NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Bullet/State/BaseBulletState.cs

34 lines
650 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gameplay.Bullet
{
using LTGame;
public class BaseBulletState: NBaseState
{
public readonly ViewBullet owner;
public BaseBulletState(ViewBullet owner, int id): base(id)
{
this.owner = owner;
}
protected override void _OnEnter(NBaseState exitState, object param)
{
}
protected override void _OnExit(NBaseState exitState, object param)
{
}
protected override void _OnRunning()
{
}
}
}