68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
using cfg.ShowCfg;
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 扫荡演出组件
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/// </summary>
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public sealed class SweepShowComponent : MonoBehaviour
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{
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#region 外部序列化字段
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[LabelText("模型根节点")]
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[SerializeField]
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private Transform tsModelRoot;
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[LabelText("角色演出点根节点")]
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[SerializeField]
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private Transform tsCharacterShowPointRoot;
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[LabelText("Timeline节点")]
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[SerializeField]
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private GameObject goTimeline;
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#endregion
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/// <summary>
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/// 演出场景类型
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/// </summary>
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private readonly E_ShowSceneType showSceneTyp = E_ShowSceneType.Sweep;
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#region 属性
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/// <summary>
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/// 演出场景类型
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/// </summary>
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public E_ShowSceneType ShowSceneTyp
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{
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get { return showSceneTyp; }
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}
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/// <summary>
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/// 模型根节点
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/// </summary>
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public Transform TsModelRoot { get { return tsModelRoot; } }
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/// <summary>
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/// Timeline节点
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/// </summary>
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public GameObject GoTimeline { get { return goTimeline; } }
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#endregion
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/// <summary>
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/// 获取角色演出点
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/// </summary>
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/// <param name="listTsCharacterShowPoint"></param>
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public void GetCharacterShowPoint(ref List<Transform> listTsCharacterShowPoint)
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{
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listTsCharacterShowPoint.Clear();
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if (null == tsCharacterShowPointRoot)
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return;
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listTsCharacterShowPoint = new(tsCharacterShowPointRoot.childCount);
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for (int i = 0; i < tsCharacterShowPointRoot.childCount; ++i)
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{
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listTsCharacterShowPoint.Add(tsCharacterShowPointRoot.GetChild(i));
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}
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}
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} |