IconPath;
PostInit();
}
public static DataSkill DeserializeDataSkill(JSONNode _json)
{
return new SkillCfg.DataSkill(_json);
}
/// <summary>
/// 配置用ID
/// </summary>
public int ID { get; private set; }
/// <summary>
/// 名字
/// </summary>
public string NameRead { get; private set; }
/// <summary>
/// 显示名字
/// </summary>
public string Name { get; private set; }
/// <summary>
/// 技能类型
/// </summary>
public SkillCfg.ESkillType SkillType { get; private set; }
/// <summary>
/// 技能描述
/// </summary>
public string SkillDesc { get; private set; }
/// <summary>
/// 技能action类型
/// </summary>
public int SkillActionId { get; private set; }
/// <summary>
/// 目标类型
/// </summary>
public SkillCfg.ETargetType TargetType { get; private set; }
/// <summary>
/// 释放范围
/// </summary>
public int ReleaseArea { get; private set; }
/// <summary>
/// 技能生效范围id
/// </summary>
public int InfluenceAreaId { get; private set; }
/// <summary>
/// 从区域中选择多少个对象(随机)<br/>-1代表全选
/// </summary>
public int SelectCount { get; private set; }
/// <summary>
/// 显示的区域id
/// </summary>
public int ShowAreaId { get; private set; }
/// <summary>
/// 显示的特效id
/// </summary>
public int ShowEffectId { get; private set; }
/// <summary>
/// 技能辅助数值int
/// </summary>
public System.Collections.Generic.List<int> IntParams { get; private set; }
/// <summary>
/// 技能辅助数值float
/// </summary>
public System.Collections.Generic.List<float> FloatParams { get; private set; }
/// <summary>
/// 技能cd
/// </summary>
public float CDTime { get; private set; }
/// <summary>
/// 技能逻辑id
/// </summary>
public int LogicId { get; private set; }
/// <summary>
/// 技能图标路径
/// </summary>
public string IconPath { get; private set; }
public const int __ID__ = -727246612;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "NameRead:" + NameRead + ","
+ "Name:" + Name + ","
+ "SkillType:" + SkillType + ","
+ "SkillDesc:" + SkillDesc + ","
+ "SkillActionId:" + SkillActionId + ","
+ "TargetType:" + TargetType + ","
+ "ReleaseArea:" + ReleaseArea + ","
+ "InfluenceAreaId:" + InfluenceAreaId + ","
+ "SelectCount:" + SelectCount + ","
+ "ShowAreaId:" + ShowAreaId + ","
+ "ShowEffectId:" + ShowEffectId + ","
+ "IntParams:" + Bright.Common.StringUtil.CollectionToString(IntParams) + ","
+ "FloatParams:" + Bright.Common.StringUtil.CollectionToString(FloatParams) + ","
+ "CDTime:" + CDTime + ","
+ "LogicId:" + LogicId + ","
+ "IconPath:" + IconPath + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}