46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameplay.Summon
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{
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using Framework;
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using Gameplay.Area;
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using Gameplay.Bullet;
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using Gameplay.Common;
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using Gameplay.Skill;
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using LTGame;
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public class SummonStateMineBoom : BaseSummonState
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{
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private readonly SummonMine _mine;
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public SummonStateMineBoom(SummonMine owner) : base(owner, ESummonState.MineBoom)
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{
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_mine = owner;
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}
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protected override void _OnEnter(NBaseState exitState, object param)
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{
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base._OnEnter(exitState, param);
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isFinished = true;
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nextState = ESummonState.WaitRemove;
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var bulletId = _mine.emitBulletId;
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var areaId = _mine.areaId;
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// 根据作用区域筛选目标
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var selectIndexs = AreaManager.instance.GetCellIndexs(owner.transData.cellIndex, areaId);
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for (var i = 0; i < selectIndexs.Count; ++i)
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{
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var cellIndex = selectIndexs[i];
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BulletManager.instance.EmitBulletFromSummon(bulletId, cellIndex, _mine);
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}
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}
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}
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}
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