77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
using Code.Scripts.HotUpdate.UI;
|
|
using Cysharp.Threading.Tasks;
|
|
using PhxhSDK.AOT;
|
|
using PhxhSDK.AOT.SimpleLoader;
|
|
using PhxhSDK.AOT.VersionUpdate;
|
|
using UnityEngine;
|
|
|
|
public class GameLauncher : MonoBehaviour
|
|
{
|
|
|
|
const string START_SCENE_NAME = "Assets/Scenes/StartScene.unity";
|
|
|
|
//最大能容忍的下载卡住时长,一旦超过则重新开始下载
|
|
// private const float DOWNLOAD_STUCK_TIME_MAX = 10;
|
|
|
|
#if USE_HCLR
|
|
private HybridCLRHelper _hybridCLRHelper;
|
|
#endif
|
|
|
|
private VersionUpdateHandle _versionUpdateHandle;
|
|
private ISimpleLoader _simpleLoader;
|
|
|
|
|
|
public bool enableHotUpdate = true;
|
|
|
|
private void Start()
|
|
{
|
|
Launch();
|
|
}
|
|
|
|
private async void Launch()
|
|
{
|
|
#if UNITY_EDITOR
|
|
enableHotUpdate = false;
|
|
#endif
|
|
#if USE_YOO
|
|
await YooAssetHelper.Init();
|
|
_simpleLoader = new SimpleLoader_YooAsset();
|
|
#else
|
|
_simpleLoader = new SimpleLoader_Addressables();
|
|
#endif
|
|
Debug.Log($"Launch Game! enableHotUpdate:{enableHotUpdate}");
|
|
|
|
_versionUpdateHandle = new VersionUpdateHandle(new TempUIHandle());
|
|
var result = await _versionUpdateHandle.CheckUpdate();
|
|
if (!result)
|
|
{
|
|
Debug.LogError("更新失败!,无法进入游戏");
|
|
return;
|
|
}
|
|
|
|
if (enableHotUpdate)
|
|
{
|
|
#if USE_HCLR
|
|
Debug.Log("需要热更新,开始加载程序集");
|
|
_hybridCLRHelper = new HybridCLRHelper();
|
|
_hybridCLRHelper.SetDllList(AOTGenericReferences.PatchedAOTAssemblyList);
|
|
_hybridCLRHelper.RegistLoader(_simpleLoader);
|
|
|
|
await _hybridCLRHelper.LoadAssemblies();
|
|
Debug.Log("加载程序集结束!");
|
|
#endif
|
|
}
|
|
|
|
await EnterGame();
|
|
}
|
|
|
|
|
|
private async UniTask EnterGame()
|
|
{
|
|
Debug.Log("开始加载游戏场景");
|
|
await _simpleLoader.LoadSceneAsync(START_SCENE_NAME);
|
|
Debug.Log("加载游戏场景结束");
|
|
}
|
|
|
|
|
|
} |