72 lines
2.0 KiB
C#
72 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg.StringCfg
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{
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public sealed partial class StringConfig
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{
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private readonly Dictionary<string, StringCfg.DataString> _dataMap;
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private readonly List<StringCfg.DataString> _dataList;
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public StringConfig(JSONNode _json)
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{
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_dataMap = new Dictionary<string, StringCfg.DataString>();
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_dataList = new List<StringCfg.DataString>();
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foreach(JSONNode _row in _json.Children)
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{
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var _v = StringCfg.DataString.DeserializeDataString(_row);
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_dataList.Add(_v);
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_dataMap.Add(_v.Key, _v);
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}
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PostInit();
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}
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public Dictionary<string, StringCfg.DataString> DataMap => _dataMap;
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public List<StringCfg.DataString> DataList => _dataList;
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public StringCfg.DataString GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public StringCfg.DataString Get(string key) {
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if (_dataMap.TryGetValue(key, out var v)) {
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return v;
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} else {
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UnityEngine.Debug.LogError($"table StringConfig key not found: {key}");
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return null;
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}
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}
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public StringCfg.DataString this[string key] => _dataMap[key];
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public void Resolve(Dictionary<string, object> _tables)
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{
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foreach(var v in _dataList)
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{
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v.Resolve(_tables);
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}
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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foreach(var v in _dataList)
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{
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v.TranslateText(translator);
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}
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}
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partial void PostInit();
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partial void PostResolve();
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}
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} |