NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/Constants/Constants.Path.cs

63 lines
4.6 KiB
C#

namespace Framework
{
public partial class Constants
{
public const string MAP_ASSET_PATH_WITHOUT_ASSET = "Level/Maps/";
public const string MAP_ASSET_PATH = "Assets/" + MAP_ASSET_PATH_WITHOUT_ASSET;
public const string MAP_ASSET_FORMAT_PATH = MAP_ASSET_PATH + "{0}.prefab";
public const string MAP_CONFIG_FORMAT_PATH = "Assets/Config/Maps/{0}.json";
public const string LEVEL_CONFIG_FORMAT_PATH = "Assets/Config/Levels/{0}.json";
public const string LEVEL_LIST_PATH = "Assets/Config/Levels/LevelList.json";
public const string MAP_TEXTURE_PATH_WITHOUT_ASSET = "Art/Scene/Map/Mat";
public const string TERRAIN_TYPE_CONFIG_PATH = "Assets/Config/Maps/TerrainTypes.json";
public const string SKILL_CONFIG_FORMAT_PATH = "Assets/Config/Skills/LogicAssets/logic_{0}.json";
public const string ANIMATOR_CONFIG_FORMAT_PATH = "Assets/Config/Skills/AnimatorInfos/animator_{0}.json";
public const string OUTLINE_POSTPROCESS_PATH = "Assets/Level/Prefabs/OutlineManager.prefab";
public const string MAP_STRUCTURE_PATH_WITHOUT_ASSET = "Art/Character/Prefabs/Structure";
public const string CHARACTER_SELECT_GROUND_GFX = "Assets/Art/Gfx/Prefabs/GfxSelectedGround.prefab";
public const string CHARACTER_TARGET_GFX = "Assets/_Test/Prefab/EndNotice.prefab";
public const string TIREMARK_UNIT_PATH = "Assets/Art/Scene/TireMark/tiremark_panel.prefab";
public const string TIREMARK_MAT_PATH = "Assets/Art/Scene/TireMark/mat_tiremark_draw.mat";
public const string EMOJI_HEAD_MAT = "Assets/Art/Character/Models/Emoji/Mat/M_emoji_head.mat";
public const string CHARACTER_ERROR = "Assets/Art/Character/Prefabs/Players/P_Error.prefab";
public const string DATA_FORMAT_PATH = "Assets/Config/Data/{0}.json";
public const string AI_ASSET_FORMAT_PATH = "Assets/Config/AI/{0}.asset";
public const string SHADER_FADEOUT_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Dead.shader";
public const string SHADER_OUTLINE_PATH1 = "Assets/Art/Scene/Outline/post_outline_mat1.mat";
public const string SHADER_OUTLINE_PATH1_1 = "Assets/Art/Scene/Outline/post_outline_mat1_1.mat";
public const string SHADER_OUTLINE_PATH2 = "Assets/Art/Scene/Outline/post_outline_mat2.mat";
public const string SHADER_OUTLINE_PATH3 = "Assets/Art/Scene/Outline/post_outline_mat3.mat";
public const string SKILL_FULLSCRREN_BG = "Assets/Art/Scene/Skill/SkillBlackBg.prefab";
public const string SHADER_SIMPLE_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Simple.shader";
public const string UI_HEAD_PATH = "Assets/Art/UI/Texture/Icon/HeadPic/Alive/";
public const string UI_DEAD_HEAD_PATH = "Assets/Art/UI/Texture/Icon/HeadPic/Death/";
public const string UI_POSTER_DEFAULT_PATH = "Assets/Art/UI/Texture/Poster/Poster_Default/";
public const string UI_MORALE_TEX_PATH = "Assets/Art/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_TeamQueue/";
public const string UI_NUMBER_TEX_PATH = "Assets/Art/UI/Texture/CommonTextures/NumBer/UI_Time_0";
public const string UI_RETREATE_STATE_MAP = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Retreat_Map.png";
public const string UI_SUPPRESS_STATE_MAP = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Suppress_Map.png";
public const string UI_INVEHICLE_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_VehicleParalysis.png";
public const string UI_RETREATE_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Retreat.png";
public const string UI_SUPPRESS_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Suppress.png";
public const string STORY_PREVIEW_TALK_OBJ = "Assets/Art/Story/preview_res/obj_talk.prefab";
public const string EMOJI_PREFAB_PATH = "Assets/Art/Character/Prefabs/Emoji/prefab_emoji.prefab";
public const string TEAM_EDIT_PREFAB_PATH = "Assets/Scenes/TeamEdit/TeamPreviewNode.prefab";
public const string AUDIO_MUSIC_PATH = "Assets/Audio/Music/";
public const string AUDIO_CUE_ACB_STREAMING = "Assets/Audio/Music/CueSheet_S_ProjNLD.acb";
public const string AUDIO_CUE_ACB = "Assets/Audio/Music/CueSheet_ProjNLD.acb";
public const string AUDIO_CUE_ACF = "Assets/Audio/Music/CueSheet_ProjNLD.acf";
public const string UI_INTERFACE_PREVIEW_PREFAB_PATH = "Assets/Scenes/UI_InterfacePreview/UI_InterfacePreviewNode.prefab";
}
}