NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/DataTable/item/ItemCounts.cs

74 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg.item
{
/// <summary>
/// 道具
/// </summary>
public sealed partial class ItemCounts : Bright.Config.BeanBase
{
public ItemCounts(JSONNode _json)
{
{ if(!_json["Id"].IsNumber) { throw new SerializationException(); } Id = _json["Id"]; }
{ if(!_json["Count"].IsNumber) { throw new SerializationException(); } Count = _json["Count"]; }
PostInit();
}
public ItemCounts(int Id, int Count )
{
this.Id = Id;
this.Count = Count;
PostInit();
}
public static ItemCounts DeserializeItemCounts(JSONNode _json)
{
return new item.ItemCounts(_json);
}
/// <summary>
/// 道具ID
/// </summary>
public int Id { get; private set; }
/// <summary>
/// 道具数目
/// </summary>
public int Count { get; private set; }
public const int __ID__ = 660882450;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "Id:" + Id + ","
+ "Count:" + Count + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}