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NLD_Charactor.shader
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character shader增加srp batcher支持
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2024-01-24 14:15:32 +08:00 |
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NLD_Charactor.shader.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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NLD_Charactor_Dead.shader
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修改shader:补充阴影相关定义
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2023-10-30 13:13:05 +08:00 |
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NLD_Charactor_Dead.shader.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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NLD_Charactor_Eye.shader
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修改特效 ZWrite
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2024-02-01 16:32:25 +08:00 |
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NLD_Charactor_Eye.shader.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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NLD_Charactor_Eyebows.shader
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修改特效 ZWrite
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2024-02-01 16:32:25 +08:00 |
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NLD_Charactor_Eyebows.shader.meta
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修改表情颜色兼容
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2024-01-10 18:39:47 +08:00 |
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NLD_Charactor_Face.shader
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修改特效 ZWrite
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2024-02-01 16:32:25 +08:00 |
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NLD_Charactor_Face.shader.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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NLD_Charactor_Head.shader
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!!!!!!临时屏蔽!!!!!!!
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2023-11-14 19:21:15 +08:00 |
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NLD_Charactor_Head.shader.meta
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表情相关
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2023-10-27 14:00:04 +08:00 |
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NLD_Charactor_Head_NORecvShadow.shader
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修改shader
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2023-11-14 18:18:07 +08:00 |
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NLD_Charactor_Head_NORecvShadow.shader.meta
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增加不接收阴影shader
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2023-11-14 18:18:06 +08:00 |
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NLD_Charactor_Lambert.shader
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增加gpu instance支持
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2023-12-27 14:35:54 +08:00 |
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NLD_Charactor_Lambert.shader.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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NLD_Charactor_Lambert_NoOutline.shader
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增加一个场景用的lambert光照无outline的shader
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2023-12-27 15:23:36 +08:00 |
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NLD_Charactor_Lambert_NoOutline.shader.meta
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增加一个场景用的lambert光照无outline的shader
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2023-12-27 15:23:36 +08:00 |
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NLD_Charactor_NoOutline.shader
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增加no outline shader
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2023-11-17 14:15:14 +08:00 |
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NLD_Charactor_NoOutline.shader.meta
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增加no outline shader
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2023-11-17 14:15:14 +08:00 |
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NLD_Charactor_NoRecvShadow.shader
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修改shader
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2023-11-14 18:18:07 +08:00 |
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NLD_Charactor_NoRecvShadow.shader.meta
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增加一个不接收阴影的角色shader
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2023-11-14 18:18:05 +08:00 |
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NLD_Charactor_Old.shader
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移除透明输出
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2023-11-01 19:50:09 +08:00 |
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NLD_Charactor_Old.shader.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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NLD_Charactor_Simple.shader
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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NLD_Charactor_Simple.shader.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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NLD_Charactor_Transparent.shader
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修改shader:补充阴影相关定义
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2023-10-30 13:13:05 +08:00 |
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NLD_Charactor_Transparent.shader.meta
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【工程】from p4
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2023-10-19 15:00:19 +08:00 |
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NLD_Scene_Lambert.shader
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默认场景shader修改为单面,新增双面场景shader
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2024-01-15 15:00:08 +08:00 |
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NLD_Scene_Lambert.shader.meta
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增加场景专用shader
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2023-12-28 13:22:37 +08:00 |
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NLD_Scene_Lambert_DoubleSide.shader
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默认场景shader修改为单面,新增双面场景shader
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2024-01-15 15:00:08 +08:00 |
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NLD_Scene_Lambert_DoubleSide.shader.meta
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默认场景shader修改为单面,新增双面场景shader
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2024-01-15 15:00:08 +08:00 |
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NLD_Test.shader
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修改shader:补充阴影相关定义
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2023-10-30 13:13:05 +08:00 |
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NLD_Test.shader.meta
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修改shader-修复不知道为啥接收阴影没了的bug
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2023-10-30 13:05:03 +08:00 |