40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using cfg.SummonCfg;
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using Gameplay.Skill;
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namespace Gameplay.Summon
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{
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public class SummonMine2 : BaseSummon
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{
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public int emitBulletId;
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public int areaId;
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public int checkDistance = 1;
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public SummonMine2(DataSummon configData, uint id, SkillHandle skillHandle) : base(configData, id, skillHandle.owner.commonData.troopId, skillHandle)
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{
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avatarType = Common.EAvatarType.Building;
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}
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protected override void _OnInitFsm()
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{
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base._OnInitFsm();
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_fsm.Add(new SummonStateMine2Boom(this));
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_fsm.Add(new SummonStateMine2Idle(this));
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_fsm.ChangeState(ESummonState.Mine2Idle);
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}
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protected override void _OnInited()
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{
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base._OnInited();
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var skill = createSkill;
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var skillConfig = skill.runtimeData.configData;
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emitBulletId = skillConfig.IntParams[0];
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areaId = skillConfig.IntParams[1];
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}
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}
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}
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