26 lines
551 B
C#
26 lines
551 B
C#
using UnityEngine;
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namespace Gameplay.PlayerSkill.State
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{
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public class PlayerSkillStateIdle : BasePlayerSkillState
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{
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public PlayerSkillStateIdle() : base(EPlayerSkillState.Idle)
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{
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}
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protected override void _OnRunning()
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{
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base._OnRunning();
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// TODO: 临时逻辑, 用于测试
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if (Input.GetKeyDown(KeyCode.Q))
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{
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isFinished = true;
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nextState = EPlayerSkillState.ChoosePos;
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}
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}
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}
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}
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