NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Summon/Impl/SummonTent2.cs

52 lines
1.5 KiB
C#

using cfg.SummonCfg;
using Gameplay.Skill;
namespace Gameplay.Summon
{
public class SummonTent2 : BaseSummon
{
// old start
public float triggerInterval = 2f;
public int emitBulletId;
public int areaId;
// old end
// new start
public float recoverCD = 10f; // cd剩余时间
public int checkDistance = 3; // 检测距离
public float triggerValue = 0.15f; // 护甲值低于多少触发
public float recoverValueA = 1f; // 恢复值参数A
public float recoverValueB = 0.5f; // 恢复值参数B
// new end
public SummonTent2(DataSummon configData, uint id, SkillHandle skillHandle)
: base(configData, id, skillHandle.owner.commonData.troopId, skillHandle)
{
avatarType = Common.EAvatarType.Building;
}
protected override void _OnInitFsm()
{
base._OnInitFsm();
_fsm.Add(new SummonStateTent2(this));
_fsm.ChangeState(ESummonState.Tent2);
}
protected override void _OnInited()
{
base._OnInited();
// 初始化基础值
var skill = createSkill;
var skillConfig = skill.runtimeData.configData;
triggerInterval = skillConfig.FloatParams[0];
emitBulletId = skillConfig.IntParams[0];
areaId = skillConfig.IntParams[1];
}
}
}